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 Apexis Crystal Bonus Weekend July 3 – 6 - Jul 03, 2015 10:00:00 AM EST
This weekend, you'll gain bonus Apexis Crystals from eligible creatures. More >>

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Blizzard News


 Apexis Crystal Bonus Weekend July 3 – 6 - Jul 03, 2015 10:00:00 AM EST

During the Sign of Apexis bonus weekend, you'll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing the new this-weekend-only quest "A Time to Strike" awards a sizable amount of Oil to fuel your Naval Missions, in addition to a big pile of Apexis Crystals.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.


For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There's something for every slot at item level 650, so if you've still got a low-level item in one or two slots, you're covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragments for 20,000 Crystals. Empowered Apexis Fragments are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You'll want to consider:

  • Reins of the Corrupted Dreadwing mount (150,000 Apexis Crystals)
  • Rukhmar's Sacred Memory toy (50,000 Apexis Crystals)
  • Blazin Firehawk pet (2,000 Apexis Crystals)
  • Solar Priest Vayx follower (1,000 Apexis Crystals)

The bonus weekend is underway, and runs through the end of the day on Monday, July 6.

What are you aiming to buy with your extra crystals?



 Patch 6.2 Hotfixes - July 1 - Jul 03, 2015 02:00:00 AM EST

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.


July 2

Classes

Warlock

  • Burning Rush and Glyph of Life Pact no longer break crowd control effects.

Dungeons and Raids

The Everbloom

Yalnu

  • Kirin Tor Batttle-Mage no longer continues to choke after Entanglement is killed.

Hellfire Citadel

  • Players should no longer become saved to the Hellfire Citadel instance by killing a Voracious Soulstalker.

Kormrok

  • Kormrok no longer quickly despawns after being killed.

Socrethar the Eternal

  • Sargerei Dominators no longer immediately attack nearby players after spawning and applying their shield.
  • Sargerei Dominators’ Gift of the Man'ari has had its damage reduced by 15% on all difficulties.

PvP

  • Warlords Season 2 honor gear now scales to ilvl 715 in PvP, as intended.

Ashran

  • During the Ashmaul Burial Grounds event, Risen Spirits now spawn at a greater rate.

Quests

  • Previous-season versions of the PvP quest “Slay Them All!” are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.

July 1

Garrisons

  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard

  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through "Upgrading The Fleet" and "Naval Domination" and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires 'friendly' faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests

  • Felbound Wolf now count towards the demons slain count for the quest "Demonslayer of Tanaan".
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha'naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest "Rumble in the Jungle" should now award the King of the Jungle buff, as intended.

Items

  • Soul Capacitor now deals 50% damage against players and player controlled creatures.
  • Hunter's Seeking Crystal should no longer take you to rare enemies you’ve already killed.
  • Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.

Dungeons and Raids

  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel

Socrethar the Eternal

  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.

Archimonde

  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

  • Players can now earn the guild achievement “Kazzak Guild Run”.

Creatures and NPCs

  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

June 30

Classes

Druid

  • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

Hunter

  • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

Rogue

  • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

Warrior

  • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

Dungeons and Raids

  • Completing a Timewalking dungeon now awards you 36g 57s 50c.
  • Darkmoon Faire Adventure Guide items again drop at the expected rate.

Skyreach

  • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

Hellfire Citadel

Socrethar the Eternal

  • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
  • Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
  • Fel Dominators should now instantly shield Socrethar when spawning.

Archimonde

  • Nether Storm cannot crit or multi-strike.
  • Archimonde’s Nether Banish no longer counts dead players as valid targets.

Garrison

  • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.

Items

  • Mindscythe of the Legion and Element-Infused Knuckles now have weapon DPS that is appropriate for caster weapons.
  • [In testing] Reaper's Harvest chance to trigger reduced by 60% for Unholy Death Knights.
  • [In testing] Discordant Chorus damage done by Fel Cleave reduced by 50%.

