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 6.2 PTR Patch Notes - May 26 - May 26, 2015 07:30:00 PM EST
Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Please keep in mind that the notes below are not final, and details may be subject to change before release. Discuss the patch on our PTR Discussion forum, and use the PTR Bug Report forum to report any issues or errors. More >>

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Blizzard News


 6.2 PTR Patch Notes - May 26 - May 26, 2015 07:30:00 PM EST

Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion. Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.


Table of Contents

New Content

General Changes

Class

World of Warcraft Patch 6.2.0 PTR

Updated: May 26, 2015

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
  • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
  • Tanaan Jungle has Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • Learn more about the new zone in the Patch 6.2 Zone Preview: Tanaan Jungle.

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New Garrison Feature: Shipyard and Naval Missions

  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions

    • Naval Missions are still early in development. More information will be added as it becomes available.

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New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!

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New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 685 with a chance for boss at the end to drop loot that's item level 700.
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).
  • More information will be added as development continues.

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Bonus Events

  • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity, and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal.
  • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

Timewalking - The Burning Crusade and Wrath of the Lich King

  • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
  • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's level!
  • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals.
  • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
  • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
  • Learn more about this Bonus Event in our blog: Patch 6.2 Preview – Timewalking.

Draenor Dungeons

  • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

  • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

  • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

  • Characters will gain triple the amount from eligible creatures during this Bonus Event. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

Pet Battles

  • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

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Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
  • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

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Legendary Ring Quest Line

  • Finish the Legendary Ring!
  • More information will be added as development continues.

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General Changes

Garrisons, Followers, and Outposts

  • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

Garrison Buildings

New Garrison Building: Shipyard

Mine

  • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

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Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

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World Environment and Events

New Zone Available: Tanaan Jungle

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

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Raids and Dungeons

Dungeon Finder

  • Players may now queue up in Dungeon Finder while engaged in PvP combat.

Personal Loot

Personal Loot Mode Improvements

  • Increased overall drop rates on Personal Loot mode and defeating a boss now awards a fixed number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop 2 items with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot mode received an adjustment and now drops 2 items (down from 3 items).
  • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

Raids

New Raid: Hellfire Citadel

  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Bonus Roll Changes

  • Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde) now sell Seal of Inevitable Fate as the new Bonus Roll currency for Hellfire Citadel.
  • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Highmaul and Blackrock Foundry Changes

  • A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty.
  • The achievements, Ahead of the Curve: Imperator's Fall and Ahead of the Curve: Blackhand's Crucible are no longer obtainable.

Dungeons

New Dungeon Difficulty: Mythic

New Dunegon Feature: Timewalking

Challenge Mode

  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).
  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

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PvP

Level 100 Gear Scaling in PvP Combat

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 will not be capped in PvP combat.

Ashran

New Area: Ashran Excavation and New Event: Apexis Marks

  • At certain times, spirits of fallen Arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.

Reward Changes

  • Winning an event now awards Honor instead of Conquest.
  • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.

New Weekly Quest: Slay them All!

  • Defeat 200 enemy players. Awards Conquest.

New Weekly Quest: Ashran Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.

New Repeatable Quest: Continue the Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.

General Ashran Changes

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Events now occur more frequently.
  • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
  • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
  • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

Battlegrounds and Arenas

Battlegrounds

  • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
    • Arathi Basin
    • The Battle for Gilneas
    • Deepwind Gorge
    • Rated Eye of the Storm
  • Picking up a flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).

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Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Toy Box

  • Silversage Incense now only applies its effect to the character that placed the item.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.
  • Check out our Preview 6.2 – Pets Galore for a more detailed look at the new Battle Pets.

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Professions

General

New Ranks for Warlords Crafted Items

  • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
  • The new recipes can be purchased from visiting Garrison traders.

Upgrade Item Consolidation

  • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
    • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
  • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
    • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

Warlords Crafting Material Changes

  • Greatly increased the output of the following crafting materials created through a daily cooldown.
    • Alchemical Catalyst
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Taladite Crystal
    • Temporal Crystal
    • Truesteel Ingot
    • War Paints
    • Sorcerous Air
    • Sorcerous Earth
    • Sorcerous Fire
    • Sorcerous Water
    • Savage Blood
  • A number of recipes that use crafting materials created through a daily cooldown now require less materials.

