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 6.1.2 Hotfixes: March 27 - Mar 27, 2015 09:30:00 PM EST
The latest information on hotfixes addressing various issues on the live realms for World of Warcraft Patch 6.1.2. More >>

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 6.1.2 Hotfixes: March 27 - Mar 27, 2015 09:30:00 PM EST

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes will be compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information


March 27

Racial Abilities

  • Night Elf

    • Shadowmeld should now correctly drop the character from combat if another party member is in combat while in an Arena, Battleground, Rated Battleground, or outdoor PvP zone.

Garrisons, Followers, and Outposts

  • Summoned Bosses

    • Teluur should no longer incorrectly despawn while in combat with the player after being summoned.

Quests

  • Legendary Ring Quest Line

    • An Inside Job: Fixed an issue where Garona may sometimes fail to eliminate a target.
    • Reverse Piracy: Fixed an issue where the map marker for Stolen Sha'tari Vault was not updated correctly after defeating The Iron Maidens.

Raids and Dungeons

  • Blackrock Foundry

    • The Iron Maidens
      • The Iron Maidens should no longer incorrectly trigger a Dreadnaught phase if they reach 100 Energy and 20% health at around the same time.
  • Legacy

    • Throne of Thunder
      • Durumu the Forgotten: Fixed an issue where the cones of light may incorrectly spawn high above ground during the Light Spectrum phase.

Items

  • Primal Gladiator's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Change.


It's time to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Are you ready?

Those who plan to jump into the action in the Raid Finder February 17 will need a minimum item level of 635. Here's the rundown:

February 3, 2015:

  • Blackrock Foundry opens with Normal and Heroic difficulties available.
  • World boss Rukhmar becomes available in Spires of Arak.

February 10, 2015:

  • Mythic difficulty becomes available.

February 17, 2015:

  • Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:

  • Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:

  • Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:

  • Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.


 6.1.2 Patch Notes - Mar 23, 2015 09:00:00 PM EST

World of Warcraft Patch 6.1.2, Build 19802

Last Update: 03-23-2015

Introducing the WoW Token

Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.



 WoW Token Coming Soon – Additional Details - Mar 23, 2015 08:00:00 PM EST

The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout
We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.



 6.1 Hotfixes: March 23 - Mar 23, 2015 07:00:00 PM EST

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. Also available, hotfixes compiled by category for those wanting a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.


Patch 6.1 Information

By Date
By Category

March 23

Racial Abilities

  • Night Elf
    • Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.

Garrisons, Followers, and Outposts

  • Garrison Campaign Quests
    • Dream of Argus: The Crystal Reborn: Fixed an issue where players were unable to interact with the crystal reconstruction device.

Environment and World Events

  • Spires of Arak
    • Morphed Sentient should no longer despawn while engaged in combat.

Pet Battles

  • Race MiniZep: The pet is now unique and is not eligible to be caged or released.

Items

  • Gleaming Ring should now correctly create a ring when used by Guardian Druids or Brewmaster Monks.

Bug Fixes

  • Players should now be able to complete the achievement, King of the Monsters while transformed into a Gluttonous Giant.

March 19

Raids and Dungeons

  • Blackrock Foundry
    • Iron Maidens
      • Admiral Gar'an now has a 3-second cooldown on all her abilities after using Deploy Turret on all difficulty modes.
      • Reduced The Iron Maidens' health by 25% on Raid Finder difficulty.
      • Reduced the health of Admiral Gar'an's Dominator Turret by 60% on Raid Finder difficulty.

PvP

  • Ashran
    • Events in Ashran are no longer on individual timers. Events are now selected at random at regular intervals.
    • Fixed an issue where announcements for some of the upcoming events in Ashran were not being broadcast correctly.

Classes

  • Death Knight
    • Unholy
      • Fixed an issue where both Shadow Infusion and Dark Transformation could be active at the same time.
  • Hunter
    • General
      • Fixed an issue where having an exotic pet in the first stable slot prevented duplicates of non-exotic pets from spawning during Stampede for non-Beast Mastery Hunters.

Bug Fix

  • Fixed an issue where Mark of Warsong could decrement incorrectly when two applications have been applied to the same character.

March 18

Items

  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.

PvP

  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.

Classes

  • Death Knight
    • General
      • [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
  • Mage
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.

Quests

  • The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.

Environment and World Events

  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.

Raids and Dungeons

  • Blackrock Foundry
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
  • Legacy
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

March 12

Classes

  • Priest
    • Talents
      • Cascade will now properly use the casting Priest's Multistrike chance for bounces beyond the first one.

Raids and Dungeons

  • Blackrock Foundry
    • Operator Thogar
      • Grom'kar Man-at-Arms' Iron Bellow ability should no longer be redirected by a Grounding Totem.
  • Legacy
    • Icecrown Citadel: Players should now correctly only be saved to the raid when all three Blood Princes have been defeated during the Blood Prince Council encounter.

Items

  • Auto-Repairing Autoclave now has 33% more Spirit.
  • Elementalist's Shielding Talisman now has 33% more Spirit.

Bug Fixes

  • Achievements
    • Players should now correctly receive credit towards the Call to Arms! achievement after completing a max level Battleground match.

March 11

Classes

  • Death Knight
    • General
      • Fixed a situation where Blood Tap (Talent) and Death Strike could interact incorrectly and allow Death Runes to become permanent.
  • Druid
    • General
      • Shred now deals 20% more damage while stealthed (down from 35%).
  • Hunter
    • General
      • Tranquilizing Shot now costs 50 Focus (up from 20 Focus).
    • Hunter Pets
      • Cornered now causes the pet to deal 20% more damage (down from 50%).
    • Talents
      • Fixed an issue where Exotic Munitions' Incendiary Ammo and Frozen Ammo were causing the Hunter's swing timer to reset incorrectly.

Raids and Dungeons

  • Blackrock Foundry
    • Blackhand
      • Siegemaker's Battering Ram ability is no longer considered to be an area-of-effect attack on Normal, Heroic, and Mythic difficulty.
  • Legacy
    • Icecrown Citadel: Defeating Professor Putricide too quickly should no longer cause players to become trapped in the room.

PvP

  • Players now deal 10% less damage against other players while in PvP combat.

March 9

Classes

  • Paladin
    • Holy
      • Light of Dawn should now correctly benefit from Critical Strike, Multistrike, and Haste.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Iron Taskmaster's Held to Task ability no longer plays the level up sound effect when used.
    • Kromog
      • Kromog's Stone Breath and Rune of the Grasping Hand now deal less damage on Raid Finder difficulty.
  • The Everbloom: Addled Arcanomancer, Putrid Pyromancer, and Infested Icecaller should no longer incorrectly strike multiple targets.
  • Legacy
    • Throne of Thunder: Ra-Den's Murderous Strike should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.

Bug Fixes

  • Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.

March 6

Cosmetic Transformations and Toy Effects

  • Demonology Warlock Metamorphosis should now correctly have priority over cosmetic transformation effects.

Classes

  • Hunter
    • General
      • Fixed an issue where Steady Focus could incorrectly trigger without using Cobra Shot twice in a row.
  • Shaman
    • Elemental
      • Chain Lightning Multistrikes should no longer be incorrectly triggering Enhanced Chain Lightning twice in a row.

Raids and Dungeons

  • Legacy
    • Dark Heart of Pandaria (Scenario): Creatures in the scenario should no longer incorrectly scale to level 100.

Bug Fixes

  • Fixed an issue where Character Boosting a Protection Paladin was not granting Cold Weather Flying.

March 5

Classes

  • Druid
    • General
      • Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
  • Mage
    • Fire
      • Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
  • Monk
    • Talents
      • Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
  • Paladin
    • General
      • Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
    • Talents
      • Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
  • Rogue
    • General
      • Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
      • [Requires a realm restart] Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (Talent).
  • Shaman
    • Elemental
      • Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.

Garrisons, Followers, and Outposts

  • Garrison Missions
    • Level 95-99 Garrison Missions should now repopulate more quickly.
    • Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
    • Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
    • Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.

Quests

  • Legendary Ring Quest Line
    • An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
  • Frostfire Ridge
    • The Iron Wolf: Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.

Environment and World Events

  • [Requires a realm restart] Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.

Battlegrounds and Arenas

  • Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.

March 4

Darkmoon Faire

  • Tonk Challenge
    • Players are no longer able to destroy other players' Tonk Targets.
    • Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.

Classes

  • Druid
    • General
      • Fixed an issue where Ferocious Bite may sometimes consume an incorrect amount of Energy when the ability misses.
  • Priest
    • Discipline
      • Archangel should no longer incorrectly increase Flash Heal's mana cost.
  • Shaman
    • Enhancement
      • Fixed an issue where Lava Lash was not spreading Flame Shock to some targets.

Raids and Dungeons

  • Blackrock Foundry
    • The Blast Furnace
      • Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
  • Grimrail Depot
    • Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
  • Legacy
    • Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.

Pet Battle

  • Battle Pet Abilities
    • Sandstorm should now correctly reduce damage dealt to all pets.

Bug Fixes

  • Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
  • Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.

March 3

Darkmoon Faire

  • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
  • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.

Cosmetic Transformations and Toy Effects

  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

Classes

  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
  • Mage
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
  • Paladin
    • Talents
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
  • Priest
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.

Quests

  • Legacy
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Raids and Dungeons

  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.

PvP

  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.

Battlegrounds and Arenas

  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.

Collections

  • Toy Box
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.