Creatures and NPCs

  • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
  • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
  • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
  • Deathtalon will no longer evade when pulled on his pillar.

Bug Fixes

  • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
  • Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

June 29

Class

Class Trinket Tuning Changes

Please note that the following changes to class trinkets are currently still in testing.

  • Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues, and had its effect increased by 40% for Subtlety Rogues.
  • Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
  • Empty Drinking Horn's Fel Burn effect can now stack up to 30 times, down from 50.
  • Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
  • Reaper's Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
  • Repudiation of War had its effect increased by 30% for Shadow Priests.
  • Seed of Creation has had its chance to trigger reduced by 14% for Balance Druids. (The chance to trigger is exactly 100% at Mythic Warforged.)
  • Soul Capacitor's Spirit Eruption effect should now properly only hit intended targets within its area of effect.
  • Talisman of the Master Tracker had the chance to trigger reduced by 6% for Survival Hunters.
  • Tome of Shifting Words had its effect reduced in power by 33% for Frost Mages, and had its chance to trigger reduced by 6% for Fire Mages.

Raid Finder Armor Set Tuning Changes

The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry

Ebonflame Cloth Armor

  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).

Sootfur Leather Armor

  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Ashlink Mail Armor

  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).

Blacksteel Plate Armor

  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel

Felfume Cloth Armor

  • 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.

Ironpelt Leather Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.

Rancorbite Mail Armor

  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.

Demonbreaker Plate Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [3.67, increased by Haste] per minute (up from [1.7, increased by Haste]).

Death Knight

Frost

  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk

General

  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue

Combat

  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues should now work correctly with Anticipation.

Shaman

Glyphs

  • Glyph of Ghostly Speed should no longer incorrectly trigger its movement speed increase while in combat.

Warrior

Armor Sets

  • Tier-18 2-piece set bonus for Protection Warriors should now work correctly if the Warrior knows Gladiator's Resolve.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.

Ashran

  • Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests

General

  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.

Tanaan Jungle

  • Fixed an issue where Demonslayer of Tanaan, The Battle for the West, and Unseen Influence was not displaying correctly on the map.

Raids and Dungeons

Timewalking

  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel

Hellfire High Council
  • Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.

Iron Reaver

  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.

Gorefiend

  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.

Socrethar the Eternal

  • Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.

Fel Lord Zakuun

  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.

Mannoroth

  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.

Archimonde

  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP

Ashran

  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

  • Defending Champion should now be correctly increasing maximum health by 10% instead of only by 10 health.
  • Figurine of the Colossus should now be correctly flagged for Timewalking.
  • Gemcutter Module: Critical Strike can now drop for multiple Jewelcrafters at the same time upon defeating Shadow-Lord Iskar in Hellfire Citadel.
  • Wild Gladiator's Greatcloak and Wild Gladiator's Tabard should no longer be available for sale.

Collections

Toy Box

  • Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.

Bug Fixes

  • Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

June 26

Garrisons

Followers

  • Leorajh has regained the ability to allow players to access the Follower Missions menu while in the field.

Class

Druid

General

  • Prowl can now be used while the Druid is sitting.

Creatures and NPCs

Tanaan Jungle

  • Supreme Lord Kazzak no longer drops Felblight for characters below level 100.

Quests

  • Vignette: Murktide Alpha: This quest is no longer cleared from your character during a daily reset or after logging off.

Tanaan Jungle

  • Pressing the Attack: Completing the chapter quest versions of the bonus objectives should now be awarding quest credit.

Raids and Dungeons

Loot Changes

Please note that the following loot changes require a realm restart to take effect.

  • Tripled the chance that a Mythic dungeon item can upgrade to Warforged. As a reminder, when a Mythic dungeon item is Warforged (which can drop from any Mythic dungeon boss), the item level is increased from 685 to 705.
  • Increased the number of set pieces that drop from set bosses in Hellfire Citadel on Normal and Heroic difficulty. This affects both personal loot and group loot.
  • Doubled the chance of an item being Warforged in Timewalking dungeons with an item level increase from 660 to 675.
  • Increase the chance of getting an item when using a Seal of Tempered Fate.