Faster Profession Leveling

  • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Alchemy

  • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.

Fishing

  • Felmouth Frenzy, a new type of fish has been spotted in the waters around Tanaan Jungle.
  • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
  • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunkers. Nat Pagle in your Garrison will have an interest in these.

Herbalism

  • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.

Inscription

  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Jewelcrafting

  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mining

  • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.

Skinning

  • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

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Items

Apexis Crystals

  • Apexis Crystals no longer have a cap.
  • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.

General Item Changes

  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
  • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere in the Jungles of Tanaan as a treasure.
  • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

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Achievements

  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

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Bug Fixes

Dungeons

  • Scholomance: Defeating Instructor Chillheart too quickly should no longer cause ice barriers on the stairs to continue to deal damage after the encounter.

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Blood

  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.

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Druid

General

  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
  • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

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Hunter

General

  • Aspect of the Fox has been removed.
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents

  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

Glyphs

  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

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Mage

General

  • Amplify Magic has been removed.
  • Frostfire Bolt now deals 20% more damage.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
  • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
  • Frostbolt now deals 20% more damage.

Talents

  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets

  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

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Monk

General

  • Blackout Kick now deals 5% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Fists of Fury now deals 5% less damage.
  • Hurricane Strike now deals 5% less damage.

Talents

  • Chi Explosion now deals 5% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

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Paladin

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.
  • Holy Shock's mana cost has increased by 50%.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

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Priest

Shadow

  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

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Rogue

General

  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% more damage.
  • Mutilate now deals 30% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

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Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%).
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets

  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

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Warlock

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Armor Sets

  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% 25% more damage on targets affected by the Warlock's Immolate.

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Warrior

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

Talents

  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 30% while active.

Armor Sets

  • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.

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 6.1.2 Hotfixes: May 22 - May 22, 2015 07:30:00 PM EST

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.1.2 Information

Patch 6.1.0 Information


May 22

Creatures and NPCs

Spires of Arak

  • Rukhmar now moves faster and can also move while channeling Solar Breath.

Elwynn Forest

  • Fixed an issue that could cause Hogger in Elwynn Forest to bug out if General Hammond Clay in Stormwind was slain.

Quests

Tanaris

  • Thunderdrome: Grudge Match! Fixed an issue where the quest would fail if Megs Dreadshredder deals damage to Steelspark LX-506.

Raids and Dungeons

Blackrock Foundry

Operator Thogar

  • Fixed a number of issues that could cause the Operator Thogar encounter to not start correctly.

Blackhand

  • [Requires a realm restart.] Slag Bombs' explosion now damages players in a 6 yard radius (down from 10 yards) on Normal and Heroic difficulties.
  • Incendiary Shot's damage has been reduced by 25% on Normal, Heroic, and Mythic difficulties.
  • Blackhand's Shattering Smash now deals 25% less damage during Stage Two on Normal, Heroic, and Mythic difficulties.

PvP

Battlegrounds

  • Fixed an issue where players were receiving more Conquest and Honor than intended for winning a Strands of the Ancients match via Random Battleground.
  • Fixed an issue that could cause the Isle of Conquest Workshop to not work correctly.

May 11

Classes

Paladin

General

  • Hand of Freedom is no longer usable while stunned.

Glyphs

  • Glyph of Denounce is now removed completely by dispel effects (dispel effects used to only remove one stack at a time).

Bug Fixes

  • Blood-Soaked Invitations should now convert into the correct Horde equivalent for Alliance characters performing a faction transfer.

May 7

Raids and Dungeons

Blackrock Foundry

  • Blackhand
    • Blackhand's Demolition ability now deals 20% less damage and his Massive Demolition ability now deals 5% less damage on Normal, Heroic, and Mythic difficulties.


World of Warcraft Patch 6.1.2, Consolidated Hotfixes

Table of Contents

General Changes

Classes

Garrisons, Followers, and Outposts

Summoned Bosses

  • Teluur should no longer incorrectly despawn while in combat with the player after being summoned.