Items

  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

February 27

Classes

  • Hunter
    • Talents
      • Focusing Shot now has a facing requirement.
  • Monk
    • Talents
      • Fixed an issue where Chi Explosion could incorrectly trigger Healing Elixirs while the Monk is at full health.
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) now heals for 34% less in PvP combat (up from 25% less).
  • Shaman
    • Elemental
      • Fixed an issue where Lava Surge can interact with the talent, Echo of the Elements incorrectly to provide an additional charge of Lava Surge.
    • Restoration
      • Chain Heal should now be correctly healing the most injured ally first.
  • Warlock
    • Talents
      • Soul Link's healing now ignores effects that increase or decrease the amount of healing received.
  • Warrior
    • General
      • Execute now deals 13% more damage for Fury and Protection Warriors, effectively restoring the ability's damage level back to pre-Patch 6.1.
      • Fixed a number of issues with Execute’s rage consumption and damage for Arms Warriors.

Garrisons, Followers, and Outposts

  • General
    • Visiting Garrison profession traders are now on a rotation and is no longer random.
    • Summoned Garrison bosses should no longer reset or despawn after being summoned if they're engaged by pets or Garrison NPCs.
    • Visiting High Overlord Saurfang no longer offers to accompany Horde players on patrol over concerns that he may cleave the Garrison in half.
  • Garrison Quests
    • Targets of bounty quests are now open tap.
    • Learning is Painful: Huge Crate of Weapons should now be interactable and allow players to complete the quest.
  • Follower Missions
    • Relic and Bounty missions are no longer being offered.

Creatures and NPCs

  • Fixed collision geometry designed to prevent crowding around the Horde PvP vendors in Warspear.

Raids and Dungeons

  • Legacy
    • Drak'Tharon Keep: Fixed an issue where Novos the Summoner was unkillable on Heroic difficulty.
    • The Culling of Stratholme: Fixed an issue where the Dark Runed Chest after defeating Mal'Ganis could not be looted on Heroic difficulty.

Items

  • Formidable Ring should no longer create invalid items.
  • Shadowtome can no longer be incorrectly upgraded by Weapon Crystal Ensorcelled Tarott (Corrected).
  • The Shatterer no longer has a chance on hit effect.

Bug Fixes

  • Trade Goods and Consumables should now be correctly deposited to bags assigned to favor those item types.

February 26

General

  • Players are now able to whisper or send party invites to players on any realm.

Classes

  • Death Knight
    • Blood
      • Shadow of Death should no longer be incorrectly canceled by Lichborne.
  • Druid
    • General
      • Movement speed bonuses from Stag Form combined with Stampeding Roar should now stack additively (previously, it did not and resulted in a loss of movement speed when both were combined).
    • Balance
      • Starfall and Sunfall should now correctly only hit enemies afflicted by the casting Druid's Moonfire or Sunfire without an active Glyph of Untamed Stars glyph.
    • Feral
      • Lunar Inspiration's Moonfire (Feral) now deals 20% more damage.Got it.
      • Initial attacks for Rake and Thrash should no longer be incorrectly benefitting from Bloodtalons twice.
    • Talents
      • Fixed an issue where Wild Charge in Aquatic Form was not working correctly.
  • Hunter
    • General
      • Ice Trap's trigger area should now match the visual.
    • Marksman
      • Chimaera Shot now deals 20% less damage in PvP combat.
  • Monk
    • General
      • Fixed an issue where Enhanced Roll was not correctly increasing the Monk's speed as much as it should.
    • Mistweaver
      • Mana Tea modified by Glyph of Mana Tea should now benefit correctly from Spirit.
  • Paladin
    • General
      • Fixed an issue where Paladins had an extra spellbook tab for glyphs.
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) now heals for 25% less in PvP combat.
  • Rogue
    • Talents
      • Rogues with the Subterfuge talent no longer incorrectly break out of Stealth from Prayer of Mending (Priest).
      • Fixed an issue where Subterfuge and Vanish interacted incorrectly, resulting in the wrong action bar being displayed for a short time.
  • Shaman
    • Enhancement
      • Fire Nova's visuals should now be visible to the casting Shaman.
    • Restoration
      • Lava Burst no longer deals extra damage in PvP combat for Restoration Shaman.

Garrisons, Followers, and Outposts

  • General
    • Music Roll: Totems of the Grizzlemaw should now play the correct Grizzly Hills track.
    • Increased the spawn rate for the chest containing Music Roll: Shalandis Isle in Darnassus.
  • Garrison Campaign Quests
    • Scouting Missives can now be completed if the player has already completed the daily version of the quests.
    • Herbs Galore: Completing the quest should now award 25 Primal Spirits (up from 15).
    • Portable Portals (Horde version): Fixed an issue where Gez'la was not offering the quest to eligible players.
  • Garrison Buildings
    • Dwarven Bunker / War Mill: Increased the chance for obtaining Follower armor and weaponry sets from work orders.
    • Mage Tower / Spirit Lodge, Level 1: It should now support up to 7 work orders (was incorrectly only able to support 1 work order).

Quests

  • Gorgrond
    • Mossy Fate: Players should now be able to complete the quest if they receive Kaz the Shrieker as a Follower.

Creatures and NPCs

  • Heirloom vendors Estelle Gendry (Horde) and Krom Stoutarm (Alliance) are now ensuring that they have a lot more personal space.

PvP

  • Ashran
    • Being in a Premade Group should no longer prevent players from entering Ashran.
    • Fixed an issue where players in the same raid or party but in different instances of Ashran would still see each other's markers on the map.

Battlegrounds and Arenas

  • Battlegrounds
    • [Requires a realm restart] Low-level items should no longer have an excessive amount of Bonus Armor.
    • War Games now should have a 25-second resurrection timer.
    • Temple of Kotmogu: Paladins can no longer use Divine Shield or Hand of Protection on players holding an orb in Temple of Kotmogu.
    • Temple of Kotmogu: Hunters can no longer use Camouflage to drop an orb in Temple of Kotmogu.

Collections

  • Heirlooms
    • [Requires a realm restart] Musty Tome of the Lost should now correctly accept Heirloom armor upgrade tokens (was incorrectly using weapon upgrade tokens instead).
  • Battle Pets
    • Battle Pet healing abilities should now heal for an amount much closer to the values stated in the tooltip.
  • Toy Box
    • S.E.L.F.I.E. Cameras can now be used while under a stealth effect.
  • Mounts
    • Chauffeured Chopper can no longer be driven by party members that are visiting another player's Garrison.

Items

  • Increased the amount of Stamina granted from Draenor food.
    • Tier 1 Stamina food now gives a bonus of 112 Stamina (up from 75).
    • Tier 2 Stamina food received no change and remains at 150 Stamina.
    • Tier 3 Stamina food now gives a bonus of 187 Stamina (up from 125).
  • The following glyphs are no longer bind on pickup.
    • Glyph of the Solstice (Druid)
    • Glyph of Flying Fists (Monk)
    • Glyph of Cleanse (Paladin)
    • Glyph of Purification (Priest)
    • Glyph of Purify Spirit (Shaman)
  • Primal Combatant's Medallion of Adaptation should now correctly count towards the PvP trinket set bonus, Gladiator's Distinction.

Bug Fixes

  • General
    • Fixed an issue where Touch of the Naaru's visuals was not correctly attached to character models.
    • Primal Combatant's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Transfer.
  • Achievements
    • Don't Call Me Junior: Exploration Mission Master is no longer a requirement for completing the achievement.
    • [Requires a realm restart] Securing Draenor: Removed Challenge at the Ring of Blood as one of the requirements for completing the achievement.
    • What a Strange, Interdimensional Trip It's Been: Credit should now be correctly awarded for defeating Rukhmar with Pepe atop your head.

February 25

Classes

  • Tanking Specializations no longer generate threat from heals.
  • Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
  • Fixed an issue where images summoned by Spectral Guise (Priest Talent) or Mirror Image (Mage) would incorrectly retain threat when resummoned.
  • Druid
    • General
      • Shifting in-and-out of Cat Form should now correctly reapply Cat Form's speed bonus while Dash or Stampeding Roar is active.
      • Fixed an issue where various item effects that provides a buff based on the player's highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into Bear Form or Cat Form.
      • Fixed an issue where Ferocious Bite may consume more Energy than intended when the ability Multistrikes.
    • Talents
      • Bloodtalons (Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
  • Mage
    • Talents
      • Prismatic Crystal should no longer be incorrectly affected by friendly auras that reduces damage taken.
  • Monk
    • General
      • Tiger Strikes should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread: Upcoming Tiger Strikes Hotfix.
        • Keg Smash (Brewmaster) now deals 20% less damage.
        • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
        • The tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
    • Talents
      • Fixed an issue with Chi Torpedo that caused it to deal no damage unless the Glyph of Water Roll was applied.
  • Paladin
    • Glyphs
      • Glyph of Holy Shock now decreases the healing of Holy Shock by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
    • Armor Sets
      • PvP 2-piece set bonus effect for Shadow Priests is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
  • Rogue
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues should now provide the correct set bonus for Cold Blood. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
    • Bug Fixes
      • Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
      • Attacking targets immediately after Vanish transitions to Stealth should now correctly remove Stealth and trigger Subterfuge.
  • Shaman
    • Enhancement
      • Fire Nova should now work correctly with Flurry. Additionally, Fire Nova should have its global cooldown reduced by haste.
    • Armor Sets
      • PvP 2-piece set bonus for Elemental Shaman should now correctly provide immunity to silence and interrupt effects while Ascendance is active.

Garrisons, Followers, and Outposts

  • Garrison Campaign Quests
    • Bringing the Bass: Lumbering Ancient can now be tapped by multiple players. Loot from the creature has been temporarily removed.
    • New Goods (Alliance version): Fixed an issue where Lieutenant Thorn was not offering this quest to eligible players.
  • Garrison Buildings
    • Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.