Timewalking

  • Legacy quests from previous expansions can now be completed while in a Timewalking dungeon.

Hellfire Citadel

Iron Reaver

  • Players should no longer be spammed with loot notifications for Internal Stabilizer Equipment Plan after defeating Iron Reaver.

Kilrogg Deadeye

  • The Fel Corruption buff gained from Hulking Terrors before the Kilrogg Deadeye encounter is now removed upon exiting combat.

Fel Lord Zakuun

  • Fixed an issue where Noxious Cloud's visual effect to affect framerates more than intended.

Archimonde

  • Players corpses should no longer be teleported out of the Twisting Nether in Phase 3 until the encounter is over.
  • Players corposes should no longer be teleported back up to the platform if they off the platform while in the Twisting Nether for Phase 3.
  • Allure of Flames no longer targets dead melee players.
  • Archimonde now prefers to cast Nether Banish on players who are in a tanking specialization.

PvP

Ashran

  • In The Breach, Stormshield Footman and Warspear Grunt no longer drop any loot.
  • The Stand Fast aura should provide an increase of 5% to your damage. The tooltip for this aura will be updated at a later date.
  • The Tower Defense aura should provide an increase of 10% to your damage. The tooltip for this aura will be updated at a later date.
  • The Hold Your Ground aura should provide an increase of 15% to your damage. The tooltip for this aura will be updated at a later date.
  • Victory in Ashran events now awards 150 Honor Points per win, down from 250.
  • Victory in Ashran Mines now requires 30 marks, down from 50.

Items

  • Ai-Li’s Skymirror can no longer be used to copy Vial of Red Goo's transformation effect.
  • Baleful Cloak and Baleful Ring should now correctly grant a reward tailored for the character's loot specialization as intended.
  • Saberstalker Teachings: Trailblazer should now be refundable for the full amount paid to the vendor.
  • Trade Agreement: Arakkoa Outcasts: Fixed an issue that could cause players to be unable to use the item.

Bug Fixes

  • Fixed an issue that could cause quest progress to stop functioning after the completion of a dungeon.
  • Fixed an issue that could cause progress for a quest to be lost when splitting and recombining stacks of quest items.
  • Fixed an issue preventing some vendor items from being purchaseable.

June 25

Class

Death Knight

Frost

  • [Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.

Hunter

Beast Mastery

  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Shaman

Enhancement

  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

World Environment and Events

Tanaan Jungle

  • Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest "The Assault Base".
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.

Midsummer Fire Festival

  • Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.

Quests

Garrison Quests

  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.

Tanaan Jungle

  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).

Legendary Ring Quest Line

  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.

Raids and Dungeons

Hellfire Citadel

General

  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.

Hellfire Assault

  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.

Kilrogg Deadeye

  • Fixed an issue where players that died during the encounter while the raid group completes the achievement "A Race Against Slime" was not receiving Ariok as a follower.

Shadow-Lord Iskar

  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.

Socrethar the Eternal

  • Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.

Fel Lord Zakuun

  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.

Mannoroth

  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.

Archimonde

  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.

PvP

Ashran

  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.

Items

  • Saberstalker Teachings: Trailblazer should now be usable by players that already have learned Treasure Map: Tanaan Jungle.
  • Sassy Imp should no longer have a chance to summon a stable master.

Bug Fixes

  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

June 24

Garrisons

General

  • Horde characters should no longer incorrectly receive an item when attempting to use their garrison's jukebox to play the track "A Siege of Worlds".

Naval Missions

  • Sink or Swim: The naval mission was more difficult than intended and no longer has an Iron Horde Destroyer as a threat.