Quests

Legendary Ring Quest Line

  • An Inside Job: Reduced the number of guards present and amount for health on all guards in the quest area.
  • An Inside Job: Fixed an issue where Garona may sometimes fail to eliminate a target.
  • Reverse Piracy: Fixed an issue where the map marker for Stolen Sha'tari Vault was not updated correctly after defeating The Iron Maidens.

Dun Morogh

  • Striking Back: Repaired Bomber should now correctly fly over Ironforge Airfield and allow players to complete the quest.

Southern Barrens

  • Run Out the Guns: Rageroar Rowboats should now continue to spawn.

Tanaris

  • Thunderdrome: Grudge Match! Fixed an issue where the quest would fail if Megs Dreadshredder deals damage to Steelspark LX-506.

Creatures and NPCs

Spires of Arak

  • Rukhmar now moves faster and can also move while channeling Solar Breath.
  • Solar Magnifier should now allow players to loot it and no longer immediately despawn after being defeated.

Elwynn Forest

  • Fixed an issue that could cause Hogger in Elwynn Forest to bug out if General Hammond Clay in Stormwind was slain.

Raids and Dungeons

Blackrock Foundry

General

  • The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.

The Blast Furnace

  • Phase 1
    • Furnace Engineers should now throw a bomb at players roughly every 6 seconds. Throw Bomb is now instant-cast, but the range is now 40 yards (down from 50 yards). These changes are intended to diminish the relative benefit of having two or more priests, compared to one or none: Mind Control allows for more controlled targeting of the Bombs, but does not speed up the phase as a whole.
    • Reduced the health of Heat Regulators.
  • Phase 2
    • Additional Bellows Operators should no longer incorrectly spawn after the fight has transitioned into Phase 2.
  • Phase 3
    • Fixed an issue where Heart of the Mountain's Tempered debuff could incorrectly persist on a player pet.

Operator Thogar

  • Fixed a number of issues that could cause the Operator Thogar encounter to not start correctly.

The Iron Maidens

  • The Iron Maidens should no longer incorrectly trigger a Dreadnaught phase if they reach 100 Energy and 20% health at around the same time.

Blackhand

  • [Requires a realm restart.] Slag Bombs' explosion now damages players in a 6 yard radius (down from 10 yards) on Normal and Heroic difficulties.
  • Incendiary Shot's damage has been reduced by 25% on Normal, Heroic, and Mythic difficulties.
  • Blackhand's Shattering Smash now deals 25% less damage during Stage Two on Normal, Heroic, and Mythic difficulties.
  • Blackhand's Demolition ability now deals 20% less damage and his Massive Demolition ability now deals 5% less damage on Normal, Heroic, and Mythic difficulties.
  • Blackhand's Marked for Death ability should no longer target players that just got knocked away with Shattering Smash if there are other available targets.
  • Fixed an issue that was causing Blackhand's Slag Bombs to incorrectly explode instantly and the Slagged debuff to incorrectly persist on a character.
  • Blackhand's health has been reduced by 5% on Mythic difficulty.
  • Blackhand's Massive Shattering Smash ability now deals 25% less damage on Mythic difficulty.
  • Iron Soldiers' health has been reduced by 15% on Mythic difficulty.

Legacy

Siege of Orgrimmar

  • Galakras: Fixed an issue where players could not advance to Phase 2 because Anti-Air turrets were not spawning correctly.

Throne of Thunder

  • Durumu the Forgotten: Fixed an issue where the cones of light may incorrectly spawn high above ground during the Light Spectrum phase.

Dragon Soul

  • Warmaster Blackhorn: Fixed an issue that could cause the encounter to not drop loot if Goriona was damaged too quickly during the transition to Stage Two.

PvP

Conquest Catch-Up Cap Changes

  • Conquest catch-up cap received a change to how it's calculated that should result in a roughly 50% increase to the catch-up portion of the cap.
  • The formula used to calculate a player’s catch-up cap is now: <Number of weeks passed in the season> × 1500 - <Total amount of Conquest earned this season>
  • Further information on this change could be found in the forum thread titled: Changes to Conquest Catch-Up Cap.

Battlegrounds

  • Fixed an issue where players were receiving more Conquest and Honor than intended for winning a Strands of the Ancients match via Random Battleground.
  • Fixed an issue that could cause the Isle of Conquest Workshop to not work correctly.