Quests

  • Frostfire Ridge
    • The Battle of Thunder Pass: Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
  • Nagrand
    • Shields Down!: Players should now receive credit for interacting with the Arkonite Crystal and be able to complete the quest.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Ogron Hauler no longer hits targets while casting Overhead Smash and Overhead Smash now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
      • Slagshop Brute now pauses for 2-seconds after using Lumbering Strength.
    • The Blast Furnace
      • Phase 1
        • Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
        • Furnace Engineer's Repair ability now heals Heat Regulators' health every 1.5 seconds (up from every 1 second). Additionally, Furnace Engineers should no longer instantly cast Repair if they're in the middle of casting Electrocution or Bomb.
      • Phase 2
        • Firecaller's Volatile Fire now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
        • Slag Elemental's nameplates now go away when they are Dormant.
        • Multiple Slag Elementals should no longer Fixate on the same player.
    • Flamebender Ka'graz
      • The fight should now reset when a Cinder Wolf is moved outside the encounter area.
      • Flamebender Ka'graz's Charring Breath and Lava Slash should now be correctly removed after an encounter reset.
    • Kromog
      • Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by Rune of Crushing Earth.
    • Beastlord Darmac
      • Beastlord Darmac's Pin Down ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
      • Visuals for Spirit of the Rylak's Superheated Shrapnel and Dreadwing's Inferno Breath should now more accurately display the abilities' area of effect.
    • Operator Thogar
      • Fixed an issue where the door leading to Operator Thogar may fail to open if the raid wipes shortly after starting the encounter.
    • Blackhand
      • Blackhand should now correctly create a Slag Crater beneath the target of his Massive Shattering Smash.
      • Visuals for Blackhand's Shattering Smash and Massive Shattering Smash should now be visible with Projected Textures disabled.
  • Legacy
    • Throne of the Four Winds, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.

PvP

  • Ashran
    • Gleaming Ashmaul Strongbox no longer contains Primal Aspirant's gear (item level 600). Gleaming Ashmaul Strongbox now contains only Primal Combatant's gear (item level 620) with a small chance for Primal Gladiator's gear (item level 660) and Flask of Conquest.

Battlegrounds and Arenas

  • Battlegrounds
    • Warsong Gulch: Fixed an issue where players entering a match that's in-progress will cause the character to have 1 health and be displayed as dead.
  • Arenas
    • Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.

Items

  • Blackrock Ham's well fed bonus should now correctly provide a buff to Critical Strike.
  • Dread Pirate Ring should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
  • S.E.L.F.I.E. Cameras should now use the correct animation for Human Male and Female models.
  • Savage Feast's well fed bonus should now work correctly with the Pandaren Epicurean racial ability.

Bug Fixes

  • General
    • Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an "Instance not found" error.
    • Fixed a server crash during the daily quest reset.
  • Items
    • Fixed an issue where Alliance players were unable to purchase the Battle Pet, Clock'em.

March 23

Racial Abilities

  • Night Elf
    • Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.

Garrisons, Followers, and Outposts

  • Garrison Campaign Quests
    • Dream of Argus: The Crystal Reborn: Fixed an issue where players were unable to interact with the crystal reconstruction device.

Environment and World Events

  • Spires of Arak
    • Morphed Sentient should no longer despawn while engaged in combat.

Pet Battles

  • Race MiniZep: The pet is now unique and is not eligible to be caged or released.

Items

  • Gleaming Ring should now correctly create a ring when used by Guardian Druids or Brewmaster Monks.

Bug Fixes

  • Players should now be able to complete the achievement, King of the Monsters while transformed into a Gluttonous Giant.

March 19

Raids and Dungeons

  • Blackrock Foundry
    • Iron Maidens
      • Admiral Gar'an now has a 3-second cooldown on all her abilities after using Deploy Turret on all difficulty modes.
      • Reduced The Iron Maidens' health by 25% on Raid Finder difficulty.
      • Reduced the health of Admiral Gar'an's Dominator Turret by 60% on Raid Finder difficulty.

PvP

  • Ashran
    • Events in Ashran are no longer on individual timers. Events are now selected at random at regular intervals.
    • Fixed an issue where announcements for some of the upcoming events in Ashran were not being broadcast correctly.

Classes

  • Death Knight
    • Unholy
      • Fixed an issue where both Shadow Infusion and Dark Transformation could be active at the same time.
  • Hunter
    • General
      • Fixed an issue where having an exotic pet in the first stable slot prevented duplicates of non-exotic pets from spawning during Stampede for non-Beast Mastery Hunters.

Bug Fix

  • Fixed an issue where Mark of Warsong could decrement incorrectly when two applications have been applied to the same character.

March 18

Items

  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.

PvP

  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.

Classes

  • Death Knight
    • General
      • [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
  • Mage
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.

Quests

  • The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.

Environment and World Events

  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.

Raids and Dungeons

  • Blackrock Foundry
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
  • Legacy
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

March 12

Classes

  • Priest
    • Talents
      • Cascade will now properly use the casting Priest's Multistrike chance for bounces beyond the first one.

Raids and Dungeons

  • Blackrock Foundry
    • Operator Thogar
      • Grom'kar Man-at-Arms' Iron Bellow ability should no longer be redirected by a Grounding Totem.
  • Legacy
    • Icecrown Citadel: Players should now correctly only be saved to the raid when all three Blood Princes have been defeated during the Blood Prince Council encounter.

Items

  • Auto-Repairing Autoclave now has 33% more Spirit.
  • Elementalist's Shielding Talisman now has 33% more Spirit.

Bug Fixes

  • Achievements
    • Players should now correctly receive credit towards the Call to Arms! achievement after completing a max level Battleground match.

March 11

Classes

  • Death Knight
    • General
      • Fixed a situation where Blood Tap (Talent) and Death Strike could interact incorrectly and allow Death Runes to become permanent.
  • Druid
    • General
      • Shred now deals 20% more damage while stealthed (down from 35%).
  • Hunter
    • General
      • Tranquilizing Shot now costs 50 Focus (up from 20 Focus).
    • Hunter Pets
      • Cornered now causes the pet to deal 20% more damage (down from 50%).
    • Talents
      • Fixed an issue where Exotic Munitions' Incendiary Ammo and Frozen Ammo were causing the Hunter's swing timer to reset incorrectly.

Raids and Dungeons

  • Blackrock Foundry
    • Blackhand
      • Siegemaker's Battering Ram ability is no longer considered to be an area-of-effect attack on Normal, Heroic, and Mythic difficulty.
  • Legacy
    • Icecrown Citadel: Defeating Professor Putricide too quickly should no longer cause players to become trapped in the room.

PvP

  • Players now deal 10% less damage against other players while in PvP combat.

March 9

Classes

  • Paladin
    • Holy
      • Light of Dawn should now correctly benefit from Critical Strike, Multistrike, and Haste.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Iron Taskmaster's Held to Task ability no longer plays the level up sound effect when used.
    • Kromog
      • Kromog's Stone Breath and Rune of the Grasping Hand now deal less damage on Raid Finder difficulty.
  • The Everbloom: Addled Arcanomancer, Putrid Pyromancer, and Infested Icecaller should no longer incorrectly strike multiple targets.
  • Legacy
    • Throne of Thunder: Ra-Den's Murderous Strike should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.

Bug Fixes

  • Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.

March 6

Cosmetic Transformations and Toy Effects

  • Demonology Warlock Metamorphosis should now correctly have priority over cosmetic transformation effects.

Classes

  • Hunter
    • General
      • Fixed an issue where Steady Focus could incorrectly trigger without using Cobra Shot twice in a row.
  • Shaman
    • Elemental
      • Chain Lightning Multistrikes should no longer be incorrectly triggering Enhanced Chain Lightning twice in a row.

Raids and Dungeons

  • Legacy
    • Dark Heart of Pandaria (Scenario): Creatures in the scenario should no longer incorrectly scale to level 100.

Bug Fixes

  • Fixed an issue where Character Boosting a Protection Paladin was not granting Cold Weather Flying.

March 5

Classes

  • Druid
    • General
      • Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
  • Mage
    • Fire
      • Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
  • Monk
    • Talents
      • Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
  • Paladin
    • General
      • Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
    • Talents
      • Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
  • Rogue
    • General
      • Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
      • [Requires a realm restart] Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (Talent).
  • Shaman
    • Elemental
      • Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.

Garrisons, Followers, and Outposts

  • Garrison Missions
    • Level 95-99 Garrison Missions should now repopulate more quickly.
    • Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
    • Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
    • Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.

Quests

  • Legendary Ring Quest Line
    • An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
  • Frostfire Ridge
    • The Iron Wolf: Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.

Environment and World Events

  • [Requires a realm restart] Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.

Battlegrounds and Arenas

  • Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.

March 4

Darkmoon Faire

  • Tonk Challenge
    • Players are no longer able to destroy other players' Tonk Targets.
    • Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.

Classes

  • Druid
    • General
      • Fixed an issue where Ferocious Bite may sometimes consume an incorrect amount of Energy when the ability misses.
  • Priest
    • Discipline
      • Archangel should no longer incorrectly increase Flash Heal's mana cost.
  • Shaman
    • Enhancement
      • Fixed an issue where Lava Lash was not spreading Flame Shock to some targets.

Raids and Dungeons

  • Blackrock Foundry
    • The Blast Furnace
      • Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
  • Grimrail Depot
    • Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
  • Legacy
    • Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.

Pet Battle

  • Battle Pet Abilities
    • Sandstorm should now correctly reduce damage dealt to all pets.