Creatures and NPCs

Tanaan Jungle

  • Akrrilo, Eyepiercer, and Rendarr are no longer attackable before jumping into the arena in Fang'rila.

Quests

Garrison Quests

  • A True Naval Commander: Fixed an issue for Horde characters where more than one NPC was offering the same quest.
  • Upgrading The Fleet: Completing "I Sunk Your Battleship" is no longer a prerequisite for this quest.
  • Equipment Blueprint quests are no longer sharable.

Raids and Dungeons

Hellfire Citadel

Kormrok

  • Kormrok's Empowered Explosive Runes that have reformed inside the Foul Pool should now correctly still be able to deal damage to the entire raid.

Gorefiend

  • Fixed an issue that could cause players that had just left Gorefiend's stomach to incorrectly be sent back in.
  • Monks with an active Zen Sphere while affected by Shadow of Death should no longer be getting stuck before being transported into or out of Gorefiend's stomach.

Shadow-Lord Iskar

  • Eye of Anzu should now correctly protect players from the effects of Shadow-Lord Iskar's Phantasmal Winds.

Socrethar the Eternal

  • Fel Prisons should now be able to correctly trap Sargerei Shadowcallers.
  • Soulbound Construct's Reverberating Blow should no longer incorrectly pull mobs from outside of the encounter.

Fel Lord Zakuun

  • Dark Devourer's Collapse ability should now correctly deal damage.
  • Shao'ghun's Shockwave ability now deals less damage.

Archimonde

  • Archimonde's Desecrate ability should no longer deal damage to pets.

Collections

Toy Box

  • The following toys can no longer be used while in a rated PvP match.
    • Burning Blade
    • Corrupted Primal Obelisk
    • Dazzling Rod
    • Ghostly Iron Buccaneer's Hat
    • Jewel of Hellfire
    • Podling Camouflage
    • Skull of the Mad Chief
    • The Perfect Blossom
    • Throbbing Blood Orb
    • Vial of Red Goo

Achievements

  • I'm a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.

June 23

Tier-18 Set Bonus and Trinket Adjustments

We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread - Set Bonuses + Trinkets.

Death Knight

Armor Sets

  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid

Armor Sets

  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage

Armor Sets

  • Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk

Armor Sets

  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin

Armor Sets

  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman

Armor Sets

  • Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock

Armor Sets

  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior

Armor Sets

  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets

  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear's explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.

Garrisons

Garrison Buildings

Shipyard

  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Creatures and NPCs

Frostfire Ridge

  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest "All Hands on Deck".

Gorgrond

  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line... and Sink Him!
  • Added a repair vendor to the Iron Docks for Alliance and Horde characters.

Ashran

  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Quests

Garrison Quests

  • Equipment Blueprint quests are no longer sharable.
  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue for Horde characters where more than one NPC was offering the same quest.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line... and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.
  • Upgrading The Fleet: Completing "I Sunk Your Battleship" is no longer a prerequisite for this quest.

Tanaan Jungle

  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.

Legendary Ring Quest Line

  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran

  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons

Premade Group Finder

  • Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

Collections

Mount Journal

  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items

  • Primal Gladiator gear sets should correctly have their set bonuses once again.

UI

  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Class

Death Knight

Bug Fixes

  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Priest

Bug Fixes

  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Warlock

Bug Fixes

  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.

World of Warcraft Patch 6.2.0, Consolidated Hotfixes

Table of Contents

General

Class

General

Garrisons

General

  • Horde characters should no longer incorrectly receive an item when attempting to use their garrison's jukebox to play the track "A Siege of Worlds".

Garrison Buildings

Shipyard

  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Naval Missions

  • Sink or Swim: The naval mission was more difficult than intended and no longer has an Iron Horde Destroyer as a threat.

World Environment and Events

Tanaan Jungle

  • Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest "The Assault Base".
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.

Midsummer Fire Festival

  • Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs

Frostfire Ridge

  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest "All Hands on Deck".