Collections

Heirlooms

  • In response to player feedback, we have increased the power of Heirloom for levels 91-100. This change is intended to help Heirlooms be more competitive relative to Draenor dungeon gear.

Toy Box

  • Fruit Basket should no longer incorrectly have a chance to trigger trinket effects.

Items

  • Blood-Soaked Invitations should now convert into the correct Horde equivalent for Alliance characters performing a faction transfer.
  • Checkered Flag's mount speed bonus no longer works while inside of an instance such as dungeons, raids, Arenas, or Battlegrounds.
  • Explorer's Notebook or Garrison Scout Report used by players that already have an Exploration mission available should now be informed that they're not eligible for additional missions of that type and no longer incorrectly consume the item.
  • Primal Gladiator's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Change.

Bug Fixes

Items

  • Players can no longer delete WoW Token letters in the mailbox with gold attached.

UI

  • Fixed an issue where whispers were not working correctly from the Mobile Armory chat client.

Achievements

  • Home Alone can now be completed using alternate versions of a Hearthstone such as The Innkeeper's Daughter or Garrison Hearthstone.
  • Patrol Mission Specialist: Fixed an issue where characters were not receiving credit for completing the achievement.

Other

  • Fixed an issue that could cause Mistweaver Monks that had undergone a Paid Character Boost to deal less damage than intended while in the process of unlocking skills and abilities.
  • Fixed an issue that could cause looping flight paths used for quests to not work correctly.

Racial Abilities

Night Elf

  • Shadowmeld should now correctly drop the character from combat if another party member is in combat while in an Arena, Battleground, Rated Battleground, or outdoor PvP zone.

Classes

Druid

Armor Sets

  • Tier-17 4-piece set bonus for Feral Druids should now correctly have a chance to trigger from Multistrikes.

Paladin

General

  • Hand of Freedom is no longer usable while stunned.

Glyphs

  • Glyph of Denounce is now removed completely by dispel effects (dispel effects used to only remove one stack at a time).

Warlock

General

  • Fellhunter's Spell Lock ability and the version of Spell Lock obtained through Grimoire of Sacrifice should now correctly share a cooldown with each other.


 Dev Watercooler – Itemization in 6.2 - May 20, 2015 01:00:00 PM EST

In World of Warcraft Patch 6.2, we’re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.

Personal Loot Improvements

The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:

  • Make Personal Loot more consistent and rewarding.
  • Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
  • Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.

First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.

DevWC-Itemization_WoW_ThumbL_JM_550x200.jpg
Loot distribution underway here

Secondary Stats

In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats.

...we’ve decided to shake things up with how secondary stats appear on Raid loot in this patch.

As the game has evolved, we’ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We’ve made secondary stats more competitive with one another, and we’ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.

To help bolster that sense of excitement, we’ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.

Item Level Ramp

As this expansion has progressed, it’s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar’gok is largely equal in power to one from Heroic Tectus, despite Mar’gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot—and you can get it for much less effort.

To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.

... it feels good to get higher-level items as you progress through a zone.

We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.

This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.


We can’t overstate how much we appreciate your feedback on topics like this, especially when you’ve taken the time to join us on the Patch 6.2 PTR and experienced the changes for yourself. As always, everyone’s encouraged to join us and other testers in the 6.2 PTR Discussion forum as we prepare to unleash Hellfire.



 Preview 6.2 – Pets Galore - May 19, 2015 01:00:00 PM EST

As we continue to explore new territory in Draenor, it should come as no surprise that new battle pets and new battle pet rewards will be found. Thus far, Draenor has contained a great deal of diversity for pet battlers, and Patch 6.2 will be no different. Let’s take a look at some of what’s in store for your collection.

Please note: Spoilers are ahead! If you want to discover the new battle pets and rewards for yourself, don’t read any further!

Tanaan Stop Action

First and foremost, Tanaan Jungle is where the action can be found on all fronts. You will find battle pets of all types dotting the landscape, four of which are new and just waiting to be caught for the first time:

  • Bloodbeak
  • Cerulean Moth
  • Violet Firefly
  • Fen Crab

Keep an eye out for the new quest “A Fel Puppy of My Own”, through which you can acquire the delightful new Fel Pup.