Bug Fixes

  • Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
  • Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.

March 3

Darkmoon Faire

  • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
  • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.

Cosmetic Transformations and Toy Effects

  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

Classes

  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
  • Mage
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
  • Paladin
    • Talents
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
  • Priest
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.

Quests

  • Legacy
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Raids and Dungeons

  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.

PvP

  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.

Battlegrounds and Arenas

  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.

Collections

  • Toy Box
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.

Items

  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

February 27

Classes

  • Hunter
    • Talents
      • Focusing Shot now has a facing requirement.
  • Monk
    • Talents
      • Fixed an issue where Chi Explosion could incorrectly trigger Healing Elixirs while the Monk is at full health.
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) now heals for 34% less in PvP combat (up from 25% less).
  • Shaman
    • Elemental
      • Fixed an issue where Lava Surge can interact with the talent, Echo of the Elements incorrectly to provide an additional charge of Lava Surge.
    • Restoration
      • Chain Heal should now be correctly healing the most injured ally first.
  • Warlock
    • Talents
      • Soul Link's healing now ignores effects that increase or decrease the amount of healing received.
  • Warrior
    • General
      • Execute now deals 13% more damage for Fury and Protection Warriors, effectively restoring the ability's damage level back to pre-Patch 6.1.
      • Fixed a number of issues with Execute’s rage consumption and damage for Arms Warriors.

Garrisons, Followers, and Outposts

  • General
    • Visiting Garrison profession traders are now on a rotation and is no longer random.
    • Summoned Garrison bosses should no longer reset or despawn after being summoned if they're engaged by pets or Garrison NPCs.
    • Visiting High Overlord Saurfang no longer offers to accompany Horde players on patrol over concerns that he may cleave the Garrison in half.
  • Garrison Quests
    • Targets of bounty quests are now open tap.
    • Learning is Painful: Huge Crate of Weapons should now be interactable and allow players to complete the quest.
  • Follower Missions
    • Relic and Bounty missions are no longer being offered.

Creatures and NPCs

  • Fixed collision geometry designed to prevent crowding around the Horde PvP vendors in Warspear.

Raids and Dungeons

  • Legacy
    • Drak'Tharon Keep: Fixed an issue where Novos the Summoner was unkillable on Heroic difficulty.
    • The Culling of Stratholme: Fixed an issue where the Dark Runed Chest after defeating Mal'Ganis could not be looted on Heroic difficulty.

Items

  • Formidable Ring should no longer create invalid items.
  • Shadowtome can no longer be incorrectly upgraded by Weapon Crystal Ensorcelled Tarott (Corrected).
  • The Shatterer no longer has a chance on hit effect.

Bug Fixes

  • Trade Goods and Consumables should now be correctly deposited to bags assigned to favor those item types.

February 26

General

  • Players are now able to whisper or send party invites to players on any realm.

Classes

  • Death Knight
    • Blood
      • Shadow of Death should no longer be incorrectly canceled by Lichborne.
  • Druid
    • General
      • Movement speed bonuses from Stag Form combined with Stampeding Roar should now stack additively (previously, it did not and resulted in a loss of movement speed when both were combined).
    • Balance
      • Starfall and Sunfall should now correctly only hit enemies afflicted by the casting Druid's Moonfire or Sunfire without an active Glyph of Untamed Stars glyph.
    • Feral
      • Lunar Inspiration's Moonfire (Feral) now deals 20% more damage.Got it.
      • Initial attacks for Rake and Thrash should no longer be incorrectly benefitting from Bloodtalons twice.
    • Talents
      • Fixed an issue where Wild Charge in Aquatic Form was not working correctly.
  • Hunter
    • General
      • Ice Trap's trigger area should now match the visual.
    • Marksman
      • Chimaera Shot now deals 20% less damage in PvP combat.
  • Monk
    • General
      • Fixed an issue where Enhanced Roll was not correctly increasing the Monk's speed as much as it should.
    • Mistweaver
      • Mana Tea modified by Glyph of Mana Tea should now benefit correctly from Spirit.
  • Paladin
    • General
      • Fixed an issue where Paladins had an extra spellbook tab for glyphs.
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) now heals for 25% less in PvP combat.
  • Rogue
    • Talents
      • Rogues with the Subterfuge talent no longer incorrectly break out of Stealth from Prayer of Mending (Priest).
      • Fixed an issue where Subterfuge and Vanish interacted incorrectly, resulting in the wrong action bar being displayed for a short time.
  • Shaman
    • Enhancement
      • Fire Nova's visuals should now be visible to the casting Shaman.
    • Restoration
      • Lava Burst no longer deals extra damage in PvP combat for Restoration Shaman.

Garrisons, Followers, and Outposts

  • General
    • Music Roll: Totems of the Grizzlemaw should now play the correct Grizzly Hills track.
    • Increased the spawn rate for the chest containing Music Roll: Shalandis Isle in Darnassus.
  • Garrison Campaign Quests
    • Scouting Missives can now be completed if the player has already completed the daily version of the quests.
    • Herbs Galore: Completing the quest should now award 25 Primal Spirits (up from 15).
    • Portable Portals (Horde version): Fixed an issue where Gez'la was not offering the quest to eligible players.
  • Garrison Buildings
    • Dwarven Bunker / War Mill: Increased the chance for obtaining Follower armor and weaponry sets from work orders.
    • Mage Tower / Spirit Lodge, Level 1: It should now support up to 7 work orders (was incorrectly only able to support 1 work order).

Quests

  • Gorgrond
    • Mossy Fate: Players should now be able to complete the quest if they receive Kaz the Shrieker as a Follower.

Creatures and NPCs

  • Heirloom vendors Estelle Gendry (Horde) and Krom Stoutarm (Alliance) are now ensuring that they have a lot more personal space.

PvP

  • Ashran
    • Being in a Premade Group should no longer prevent players from entering Ashran.
    • Fixed an issue where players in the same raid or party but in different instances of Ashran would still see each other's markers on the map.

Battlegrounds and Arenas

  • Battlegrounds
    • [Requires a realm restart] Low-level items should no longer have an excessive amount of Bonus Armor.
    • War Games now should have a 25-second resurrection timer.
    • Temple of Kotmogu: Paladins can no longer use Divine Shield or Hand of Protection on players holding an orb in Temple of Kotmogu.
    • Temple of Kotmogu: Hunters can no longer use Camouflage to drop an orb in Temple of Kotmogu.

Collections

  • Heirlooms
    • [Requires a realm restart] Musty Tome of the Lost should now correctly accept Heirloom armor upgrade tokens (was incorrectly using weapon upgrade tokens instead).
  • Battle Pets
    • Battle Pet healing abilities should now heal for an amount much closer to the values stated in the tooltip.
  • Toy Box
    • S.E.L.F.I.E. Cameras can now be used while under a stealth effect.
  • Mounts
    • Chauffeured Chopper can no longer be driven by party members that are visiting another player's Garrison.

Items

  • Increased the amount of Stamina granted from Draenor food.
    • Tier 1 Stamina food now gives a bonus of 112 Stamina (up from 75).
    • Tier 2 Stamina food received no change and remains at 150 Stamina.
    • Tier 3 Stamina food now gives a bonus of 187 Stamina (up from 125).
  • The following glyphs are no longer bind on pickup.
    • Glyph of the Solstice (Druid)
    • Glyph of Flying Fists (Monk)
    • Glyph of Cleanse (Paladin)
    • Glyph of Purification (Priest)
    • Glyph of Purify Spirit (Shaman)
  • Primal Combatant's Medallion of Adaptation should now correctly count towards the PvP trinket set bonus, Gladiator's Distinction.

Bug Fixes

  • General
    • Fixed an issue where Touch of the Naaru's visuals was not correctly attached to character models.
    • Primal Combatant's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Transfer.
  • Achievements
    • Don't Call Me Junior: Exploration Mission Master is no longer a requirement for completing the achievement.
    • [Requires a realm restart] Securing Draenor: Removed Challenge at the Ring of Blood as one of the requirements for completing the achievement.
    • What a Strange, Interdimensional Trip It's Been: Credit should now be correctly awarded for defeating Rukhmar with Pepe atop your head.

February 25

Classes

  • Tanking Specializations no longer generate threat from heals.
  • Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
  • Fixed an issue where images summoned by Spectral Guise (Priest Talent) or Mirror Image (Mage) would incorrectly retain threat when resummoned.
  • Druid
    • General
      • Shifting in-and-out of Cat Form should now correctly reapply Cat Form's speed bonus while Dash or Stampeding Roar is active.
      • Fixed an issue where various item effects that provides a buff based on the player's highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into Bear Form or Cat Form.
      • Fixed an issue where Ferocious Bite may consume more Energy than intended when the ability Multistrikes.
    • Talents
      • Bloodtalons (Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
  • Mage
    • Talents
      • Prismatic Crystal should no longer be incorrectly affected by friendly auras that reduces damage taken.
  • Monk
    • General
      • Tiger Strikes should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread: Upcoming Tiger Strikes Hotfix.
        • Keg Smash (Brewmaster) now deals 20% less damage.
        • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
        • The tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
    • Talents
      • Fixed an issue with Chi Torpedo that caused it to deal no damage unless the Glyph of Water Roll was applied.
  • Paladin
    • Glyphs
      • Glyph of Holy Shock now decreases the healing of Holy Shock by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
    • Armor Sets
      • PvP 2-piece set bonus effect for Shadow Priests is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
  • Rogue
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues should now provide the correct set bonus for Cold Blood. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
    • Bug Fixes
      • Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
      • Attacking targets immediately after Vanish transitions to Stealth should now correctly remove Stealth and trigger Subterfuge.
  • Shaman
    • Enhancement
      • Fire Nova should now work correctly with Flurry. Additionally, Fire Nova should have its global cooldown reduced by haste.
    • Armor Sets
      • PvP 2-piece set bonus for Elemental Shaman should now correctly provide immunity to silence and interrupt effects while Ascendance is active.