Gorgrond

  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line... and Sink Him!
  • Added a repair vendor to the Iron Docks for Alliance and Horde characters.

Tanaan Jungle

  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.
  • Akrrilo, Eyepiercer, and Rendarr are no longer attackable before jumping into the arena in Fang'rila.

Ashran

  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.

Quests

Garrison Quests

  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line... and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.

Tanaan Jungle

  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.
  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).

Legendary Ring Quest Line

  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.
  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran

  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons

Hellfire Citadel

General

  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.

Hellfire Assault

  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.

Kormrok

  • Kormrok's Empowered Explosive Runes that have reformed inside the Foul Pool should now correctly still be able to deal damage to the entire raid.

Kilrogg Deadeye

  • Fixed an issue where players that died during the encounter while the raid group completes the achievement "A Race Against Slime" was not receiving Ariok as a follower.

Gorefiend

  • Fixed an issue that could cause players that had just left Gorefiend's stomach to incorrectly be sent back in.
  • Monks with an active Zen Sphere while affected by Shadow of Death should no longer be getting stuck before being transported into or out of Gorefiend's stomach.

Shadow-Lord Iskar

  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.
  • Eye of Anzu should now correctly protect players from the effects of Shadow-Lord Iskar's Phantasmal Winds.

Socrethar the Eternal

  • Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.
  • Fel Prisons should now be able to correctly trap Sargerei Shadowcallers.
  • Soulbound Construct's Reverberating Blow should no longer incorrectly pull mobs from outside of the encounter.

Fel Lord Zakuun

  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.
  • Dark Devourer's Collapse ability should now correctly deal damage.
  • Shao'ghun's Shockwave ability now deals less damage.

Mannoroth

  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.

Archimonde

  • Archimonde's Desecrate ability should no longer deal damage to pets.

Premade Group Finder

  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.
  • Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

PvP

Ashran

  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Collections

Toy Box

  • The following toys can no longer be used while in a rated PvP match.
    • Burning Blade
    • Corrupted Primal Obelisk
    • Dazzling Rod
    • Ghostly Iron Buccaneer's Hat
    • Jewel of Hellfire
    • Podling Camouflage
    • Skull of the Mad Chief
    • The Perfect Blossom
    • Throbbing Blood Orb
    • Vial of Red Goo

Mounts

  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items

  • Primal Gladiator gear sets should correctly have their set bonuses once again.
  • Saberstalker Teachings: Trailblazer should now be usable by players that already have learned Treasure Map: Tanaan Jungle.
  • Sassy Imp should no longer have a chance to summon a stable master.

UI

  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Achievements

  • I'm a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.

Bug Fixes

  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

Class

Tier-18 Set Bonus and Trinket Adjustments

We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread - Set Bonuses + Trinkets.

Death Knight

Armor Sets

  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid

Armor Sets

  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage

Armor Sets

  • Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk

Armor Sets

  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin

Armor Sets

  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest

Armor Sets

  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman

Armor Sets

  • Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock

Armor Sets

  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior

Armor Sets

  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets

  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear's explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.

Death Knight

Frost

  • [Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.

Bug Fixes

  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Hunter

Beast Mastery

  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Priest

Bug Fixes

  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Shaman

Enhancement

  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

Warlock

Bug Fixes

  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.


 Timewalking Highlight: Ahn'kahet - Jul 02, 2015 01:00:00 PM EST

Timewalking

In World of Warcraft Patch 6.2, we introduced a new series of seven different weekend Bonus Events, two of which feature Timewalking Dungeons—one in Outland dungeons for characters level 71 and higher, and another in Northrend dungeons for level 81 and higher. When you Timewalk these dungeons, your character’s power and gear will be scaled down to a fraction of what they normally are, and as you may have never ventured into some (or any) of these dangerous places, it might be a good idea to prepare yourself now.