62PetPreview_WoW_ThumbL-Felpup_JM_550x200.jpg

Just delightful.

But the jungle doesn’t only provide garden-variety battle pets. If you look carefully, you’ll find that there are 15 fel-corrupted legendary pets scattered throughout Tanaan. Your Pet Battle Master in your garrison will have some new information for you to get started. You can only defeat any of these legendaries once per day, and when you do, you’ll receive a container of Fel-Touched Pet Supplies, which will include:

  • Gold
  • Pet Charms
  • Pet Bandages

And has a small chance to include:

  • A Fel-Touched Battle-Training Stone (single use, grants +5 pet levels)
  • One of these rare pets:
    • Periwinkle Calf
    • Zangar Spore
    • Seaborne Spore
    • Nightmare Bell

62PetPreview_WoW_ThumbL-Bell_JM_550x200.jpg
You can ring my Nightmare Bell. Ring my Bell.

We’ve also got a new achievement for you when you defeat all 15 legendary opponents in Tanaan Jungle.

You’re Too Charming

Patch 6.2 is going to introduce a new vendor to your level 3 Garrison Menagerie. Tiffy Trapspring and Giada Goldleash have been attracted to your impressive stash of Pet Charms, and want to take them off your hands in exchange for the following pets:

  • Dusty Sporewing
  • Bloodthorn Hatchling
  • Glowing Sporebat
  • Lost Netherpup

And the following toys:

  • Magic Pet Mirror
  • Indestructible Bone
  • Spirit Wand

And the Hunt Continues

A number of new battle pets coming to World of Warcraft with patch 6.2 can be found all over the worlds. Back home in Azeroth, adventurers will cheer when they find the non-combative Nethaera’s Light glowing in Dalaran. Meanwhile, two new fishing pets are turning up at the Darkmoon Faire. One is called Blorp (also a non-combat pet), and the other is the wondrous Ghostshell Crab.

62PetPreview_WoW_ThumbL-Crab_JM_550x200.jpg

Their shells are made of ghosts.

Even more pets have found their way to the fields of battle on Draenor. Look carefully, and you may find:

  • Crimsonwing Moth -- A rare spawn in Talador with many spawn points, and only one ever appearing in the zone at a time.
  • Sapphire Firefly – A rare spawn in Spires of Arak who also has many spawn points and appears only once at a time.
  • Cinder Pup – Available from a new Garrison mission in patch 6.2.
  • Corrupted Nest Guardian – Dropped by Shadow Lord Iskar in the new Hellfire Citadel raid.

Get a first look at all of the above by testing Patch 6.2 with us on the PTR. Please note that availability to test some PTR content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in our 6.2 PTR Patch Notes.


 Selfie Scavenger Hunt Sweepstakes - May 18, 2015 03:08:15 PM EST

Hunt down the weekly location, take a screenshot of yourself there, submit it on our sweepstakes site, and you could win big prizes!

The WoW Selfie Scavenger Hunt sweepstakes has begun, and every week you have a chance to win Blizzard gear, Battle.net Balance codes, or an iPhone 6—and every week you enter it increases your chances to win the Grand Prize: a trip for two to BlizzCon 2015!

SelfieCampaign_WoW_WishpondPrizing_JM_960x480.jpg

Visit the WoW Selfie Scavenger Hunt site now to enter, and come back each week for a new challenge.



 Mastering the Many Mounts - May 15, 2015 05:00:00 PM EST

In this series of blog posts, we’ll look at some of the content in World of Warcraft where you might need a helpful nudge in the right direction—maybe you’re stuck, maybe you got sidetracked, or maybe you don’t even know how to begin! Join us as we travel all over Azeroth and Draenor to uncover and thoroughly tackle the many different little adventures available to any player.

In this edition, we’re looking at some of the more fun and interesting ways to grow your collection of mounts. If you haven’t done much (or any) mount collecting since the launch of Warlords of Draenor, you’re in for a treat, as the latest expansion introduced more than 40 new mounts to the game. Some are exceptionally difficult to obtain, but this article focuses primarily on mounts that more easily attainable—but still require a bit of effort and know-how.

What follows is intended for players who haven’t already overcome the content, though keep it mind it will contain minor spoilers. If this particular information isn’t for you because you’re already a mounted master, then well done! In the comments below, let us know what you’d like to learn how to master in a future blog post.