Garrisons, Followers, and Outposts

  • Garrison Campaign Quests
    • Bringing the Bass: Lumbering Ancient can now be tapped by multiple players. Loot from the creature has been temporarily removed.
    • New Goods (Alliance version): Fixed an issue where Lieutenant Thorn was not offering this quest to eligible players.
  • Garrison Buildings
    • Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.

Quests

  • Frostfire Ridge
    • The Battle of Thunder Pass: Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
  • Nagrand
    • Shields Down!: Players should now receive credit for interacting with the Arkonite Crystal and be able to complete the quest.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Ogron Hauler no longer hits targets while casting Overhead Smash and Overhead Smash now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
      • Slagshop Brute now pauses for 2-seconds after using Lumbering Strength.
    • The Blast Furnace
      • Phase 1
        • Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
        • Furnace Engineer's Repair ability now heals Heat Regulators' health every 1.5 seconds (up from every 1 second). Additionally, Furnace Engineers should no longer instantly cast Repair if they're in the middle of casting Electrocution or Bomb.
      • Phase 2
        • Firecaller's Volatile Fire now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
        • Slag Elemental's nameplates now go away when they are Dormant.
        • Multiple Slag Elementals should no longer Fixate on the same player.
    • Flamebender Ka'graz
      • The fight should now reset when a Cinder Wolf is moved outside the encounter area.
      • Flamebender Ka'graz's Charring Breath and Lava Slash should now be correctly removed after an encounter reset.
    • Kromog
      • Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by Rune of Crushing Earth.
    • Beastlord Darmac
      • Beastlord Darmac's Pin Down ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
      • Visuals for Spirit of the Rylak's Superheated Shrapnel and Dreadwing's Inferno Breath should now more accurately display the abilities' area of effect.
    • Operator Thogar
      • Fixed an issue where the door leading to Operator Thogar may fail to open if the raid wipes shortly after starting the encounter.
    • Blackhand
      • Blackhand should now correctly create a Slag Crater beneath the target of his Massive Shattering Smash.
      • Visuals for Blackhand's Shattering Smash and Massive Shattering Smash should now be visible with Projected Textures disabled.
  • Legacy
    • Throne of the Four Winds, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.

PvP

  • Ashran
    • Gleaming Ashmaul Strongbox no longer contains Primal Aspirant's gear (item level 600). Gleaming Ashmaul Strongbox now contains only Primal Combatant's gear (item level 620) with a small chance for Primal Gladiator's gear (item level 660) and Flask of Conquest.

Battlegrounds and Arenas

  • Battlegrounds
    • Warsong Gulch: Fixed an issue where players entering a match that's in-progress will cause the character to have 1 health and be displayed as dead.
  • Arenas
    • Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.

Items

  • Blackrock Ham's well fed bonus should now correctly provide a buff to Critical Strike.
  • Dread Pirate Ring should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
  • S.E.L.F.I.E. Cameras should now use the correct animation for Human Male and Female models.
  • Savage Feast's well fed bonus should now work correctly with the Pandaren Epicurean racial ability.

Bug Fixes

  • General
    • Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an "Instance not found" error.
    • Fixed a server crash during the daily quest reset.
  • Items
    • Fixed an issue where Alliance players were unable to purchase the Battle Pet, Clock'em.

World of Warcraft Patch 6.1 Hotfixes

General

  • Players are now able to whisper or send party invites to players on any realm.

Cosmetic Transformations and Toy Effects

  • Demonology Warlock Metamorphosis should now correctly have priority over cosmetic transformation effects.
  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

Racial Abilities

  • Night Elf
    • Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.

Classes

  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
    • Tanking Specializations no longer generate threat from heals.
    • Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
    • Fixed an issue where images summoned by Spectral Guise (Priest Talent) or Mirror Image (Mage) would incorrectly retain threat when resummoned.
  • Death Knight
    • General
      • Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
      • Fixed a situation where Blood Tap (Talent) and Death Strike could interact incorrectly and allow Death Runes to become permanent.
    • Blood
      • Shadow of Death should no longer be incorrectly canceled by Lichborne.
    • Unholy
      • Fixed an issue where both Shadow Infusion and Dark Transformation could be active at the same time.
  • Druid
    • General
      • Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
      • Movement speed bonuses from Stag Form combined with Stampeding Roar should now stack additively (previously, it did not and resulted in a loss of movement speed when both were combined).
      • Shifting in-and-out of Cat Form should now correctly reapply Cat Form's speed bonus while Dash or Stampeding Roar is active.
      • Shred now deals 20% more damage while stealthed (down from 35%).
      • Fixed an issue where various item effects that provides a buff based on the player's highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into Bear Form or Cat Form.
      • Fixed an issue where Ferocious Bite may sometimes consume an incorrect amount of Energy when the ability misses.
      • Fixed an issue where Ferocious Bite may consume more Energy than intended when the ability Multistrikes.
    • Balance
      • Starfall and Sunfall should now correctly only hit enemies afflicted by the casting Druid's Moonfire or Sunfire without an active Glyph of Untamed Stars glyph.
    • Feral
      • Lunar Inspiration's Moonfire (Feral) now deals 20% more damage.Got it.
      • Initial attacks for Rake and Thrash should no longer be incorrectly benefitting from Bloodtalons twice.
    • Talents
      • Bloodtalons (Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
      • Fixed an issue where Wild Charge in Aquatic Form was not working correctly.
  • Hunter
    • General
      • Ice Trap's trigger area should now match the visual.
      • Tranquilizing Shot now costs 50 Focus (up from 20 Focus).
      • Fixed an issue where having an exotic pet in the first stable slot prevented duplicates of non-exotic pets from spawning during Stampede for non-Beast Mastery Hunters.
      • Fixed an issue where Steady Focus could incorrectly trigger without using Cobra Shot twice in a row.
    • Marksman
      • Chimaera Shot now deals 20% less damage in PvP combat.
    • Hunter Pets
      • Cornered now causes the pet to deal 20% more damage (down from 50%).
    • Talents
      • Focusing Shot now has a facing requirement.
      • Fixed an issue where Exotic Munitions' Incendiary Ammo and Frozen Ammo were causing the Hunter's swing timer to reset incorrectly.
  • Mage
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
    • Fire
      • Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.
    • Talents
      • Prismatic Crystal should no longer be incorrectly affected by friendly auras that reduces damage taken.
  • Monk
    • General
      • Tiger Strikes should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread: Upcoming Tiger Strikes Hotfix.
        • Keg Smash (Brewmaster) now deals 20% less damage.
        • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
        • The tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
      • Fixed an issue where Enhanced Roll was not correctly increasing the Monk's speed as much as it should.
    • Mistweaver
      • Mana Tea modified by Glyph of Mana Tea should now benefit correctly from Spirit.
    • Talents
      • Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
      • Fixed an issue where Chi Explosion could incorrectly trigger Healing Elixirs while the Monk is at full health.
      • Fixed an issue with Chi Torpedo that caused it to deal no damage unless the Glyph of Water Roll was applied.
  • Paladin
    • General
      • Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
      • Fixed an issue where Paladins had an extra spellbook tab for glyphs.
    • Holy
      • Light of Dawn should now correctly benefit from Critical Strike, Multistrike, and Haste.
    • Talents
      • Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
    • Glyphs
      • Glyph of Holy Shock now decreases the healing of Holy Shock by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
  • Priest
    • Discipline
      • Archangel should no longer incorrectly increase Flash Heal's mana cost.
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.
    • Talents
      • Cascade will now properly use the casting Priest's Multistrike chance for bounces beyond the first one.
      • Saving Grace (Discipline, Holy) now heals for 34% less in PvP combat (up from 25% less).
      • Saving Grace (Discipline, Holy) now heals for 25% less in PvP combat.
      • Saving Grace (Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
    • Armor Sets
      • PvP 2-piece set bonus effect for Shadow Priests is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
  • Rogue
    • General
      • Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
      • Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (Talent).
    • Talents
      • Rogues with the Subterfuge talent no longer incorrectly break out of Stealth from Prayer of Mending (Priest).
      • Fixed an issue where Subterfuge and Vanish interacted incorrectly, resulting in the wrong action bar being displayed for a short time.
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues should now provide the correct set bonus for Cold Blood. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
    • Bug Fixes
      • Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
      • Attacking targets immediately after Vanish transitions to Stealth should now correctly remove Stealth and trigger Subterfuge.
  • Shaman
    • Elemental
      • Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.
      • Chain Lightning Multistrikes should no longer be incorrectly triggering Enhanced Chain Lightning twice in a row.
      • Fixed an issue where Lava Surge can interact with the talent, Echo of the Elements incorrectly to provide an additional charge of Lava Surge.
    • Enhancement
      • Fire Nova's visuals should now be visible to the casting Shaman.
      • Fire Nova should now work correctly with Flurry. Additionally, Fire Nova should have its global cooldown reduced by haste.
      • Fixed an issue where Lava Lash was not spreading Flame Shock to some targets.
    • Restoration
      • Chain Heal should now be correctly healing the most injured ally first.
      • Lava Burst no longer deals extra damage in PvP combat for Restoration Shaman.
    • Armor Sets
      • PvP 2-piece set bonus for Elemental Shaman should now correctly provide immunity to silence and interrupt effects while Ascendance is active.
  • Warlock
    • Talents
      • Soul Link's healing now ignores effects that increase or decrease the amount of healing received.
  • Warrior
    • General
      • Execute now deals 13% more damage for Fury and Protection Warriors, effectively restoring the ability's damage level back to pre-Patch 6.1.
      • Fixed a number of issues with Execute’s rage consumption and damage for Arms Warriors.