Ahn'kahet: The Old Kingdom

Azjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts.

In the Upper Kingdom, undead nerubians patrol the ruins of their homeland, guarding clutches of eggs that will one day bring forth a new generation of Scourge warriors. Meanwhile, in the depths of the Old Kingdom, Ahn'kahet, another enemy stirs: the faceless ones. Little is known of these horrifying creatures, but rumor has it that they answer to an evil power lurking beneath Northrend. Destroying the undead nerubians and their tainted eggs will deal a great blow to the Lich King, but eliminating the mysterious faceless ones is also crucial to reclaiming the fallen empire.

Dungeon Map


Click to enlarge

Bosses


Elder Nadox

Nadox was once a venerated nerubian leader who taught the ancient ways of his race to generations of broods. When the War of the Spider ravaged Azjol-Nerub, he was overcome by legions of undead. The Lich King reanimated his corpse and bled everything wise and noble from Nadox, forcing him to slaughter his students, friends, and all other nerubians who opposed the might of the Scourge.


Prince Taldaram

After Kael'thas's failed assault against the Lich King, some of his greatest blood elf followers were slaughtered and raised into undeath as darkfallen. Prince Taldaram is one of these cunning and bloodthirsty vampiric beings. Always seeking to please the Lich King, he has entered the war-torn depths of Ahn'kahet in search of lost nerubian relics that can empower the Scourge's murderous ranks.


Jedoga Shadowseeker

Jedoga dreams of apocalypse. She is rumored to be one of the most fanatical adherents of the Twilight's Hammer. Under the guidance of the ruthless ogre mage Cho'gall, she learned to twist her shamanic powers to serve the Old Gods. Not long ago, Jedoga journeyed into the bowels of Ahn'kahet to prepare for the glorious day when Yogg-Saron will arise and envelop the lands of Azeroth in shadow.


Amanitar

For ages, fungi and other benign forms of life have thrived in Ahn'kahet's damp sun-starved caverns. Only recently has Yogg-Saron spread its oppressive will into this isolated ecosystem. The Old God used its immense corruptive powers to warp one of Ahn'kahet's native beasts into a monstrous creature known as Amanitar, an unthinking terror bristling with the destructive energies of its master.


Herald Volazj

Amid the Scourge's invasion of Azjol-Nerub, many of the kingdom's denizens tunneled underground to escape the Lich King's minions. Yet some of them dug too deep, exposing the tendrils of Yogg-Saron. Roused by this disturbance, the entity has sent one of its most ancient warriors - Herald Volazj - to cull the beleaguered nerubians and annihilate anyone foolish enough to threaten the Old God.

Tips

  • Elder Nadox summons adds that should be taken down quickly.
  • Run away from Prince Taldaram's Flame Spheres.
  • Don't not run away from Prince Taldaram's Flame Spheres.
  • Kill Jedoga's Twilight Volunteers immediately.
  • Mushrooms appear all around Amanitar. Get away from the poisinous mushrooms and don't kill them.
  • Volazj separates everyone. This is hardest on the healer, so prepare to pop your cooldowns to stay alive!

Achievements and Reputation

If you haven’t earned these achievements already, completing this dungeon will award Ahn'kahet: The Old Kingdom and Heroic: Ahn'kahet: The Old Kingdom .

If your group is superb and wants to go for it, you can also earn:

  • Respect Your Elders
  • Volazj's Quick Demise
  • Volunteer Work

Get in there and Fight!

Timewalking dungeons have come to WoW! During the Wrath of the Lich King Timewalking weekend, keep an eye out for the weekend-only quest "A Frozen Path Through Time", which rewards a Seal of Inevitable Fate when you complete five Wrath of the Lich King Timewalking dungeons.

What's your main goal in Northrend Timewalking dungeons? Transmog? Achievements? Will it be your first time in Ahn'kahet? Let us know in the comments below.