There’s No Place Like Home

Your Garrison offers you the most direct way to get your reins on 10 new mounts, eight of which are available via the Stables. If you don’t have a Stables, it’s a building that requires a large-sized plot, so you’ll have to demolish your Barracks, Bunker/War Mill, Gearworks/Workshop, or Mage Tower/Spirit Lodge to make room for it. Don’t worry if you want to demolish the Stables later once you’re done with it—any mounts you earn from the Stables will remain in your collection permanently.

These six mounts are obtainable via quests that pop up in your Stables each day:

The quests will require you to track down wild beasts in various zones, lasso them, break them, and ultimately tame them and make them love you.

Once you have all six, you can take on the achievements Advanced Husbandry and The Stable Master. The first rewards an Armored Frostboar, and the second grants you the Armored Frostwolf. This is where things get tricky.

The achievements require you to go to Nagrand and kill each of six named enemies while mounted on each of your six trained mounts. Additionally, you have to have a debuff item in your possession. For Advanced Husbandry, you’ll need to have the Black Claw of Sethe, and for The Stable Master, you’ll need to complete all 36 kills while under the effects of the Garn-Tooth Necklace. Look around your Stables for those items, and be ready to move slower and take more damage on your trained mounts when you’ve got them.

For an in-depth walkthrough of the Stables, check out the Guide to the Garrison Stables on Wowhead.

It’s also possible to obtain two more mounts using your Trading Post:

In either case, you’ve got to build a Trading Post, advance it to at least level 2, and gain a lot of rep. Once again, Wowhead has the lowdown with their Laughing Skull Reputation Guide and this Sha’tari Defense Reputation Guide.

Let’s Go Camping

There’s nothing quite like the feeling you get when a rare NPC spawns after you’ve spent a long time waiting for it, and you capture the mount of your dreams. In Draenor, there are eight such mounts, and six of them are a guaranteed drop for any character who takes part in the kill:

The most basic way to acquire any of these mounts is to hunt down the rare creatures that drop them, usually by spending some time in each of the spots where they are known to spawn. Over on Wowhead, a community member named Obtain has published a handy map of their spawn points, and if you’re looking for more detail, check out his Warlords of Draenor Mount Collectors Guide.

The key to wrangling these rare mounts is patience. The enemies that drop them spawn very infrequently, and in only one of several possible places, so a fair amount of luck is required. Wherever you place yourself, you’ll likely be far away from most of the other spawn points, and these rare creatures are usually taken out quickly. However, once you’ve collected most of them, it will get easier to find the others, since you’ll have so much less territory to cover to do so.

You Can’t Take It With You

You may have overlooked or never known that there are seven mounts available to you to purchase in Warspear for gold and Apexis Crystals (and more are coming in Patch 6.2!).

If you’re interested in gathering Apexis Crystals to pick up these mounts, refer to Wowhead’s Farming and Spending Apexis Crystals in Warlords of Draenor guide.

Or We’ll Come To You

One very good reason to participate in a Garrison invasion every week and go for the gold rating is actually four very good reasons:

You can only find these four mounts in the Invader’s Forgotten Treasure left behind after you earn a Gold Rating in your defense. The chance of finding each in your cache is quite small, so you’ll want to keep defending your and your friends’ Garrisons each week. For some good advice on getting a gold rating, check out the Garrison Invasions guide on Wowhead.

Are you hitting any snags expanding your mount collection in Draenor? Tell us about it in this forum thread in our General discussion forum. Master mount collectors are standing by!


 Community Spotlight – Chaoyuan Xu - May 15, 2015 01:00:00 PM EST

This week, we’ve cast the spotlight onto Chaoyuan Xu, who has been creating excellent Warcraft-themed art for quite some time. Yuan recently sent us the pieces you see below, and he also provided answers to our questions.

Q: What influences the designs of your artwork?

A: I really love World of Warcraft, with all its gameplay and the design. I especially love the exploration of the game, as it involves a lot of adventure and story - which I very much enjoy. It enhances the experience of roleplaying, and this is something that other games lack. As you can see, several of my pieces focus on Pandaria - the continent I love the most - with races like blood elf or dwarf dressing in pandaren-style clothes.