Garrisons, Followers, and Outposts

  • General
    • Visiting Garrison profession traders are now on a rotation and is no longer random.
    • Summoned Garrison bosses should no longer reset or despawn after being summoned if they're engaged by pets or Garrison NPCs.
    • Visiting High Overlord Saurfang no longer offers to accompany Horde players on patrol over concerns that he may cleave the Garrison in half.
    • Music Roll: Totems of the Grizzlemaw should now play the correct Grizzly Hills track.
    • Increased the spawn rate for the chest containing Music Roll: Shalandis Isle in Darnassus.
  • Garrison Campaign Quests
    • Targets of bounty quests are now open tap.
    • Scouting Missives can now be completed if the player has already completed the daily version of the quests.
    • Bringing the Bass: Lumbering Ancient can now be tapped by multiple players. Loot from the creature has been temporarily removed.
    • Dream of Argus: The Crystal Reborn: Fixed an issue where players were unable to interact with the crystal reconstruction device.
    • Herbs Galore: Completing the quest should now award 25 Primal Spirits (up from 15).
    • Learning is Painful: Huge Crate of Weapons should now be interactable and allow players to complete the quest.
    • New Goods (Alliance version): Fixed an issue where Lieutenant Thorn was not offering this quest to eligible players.
    • Portable Portals (Horde version): Fixed an issue where Gez'la was not offering the quest to eligible players.
  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Dwarven Bunker / War Mill: Increased the chance for obtaining Follower armor and weaponry sets from work orders.
    • Mage Tower / Spirit Lodge, Level 1: It should now support up to 7 work orders (was incorrectly only able to support 1 work order).
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.
  • Garrison Missions
    • Level 95-99 Garrison Missions should now repopulate more quickly.
    • Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
    • Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
    • Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.
    • Relic and Bounty missions are no longer being offered.

Quests

  • Legendary Ring Quest Line
    • An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
  • Frostfire Ridge
    • The Battle of Thunder Pass: Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
    • The Iron Wolf: Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.
  • Gorgrond
    • Mossy Fate: Players should now be able to complete the quest if they receive Kaz the Shrieker as a Follower.
  • Nagrand
    • Shields Down!: Players should now receive credit for interacting with the Arkonite Crystal and be able to complete the quest.
  • Legacy
    • [Badlands] The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Creatures and NPCs

  • Fixed collision geometry designed to prevent crowding around the Horde PvP vendors in Warspear.
  • Heirloom vendors Estelle Gendry (Horde) and Krom Stoutarm (Alliance) are now ensuring that they have a lot more personal space.

Environment and World Events

  • Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.
  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.
  • Spires of Arak
    • Morphed Sentient should no longer despawn while engaged in combat.
  • Darkmoon Faire
    • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
    • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.
    • Tonk Challenge
      • Players are no longer able to destroy other players' Tonk Targets.
      • Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.

Raids and Dungeons

  • Blackrock Foundry
    • General
      • Iron Taskmaster's Held to Task ability no longer plays the level up sound effect when used.
      • Ogron Hauler no longer hits targets while casting Overhead Smash and Overhead Smash now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
      • Slagshop Brute now pauses for 2-seconds after using Lumbering Strength.
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
      • Phase 1
        • Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
        • Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
        • Furnace Engineer's Repair ability now heals Heat Regulators' health every 1.5 seconds (up from every 1 second). Additionally, Furnace Engineers should no longer instantly cast Repair if they're in the middle of casting Electrocution or Bomb.
      • Phase 2
        • Firecaller's Volatile Fire now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
        • Slag Elemental's nameplates now go away when they are Dormant.
        • Multiple Slag Elementals should no longer Fixate on the same player.
    • Flamebender Ka'graz
      • The fight should now reset when a Cinder Wolf is moved outside the encounter area.
      • Flamebender Ka'graz's Charring Breath and Lava Slash should now be correctly removed after an encounter reset.
    • Kromog
      • Kromog's Stone Breath and Rune of the Grasping Hand now deal less damage on Raid Finder difficulty.
      • Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by Rune of Crushing Earth.
    • Beastlord Darmac
      • Beastlord Darmac's Pin Down ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
      • Visuals for Spirit of the Rylak's Superheated Shrapnel and Dreadwing's Inferno Breath should now more accurately display the abilities' area of effect.
    • Operator Thogar
      • Grom'kar Man-at-Arms' Iron Bellow ability should no longer be redirected by a Grounding Totem.
      • Fixed an issue where the door leading to Operator Thogar may fail to open if the raid wipes shortly after starting the encounter.
    • Iron Maidens
      • Admiral Gar'an now has a 3-second cooldown on all her abilities after using Deploy Turret on all difficulty modes.
      • Reduced The Iron Maidens' health by 25% on Raid Finder difficulty.
      • Reduced the health of Admiral Gar'an's Dominator Turret by 60% on Raid Finder difficulty.
    • Blackhand
      • Siegemaker's Battering Ram ability is no longer considered to be an area-of-effect attack on Normal, Heroic, and Mythic difficulty.
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.
      • Blackhand should now correctly create a Slag Crater beneath the target of his Massive Shattering Smash.
      • Visuals for Blackhand's Shattering Smash and Massive Shattering Smash should now be visible with Projected Textures disabled.
  • Grimrail Depot
    • Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
  • The Everbloom
    • [Requires a realm restart] Addled Arcanomancer, Putrid Pyromancer, and Infested Icecaller should no longer incorrectly strike multiple targets.
  • Legacy
    • Drak'Tharon Keep: Fixed an issue where Novos the Summoner was unkillable on Heroic difficulty.
    • Icecrown Citadel: Players should now correctly only be saved to the raid when all three Blood Princes have been defeated during the Blood Prince Council encounter.
    • Icecrown Citadel: Defeating Professor Putricide too quickly should no longer cause players to become trapped in the room.
    • Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.
    • The Culling of Stratholme: Fixed an issue where the Dark Runed Chest after defeating Mal'Ganis could not be looted on Heroic difficulty.
    • Throne of the Four Winds, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.
    • Throne of Thunder: Ra-Den's Murderous Strike should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.
    • Dark Heart of Pandaria (Scenario): Creatures in the scenario should no longer incorrectly scale to level 100.

PvP

  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.
  • Players now deal 10% less damage against other players while in PvP combat.
  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.
  • Ashran
    • Events in Ashran are no longer on individual timers. Events are now selected at random at regular intervals.
    • Fixed an issue where announcements for some of the upcoming events in Ashran were not being broadcast correctly.
    • Being in a Premade Group should no longer prevent players from entering Ashran.
    • Fixed an issue where players in the same raid or party but in different instances of Ashran would still see each other's markers on the map.
    • Gleaming Ashmaul Strongbox no longer contains Primal Aspirant's gear (item level 600). Gleaming Ashmaul Strongbox now contains only Primal Combatant's gear (item level 620) with a small chance for Primal Gladiator's gear (item level 660) and Flask of Conquest.

Battlegrounds and Arenas

  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.
  • Battlegrounds
    • Low-level items should no longer have an excessive amount of Bonus Armor.
    • War Games now should have a 25-second resurrection timer.
    • Temple of Kotmogu
      • Temple of Kotmogu: Paladins can no longer use Divine Shield or Hand of Protection on players holding an orb in Temple of Kotmogu.
      • Temple of Kotmogu: Hunters can no longer use Camouflage to drop an orb in Temple of Kotmogu.
    • Warsong Gulch
      • Warsong Gulch: Fixed an issue where players entering a match that's in-progress will cause the character to have 1 health and be displayed as dead.
  • Arenas
    • Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.
    • Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.

Pet Battle

  • Battle Pets
    • Race MiniZep: The pet is now unique and is not eligible to be caged or released.
  • Battle Pet Abilities
    • Sandstorm should now correctly reduce damage dealt to all pets.

Collections

  • Heirlooms
    • Musty Tome of the Lost should now correctly accept Heirloom armor upgrade tokens (was incorrectly using weapon upgrade tokens instead).
  • Battle Pets
    • Battle Pet healing abilities should now heal for an amount much closer to the values stated in the tooltip.
  • Toy Box
    • S.E.L.F.I.E. Cameras can now be used while under a stealth effect.
    • S.E.L.F.I.E. Cameras should now use the correct animation for Human Male and Female models.
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.
  • Mounts
    • Chauffeured Chopper can no longer be driven by party members that are visiting another player's Garrison.