The march down the road to BlizzCon 2015 is about to commence! Arena teams across North America can now sign up for the online North American Qualifiers and fight to become one of six teams that will continue on to the North American Regionals later this year. There, they’ll battle against one team from Latin America and one team from Australia & New Zealand to find out who’s heading to the World Championships at BlizzCon 2015.

Schedule

Teams will have the opportunity to compete for their place at the NA Regionals over three online cups, produced in partnership with GCDTV:

  • Cup 1: July 14 – July 18 (one team qualifies)
  • Cup 2: July 28 – August 1 (two teams qualify)
  • Cup 3: August 11 – August 15 (three teams qualify)

These cups will use a single-elimination tournament structure. Matches will be best of 3 up until the semifinals, which will be best of 5, with a best of 7 series at the finals. Because of this, we highly encourage teams to make use of the 4-player team roster we’re allowing in this year’s tournament, to allow for some extra flexibility in their team’s class composition.

Brackets will be seeded according to the average Arena Ladder rating (CR) of the three highest-rated players on the team’s roster. Teams who qualify for the North American Regionals will not be allowed to compete again in the online NA Qualifiers. Teams who do not qualify may continue to compete in any remaining cups.

We’ll have more details on these qualifier cups—including when you’ll be able to watch the action live on Twitch.tv/WoW—in the coming weeks.

Rules

Below, you’ll find links to everything you need to know to compete, including official rules and sign-up instructions, so please read everything carefully before you get started.

One notable addition this year is the Macro and Script Whitelist. To help ensure that everyone is on an even playing field, we’ve assembled a list of macros and scripts that we’ve determined are acceptable for players to use in our in-person events, starting with the Regionals through BlizzCon itself. Anything not listed will be disallowed from use during these live competitions.

This restriction will not be in place for the online NA Qualifier cups, but we wanted to present it now to make sure teams have time to prepare. If you feel a vital macro or script has been omitted from the list, you can submit it for consideration by emailing eSportsTeam@blizzard.com (be sure to include “WoW” in the subject line).

Eligibility

In order for an Arena team to be able to compete in the North American Qualifiers, they must fulfill some basic eligibility requirements:

  • The average Arena Ladder rating of the three highest-rated players on the team’s roster must be at least 2000 by July 9th, 2015 to be eligible for Online Cup 1.
    • This rating requirement will be updated for subsequent cups.
  • All players must have appropriate residency:
  • See below for complete details on proof of residency verification

Note: Although players from Australia/New Zealand and some Latin American countries are eligible to compete in the North American Arena Qualifiers, we encourage those players to consider competing at their respective regional qualifiers instead. Players who compete in the Australia & New Zealand or Latin American qualifiers will not be eligible to compete in the NA qualifiers, and vice versa.

Information on qualifiers for those regions can be found here:

Sign Up to Compete

Teams who would like to sign up for the North American Arena Qualifiers can do so via Battlefy. Good luck!


Proof of Residency Verification

Eligibility for Citizens: If the player is a citizen of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must provide a copy of a valid photo ID with a current address within the country.

  • Examples of acceptable identification
    • Government-issued driver’s license
    • Military photo identification card
    • Passport
    • Health card with photo (Canada, Australia, New Zealand)
    • Voter registration card with photo (Mexico)
  • Examples of non-acceptable identification
    • Expired identification
    • School-issued photo identification card
    • Gym membership card
    • Library card
    • Public transportation cards
    • Private ID cards

Eligibility for non-Citizens: If the player is a foreign resident of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must submit a copy of their passport along with a valid resident visa for the eligible country for an evaluation of their residency status. The visa must be acquired before the start of the qualifiers and is only considered valid if it allows the player to stay in the region, work in the region, and earn prize money in the region.