Q: What sort of gamer are you?

A: In general, I am more of a PvE gamer, and as you can see most of my works are focused on the world. Even "Martial Competition" was done as a "friendly duel" sort of mood, rather than fighting to death. (In a way, it fits the pandaren's life philosophy!)

Q: About how long does it take to create something like these?

A: It depends on how much detail I want to go with the piece. For example, it took me one full week to work and finish "Martial Competition."

Q: What is your process?

A: First is brainstorming and drawing the concept. I need to envision how the finished art would look in my brain. And then I start working on the sketch - a lot of changes might happen during this step and sometimes it's the hardest part of creating an art piece. After I think the sketch has met my standards, I start working on the details, including color, background, and lighting.

Q: What other works inspire you?

A: I like Assassin's Creed, Game of Thrones, and the animation of Studio Gibli. I enjoy different games and movies. No matter what kinds of style the artwork is, I reinvigorate my innovation with whatever I learn and see.

Q: What do you like to do in-game?

A: I enjoy exploring the world the most. I love how the Warcraft team built the world with all their innovation and creative minds. The astonishing landscape and environment we see in game is just fantastic and really inspiring. Sometimes, I dream of living there.

Q: If you could add one thing to the game, artistically, what would it be?

A: I'd like to add an NPC (probably a pandaren) to the game, and he would give you a daily quest to ask to take photos around the world for him so that he could finish his great masterpiece of drawing scenes for Azeroth!


Tavern in the Mists


Rising Winds


Ride the Cloud


Loremaster of Pandaria


Family Time


End of the Falling Flowers


Thanks goes to Yuan from all of us at Blizzard for sharing his talents with us. If you’ve seen a great piece of fan art lately, e-mail us at fanart@blizzard.com and tell us all about it.



 New Mystic Runesaber Mount — Now Available - May 13, 2015 01:22:38 PM EST

The enigmatic Mystic Runesaber mount has manifested. Sheltered by chaotic arcane energy, these creatures have eluded capture for millennia. Now they’ve emerged from the shadows to hunt for new sources of magical power. Tame their wild energy and make one of these arcane allies yours!

The Mystic Runesaber mount is now available from the in-game Shop and Battle.net Shop.



Cosplay team Spiral Cats is known for their Blizzard-themed costumes, special effects, and craftsmanship. Their Grommash Hellscream costume was first revealed during the Warlords of Draenor launch event in Korea and is just one of many epic examples of their mastery. Check it out below.



 THE IRON HORDE INVADES HELLFEST 2015 - May 11, 2015 10:05:00 AM EST

Are you ready to see the Iron Horde go heavy metal? It all started last November, when Grommash’s celebration of the lineup announcement for Hellfest 2015 quickly ignited an epic conversation between Warcraft fans and metal fans.

With over 140.000 attendees, Hellfest is a massive metal music festival that no true orc would ever want to miss. Last year Grommash and his Iron Horde were too busy getting ready to invade Azeroth and didn’t have time for a detour to western France. This year, they are prepared…

HEAVY METAL

So this summer, we’ll be there in person to take a closer look at what happens when these two worlds collide – and we’re looking forward to sharing the results with you.

We’ll have more information soon about what we’ll be doing there. Stay tuned because you won’t want to miss #WoWAtHellfest 2015!

\m/\m/



As development continues on Patch 6.2, we’re excited to share some additional information on two new upcoming features—Bonus Events and the new Adventure Guide.

Bonus Events

The Bonus Events system consists of a rotating schedule of seven different activities, currently scheduled to run from Friday through Monday of each week. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule. The Adventure Guide—discussed in detail below—will also offer a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Timewalking—The Burning Crusade and Wrath of the Lich King

The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. Learn more about the Timewalking Bonus Event in our Patch 6.2 Preview – Timewalking.

Draenor Dungeons

While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles

During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.


Adventure Guide

Patch 6.2 also introduces the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals, and makes it easier than ever to find content and activities that are relevant to your character.

...the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals...

The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

More Patch 6.2 Info

You can help test our new Bonus Events and the Adventure Guide on the Patch 6.2 PTR. Note that availability to test this content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in the 6.2 PTR Patch Notes.



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