Items

  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.
  • Increased the amount of Stamina granted from Draenor food.
    • Tier 1 Stamina food now gives a bonus of 112 Stamina (up from 75).
    • Tier 2 Stamina food received no change and remains at 150 Stamina.
    • Tier 3 Stamina food now gives a bonus of 187 Stamina (up from 125).
  • The following glyphs are no longer bind on pickup.
    • Glyph of the Solstice (Druid)
    • Glyph of Flying Fists (Monk)
    • Glyph of Cleanse (Paladin)
    • Glyph of Purification (Priest)
    • Glyph of Purify Spirit (Shaman)
  • Auto-Repairing Autoclave now has 33% more Spirit.
  • Blackrock Ham's well fed bonus should now correctly provide a buff to Critical Strike.
  • Dread Pirate Ring should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
  • Elementalist's Shielding Talisman now has 33% more Spirit.
  • Formidable Ring should no longer create invalid items.
  • Gleaming Ring should now correctly create a ring when used by Guardian Druids or Brewmaster Monks.
  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Primal Combatant's Medallion of Adaptation should now correctly count towards the PvP trinket set bonus, Gladiator's Distinction.
  • Savage Feast's well fed bonus should now work correctly with the Pandaren Epicurean racial ability.
  • Shadowtome can no longer be incorrectly upgraded by Weapon Crystal Ensorcelled Tarott (Corrected).
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • The Shatterer no longer has a chance on hit effect.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

Bug Fixes

  • General
    • Fixed an issue where Mark of Warsong could decrement incorrectly when two applications have been applied to the same character.
    • Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.
    • Fixed an issue where Character Boosting a Protection Paladin was not granting Cold Weather Flying.
    • Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
    • Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.
    • Trade Goods and Consumables should now be correctly deposited to bags assigned to favor those item types.
    • Fixed an issue where Touch of the Naaru's visuals was not correctly attached to character models.
    • Primal Combatant's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Transfer.
    • Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an "Instance not found" error.
    • Fixed a server crash during the daily quest reset.
  • Achievements
    • Players should now be able to complete the achievement, King of the Monsters while transformed into a Gluttonous Giant.
    • Players should now correctly receive credit towards the Call to Arms! achievement after completing a max level Battleground match.
    • Don't Call Me Junior: Exploration Mission Master is no longer a requirement for completing the achievement.
    • Securing Draenor: Removed Challenge at the Ring of Blood as one of the requirements for completing the achievement.
    • What a Strange, Interdimensional Trip It's Been: Credit should now be correctly awarded for defeating Rukhmar with Pepe atop your head.
  • Items
    • Fixed an issue where Alliance players were unable to purchase the Battle Pet, Clock'em.


 2015 WoW Arena World Championship at BlizzCon - Mar 23, 2015 10:00:00 AM EST

Arena combatants of Azeroth . . . you are not prepared! That’s why we’re giving you a heads up now:

Once again this year, the top World of Warcraft 3v3 Arena teams from around the globe will compete for a chance to face off in the 2015 WoW Arena World Championship, culminating November 6 and 7 at BlizzCon 2015 in Anaheim, California.

If you’re a World of Warcraft Arena competitor, now’s the time to polish up your rotation and gather your group so you too can compete for a chance to secure a spot in the big battle—and win your share of an epic prize pool of $250,000 USD.

Online qualifiers will be held for North America (which will include Southeast Asia, Australia, and New Zealand), Europe, China, and Korea/Taiwan in the near future. We’ll have all the details on qualifier eligibility, rules, and schedules here for you soon.

If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to the show in person. Stay tuned for more information.

Keep an eye on www.blizzcon.com for more details on the 2015 WoW Arena World Championship, and we’ll see you on the battlefield at BlizzCon!



 Warcraft Wallpaper and Art Updates - Mar 20, 2015 12:00:00 PM EST

New Wallpaper
We’ve just released a new wallpaper image featuring artwork from the World of Warcraft: Trading Card Game.

New Blizzard Art
We've added more pieces to our World of Warcraft: Warlords of Draenor Art gallery. Have a look at assorted pieces of stunning artwork that reveal an all-new look at the wonders of the Warcraft universe.

New World of Warcraft Comic

Last but not least, we've added a new community comic to our gallery submitted by Ross Round (Elusilimaure).

Send us your comics by the end of each month to be considered. Don’t tarry; eternal fame for your art are only a few panels away!



 New World of Warcraft Short Story: Code of Rule - Mar 19, 2015 04:10:00 PM EST

In the days before the Iron Horde invaded Azeroth and tightened its grip on all Draenor, Warchief Grommash Hellscream sought every advantage in his quest to conquer the orcish world completely.

The ogres of Highmaul once ruled Nagrand—and they still exert control over land and sea from their capital. They are massive obstacles to orcish dominance; obstacles that Hellscream himself has a highly personal stake in removing.

Faced with the prospect of extinction before a growing Iron Horde, the Sorcerer King of the ogres, Imperator Mar’gok, plots to ensure Highmaul’s survival at any price. But what can Mar’gok offer those who so eagerly seek his people’s demise?

Download and read “Code of Rule,” written by Ryan Quinn, to learn more about the Highmaul ogres and their tenuous pact with the Iron Horde.



 And the Winners Are … - Mar 18, 2015 07:00:00 PM EST

The 2014 Blizzard Stream Awards, powered by Twitch have come to a close and we’d like to thank you, the community, for tuning into Twitch and voting for your favorite Blizzard game streamers.

This year, Blizzard and Twitch established 21 unique award categories representing streamers from five Blizzard franchises (Diablo III, Hearthstone, Heroes of the Storm, StarCraft II, and World of Warcraft). Six of these categories were data-driven, while the other 15 were qualitative categories that were voted on by you, the community. Twitch will distribute a prize pool of approximately $113,000 in prizes that will be distributed evenly to each award category. Here’s a breakdown for how the prizing will be distributed to the winning streamers.

1st place: $2014
2nd place: $1000
3rd place: $900
4th place: $800
5th place: $700

For more info on the Blizzard Stream Awards, please visit our original blog post.

We’ve laid out how each data driven awards category was tabulated, provided a full list of award winners, and a list of the runners-up below.

Data Driven Categories - Twitch's army of data robots and scientists scoured their databases to find the top streamers for the following six categories:

  • Most Active Viewer – Awarded to the viewer who followed the most Blizzard channels in 2014
    • 1st Place: looknohands119
    • 2nd Place: dallas1295
    • 3rd Place: esmoire
    • 4th Place: seanzk
    • 5th Place: blizzalo
  • Most Dedicated Viewer – Awarded to the viewer who had the most active subscriptions to Blizzard channels, averaged across all of 2014
    • 1st Place: school47
    • 2nd Place: ctone23
    • 3rd Place: dthehunter
    • 4th Place: cartmen100
    • 5th Place: wintergaming
  • Most Engaged Viewers – Awarded to the broadcasters with the highest average minutes watched per unique viewer (with a minimum of 1000 total unique viewers in 2014)
    • 1st Place: gnumme
    • 2nd Place: Sodapoppin
    • 3rd Place: trumpsc
    • 4th Place: nl_kripp
    • 5th Place: happasc2
  • Most Active Hoster – Awarded to the streamers with the most minutes using Twitch’s /Host feature to point viewers to other channels streaming Blizzard games in 2014
    • 1st Place: gaarabestshaman
    • 2nd Place: ihosty
    • 3rd Place: vieparlafoi
    • 4th Place: kinguin_net
    • 5th Place: hero_firebat
  • Most Active Chat – Awarded to the streamers with the most total messages per minute broadcasted, minimum of 10,000 minutes broadcasting Blizzard games in 2014
    • 1st Place: Forsenlol
    • 2nd Place: Amazhs
    • 3rd Place: Wintergaming
    • 4th Place: NL_Kripp
    • 5th Place: Sodapoppin
  • Highest Mean Viewership – Awarded to the streamers with the most concurrent viewers per minute of Blizzard games broadcast in 2014
    • 1st Place: trumpsc
    • 2nd Place: NL_Kripp
    • 3rd Place: wellplayedhs
    • 4th Place: pgl
    • 5th Place: amazhs

Poll Categories – You, the community voted for your favorite Twitch streamers in the following 15 categories:

  • Favorite New WoW Streamer in 2014
    • 1st Place: Taymoo
    • 2nd Place: Cincinbear
    • 3rd Place: Zerorunes
    • 4th Place: Blondiewondie
    • 5th Place: Zabius_wow
  • Favorite WoW PvP Streamer in 2014
    • 1st Place: Bajheera
    • 2nd Place: Cdewx
    • 3rd Place: Watchmeblink1
    • 4th Place: Swifty
    • 5th Place: Venruki
  • Favorite WoW PvE Streamer in 2014
    • 1st Place: Towelliee
    • 2nd Place: Slootbag
    • 3rd Place: Fatbosstv
    • 4th Place: Ducksauce
    • 5th Place: Fragnance
  • Favorite StarCraft II Community Show in 2014
    • 1st Place: Day[9] Daily
    • 2nd Place: Unfiltered
    • 3rd Place: Remax
    • 4th Place: META
    • 5th Place: The Late Game
  • Favorite New StarCraft II Streamer in 2014
    • 1st Place: Partingthebigboy
    • 2nd Place: Sc2Rain
    • 3rd Place: Sc2Soulkey
    • 4th Place: Sacsri
    • 5th Place: BreAKerSC2
  • Favorite StarCraft II Individual Streamer in 2014
    • 1st Place: Destiny
    • 2nd Place: Winter
    • 3rd Place: CranK
    • 4th Place: Dragon
    • 5th Place: TLO
  • Overall Favorite Heroes of the Storm Stream in 2014
    • 1st Place: Crendor
    • 2nd Place: Khaldor
    • 3rd Place: FollowGrubby
    • 4th Place: LiquidNeo
    • 5th Place: SolidJakeGG
  • Most Educational Heroes of the Storm Streamer in 2014
    • 1st Place: Khaldor
    • 2nd Place: FollowGrubby
    • 3rd Place: GosuZuna
    • 4th Place: ZP_tv
    • 5th Place: Dunktrain
  • Favorite Heroes of the Storm Community Show in 2014
    • 1st Place: TownHall Heroes
    • 2nd Place: Eye on the Storm
    • 3rd Place: Into the Nexus
    • 4th Place: Heroes of the Nexus
    • 5th Place: Stormcast
  • Overall Best Diablo III Streamer in 2014
    • 1st Place: Datmodz
    • 2nd Place: Alkaizerx
    • 3rd Place: Baudusau420
    • 4th Place: Bigdaddyden76
    • 5th Place: Moldran
  • Most Educational Diablo III Stream in 2014
    • 1st Place: Alkaizerx
    • 2nd Place: Philosophios
    • 3rd Place: Moldran
    • 4th Place: Rhykker
    • 5th Place: Nlgg_shinobi
  • Favorite New Diablo III Streamer in 2014
    • 1st Place: Quin69
    • 2nd Place: Thedeadset
    • 3rd Place: Nohandsken
    • 4th Place: Pjs2
    • 5th Place: Haxd3
  • Favorite New Hearthstone Streamer in 2014
    • 1st Place: LiquidSavjz
    • 2nd Place: Deernadia
    • 3rd Place: Lifecoach1981
    • 4th Place: Hero_firebat
    • 5th Place: Hsdogdog
  • Most Educational Hearthstone Stream in 2014
    • 1st Place: Trumpsc
    • 2nd Place: Nl_kripp
    • 3rd Place: Kolento
    • 4th Place: StrifeCro
    • 5th Place: Lifecoach1981
  • Best Hearthstone Streamer in 2014
    • 1st Place: Amazhs
    • 2nd Place: Forsenlol
    • 3rd Place: Nl_kripp
    • 4th Place: Trumpsc
    • 5th Place: Kolento

Congratulations to the winners and to everyone that streamed or watched Blizzard games on Twitch in 2014! We appreciate your continued support in 2015. If you'd like to share your unique personality and gameplay experiences, we encourage you to become a Twitch partner.



 Community Spotlight: Py Wilson - Mar 13, 2015 03:00:00 PM EST

In this edition of Community Spotlight, we take a moment to chat with Brandi “Py” Wilson—the BlizzCon 2014 Costume Contest winner. Py’s epic cosplay of Grand Empress Shek’zeer was truly a sight to behold—but never made it onto the stage that night. Though only a handful of people were able to see the costume live at BlizzCon 2014, the story of her visionary work and heartbreaking backstage fall was covered by popular game sites such as Polygon and Kotaku.

BlizzCon costume contest participants wait backstage until it’s their turn to walk, and must go up a ramp to make their way onto the stage. When Py’s time to shine onstage came up, a long day and exhaustion took its ill-timed toll, causing her left ankle to give out under the weight of her very heavy costume. With nearly 75 pounds of batteries, wiring, metal piping, and other rigging material attached to or hanging off her—not to mention the short stilts she had to balance on—the fact that Py made it through 90% of the day is remarkable. Sadly, she was unable to go on stage in the full costume, so viewers at home and those in attendance missed getting to see her remarkable creation walk the stage.

Even though it’s been a few months since BlizzCon, we thought it past time to delve into the mind behind the costume and learn more about Py. Behind the knitted cloth and intricately detailed Worbla is an artist with a lot of talent, a firm grip on what geek is, and a genuine love for the WoW community.

divider

Can you tell us a bit about yourself?

I’m just a video game lover living life in the Pacific Northwest—though I’m a SoCal native. I’ve been playing videos games for as long as I can remember; all kinds, but especially fighters, RPGs, and MMOs—duh! My day job is in software technical support—snooze—but I’ve always been really crafty. I knit, sew, garden, cook, bake, and do a little bit of cosplay too.

What inspired you to start doing cosplay and costume design?

In 2009, my husband and I had just started playing WoW regularly and we were really excited to order the BlizzCon Virtual Ticket. That first night, we watched Lorraine Torres take first place in the Costume Contest as the Mistress of Pain. I grew up in Southern California, where the cosplay scene was well known. I always wanted to go to a con and dress like my favorite characters, but I never got around to it.

When we got our tickets to BlizzCon 2010, I just knew that I wouldn’t be doing BlizzCon my way if I didn’t cosplay. That’s when the Sprite Darter costume came into existence. Since then, my costumes have gotten more technical and more ambitious, a feat that could only be accomplished with my awesome husband/handler/engineer/cheerleader Logan.

Looking back over the years, which costume are you most proud of and why?

Grand Empress Shek'zeerIt’s cheesy, but they all hold a really special place in my heart. The Sprite Darter was my first costume, my first corset, and my first real conquering of my social anxiety. I was terrified walking to the con that morning, but I did it, and I’m so happy I did. My Season 11 Warlock is the fastest I’ve ever done a costume. I decided one month before the MoP release in Irvine to make the costume and buy tickets to fly down to attend. It was close, but I even got to go on-stage for a short interview at the event!

And then, there’s Grand Empress Shek'zeer. I mean, how could I not love her? (Oh trust me, there are plenty of times I haven’t loved her.) It took a lot of perseverance to finish her—twice!—but again, ultimately, worth all the tears and heartache and love that we put in to her. For me, it’s important for my costumes to challenge me and test what I think the limits of my abilities are. Sometimes, it’s a recipe for failure, but usually, it makes me appreciate them as individual works for what they meant to me at the time.

What inspired you to take on the ambitious task of creating Grand Empress Shek’zeer?

As we prepped to attend BlizzCon 2013, I found myself in the unusual position of being completely uninspired by my cosplay choices. Finally, we threw caution, reason, and ultimately sanity out the window and committed to Shek. I’ve always been fascinated by mantids and I’ve even had them as pets (R.I.P Zora). When the model for Shek was released, I instantly fell in love, but in that “this is completely impossible” kind of way. Logan and I had a big discussion about logistics before we decided to give it a go. TL;DR: We’re dumb. :P

How long did this particular costume take you to build?

There are two numbers that circulate when you read about what happened with Shek: 6 months and 2 years. Technically, they’re both right. When we decided to take on Shek, we did a ton of pre-planning. There were lots of cardboard and PVC mock-ups along with endless sketches and logistical meetings. We put 4 to 6 months of planning into her before we even started. Then, we built her for BlizzCon 2013. It was a hard push, but we mostly accomplished what we wanted to.

As I was putting her on for judging that year, the PVC cement that connected one of her legs to my belt popped.

...the PVC cement that connected one of her legs to my belt popped.

We didn’t have enough time to let it set and get me to judging. I watched the costume contest from the audience that year and cried the whole time while I cheered for all of my friends. It wasn’t the best night ever.

I had a pretty rough winter that year, but we did a lot more planning on Shek and decided to tear her down and make her better. We redid almost all of her accessory pieces in one way or another. We were able to apply a year’s worth of new techniques to clean her up and make her better. We took the legs back down to the skin, refinished them to make them smooth and beautiful, and redid her paint job. I spent many months in the gym weight training to bring my strength up to the task of carrying her. It was another intense run-up to the con and we still had a couple of friends helping us on Thursday night to wrap up the loose ends.

Where can people follow you? Do you have an official Facebook page or Twitter account?

I have a Facebook page that I try to stay active on: www.facebook.com/CosplayPy. I have a Twitter account that’s used pretty sporadically (@CosplayPy), and I have an Instagram that’s a jumble of real life, food, my animals, and occasionally some cosplay: NoPyForYou.

PyWilson_WoW_LightboxInGame02_550x200.jpg

What advice would you like to give to people who might be thinking of trying their own cosplay creation?

Do it! No, really! The BlizzCon cosplay community especially is a really amazing and special group of people. They are some of the most awesome, creative, helpful people I’ve ever met, and I’m so honored to call so many of them my friends. They’ll be there to celebrate your crafting victories and help you through those inevitable road blocks. They’re super supportive of people new to the craft and have assembled a compendium of tutorials, walk-throughs, and blog posts for just about everything. You don’t have to do something as complicated as Shek. (Please, for the love of the old gods, don’t do something as complicated as Shek, LOL!) Everyone’s been asking me how I’m going to follow up Shek at the next BlizzCon and my answer is—I’m not! This year, I’m all about making a pretty dress—robes and cloth all the way—and there’s nothing wrong with that. Come find us; we’ll help.

As a prize for winning the BlizzCon 2014 Costume Contest you received an in-game character. What do you think of your alter ego?

I mean, who wouldn’t love it? Seriously! I cried, more than once, as I read through the write-up on it. Having such a rollercoaster with Shek over the last two years, I absolutely love that the sha-touched sprite darter to Grand Empress transformation really captures how bittersweet Shek has been for us. She’s an amazing accomplishment, but I wish the ride had been a little smoother.

PyWilson_WoW_LightboxInGame_550x200.jpg

Thank you for taking the time to chat with us. We hope we’ll see more of your work in the future.

*You can visit Py’s character now along the shores of the Orunai Delta in Talador.

PyWilson

BlizzCon 2014 Costume Contest winner Py surrounded by plush Faerie Dragons.



 Join the Party at BlizzCon® 2015 November 6 and 7 - Mar 12, 2015 01:31:00 PM EST

You’ve been summoned to Southern California for BlizzCon 2015! Blizzard’s ninth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 6 and Saturday, November 7, 2015. Form a party with your fellow members of the Blizzard community and get ready for two days of in-depth discussion panels with our developers, hands-on play time with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from around the world.

BlizzCon 2015 tickets will go on sale in two batches on Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

In addition, we’re once again planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 5 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to meet and chat with developers, artists, community team representatives, and others from Blizzard. Attendance to this special event will be limited, and we’ll have more information on ticket pricing and availability at a later date.

If you can’t make it to the show in person, you’ll be able to watch from home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure to visit www.blizzcon2015.eventbrite.com at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!



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