  • Examples of acceptable identification
    • Professional athlete visa
    • Work visa
    • Student visa
  • Examples of non-acceptable identification
    • Expired visa
    • Working holiday visa
    • General tourist/visitor visa



 Azeroth's Six Best Beaches - Jul 01, 2015 01:00:00 PM EST

It's summertime! The Midsummer Fire Festival is in full swing, and everyone is taking trips to faraway places. We traveled all over to put together this rundown of the six best beaches in Azeroth for you. Whether you're going fishing, or looking for treasures, or just want a place to dig your toes into the sand and relax while the sun sets over a sparkling sea, we've got you covered!


#6 -- Longshore (Westfall)

It's one of the biggest beaches on the planet, and it's one of the best. Sure, there are parts of this vast, sandy expanse that seem positively covered in murlocs or naga, but that only adds to its charm. Longshore provides a number of easy activities for the kids (beyond clearing out the murlocs). There are clams to dive for just offshore, and rumor has it that an even greater treasure awaits adventurers who dig deep enough into the local culture.

For the best views from Longshore, head West from Moonbrook until you reach the beach, then go South for a little while. You'll find a spot that has a great view of the lighthouse and is relatively free of aggro from the locals!

Good for:

  • family activities
  • surfing
  • longshoremen
  • clam bakes
  • clam anythings

#5 -- The Forgotten Coast (Silithus)

Yes, that's right, the much-avoided insect infestation known as Silithus is home to a getaway beach that you've got to see to believe. From the middle of the zone, just head West until you find a truly glorious strip of sand and trees on the edge of forever. The Forgotten Coast got its name fair and square, as even my strongest recommendation won't bring more than a handful of tourists to this distant gem.

This beach is so far off the beaten path that your personal map won't be able to deal with most of it. Nonetheless, at the Southern end of The Forgotten Coast, you'll find the sort of solitude and natural beauty that can’t be bought for any price back home. Make sure you bring anything and everything you might need to enjoy your day at the beach. There aren't any NPCs for miles! (1)

Good for:

  • loners
  • people in the witness protection program
  • getting out all of your toys
  • not caring what others think of your toys
  • gear-optional attire

#4 -- Moa'ki Harbor (Dragonblight)

BestBeaches-MoakiHarbor_WoW_ThumbL_JM_550x200.jpg

No travel list would be complete without a visit to the great white North ... rend, and coming in at number four is a very different experience for the traveler who's looking for something a bit less tropical. It's Moa'ki Harbor, and it's a fishing community run by the Tuskarr that's as rugged as it is charming.

Once you've set up your fishing chair on the end of one of the sturdy docks, lean back and take a deep breath of the cool, crisp ocean air. The winds blow from the south here, so you'll have no worries about dealing with the stink of Dragonblight. Look around and soak up the Northern beauty as kites fly just overhead. Some of those kites have been flying there for years!

Good for:

  • fishing
  • fishing-related activities
  • activity-related fishing
  • fish
  • tusks

#3 - Echo Isles (Durotar)

BestBeaches-EchoIsles_WoW_ThumbL_JM_550x200.jpg

This pristine example of Troll homestead land is sitting pretty at number three, and boy is it pretty! It's hard to imagine a better example of sand and sun and surf, with no real threats to bother you and perfect weather all summer long. Small creatures abound here, so bring your own small creatures and turn them loose to chase each other around in relative safety.

For this entry, I want to direct your attention to the far South island in the Echo Isles, and specifically the Southeast corner beach. Have you ever seen a more lovely view of the Great Sea? Probably! But now that you're here anyway, open one of those spiked beverages you've been carrying around in your bags for the last couple of years and get tipsy! You deserve it!

Good for:

  • Trolls
  • people who like echoes
  • Orgrimmar residents who didn't even know this was right there
  • family inactivity
  • cracking open your Archaeology journal for the first time in months
  • napping

#2 - Land’s End Beach (Tanaris)

BestBeaches-LandsEnd_WoW_ThumbL_JM_550x200.jpg

Ever since the great Cataclysm knocked the entirety of Kalimdor off this list, travelers have asked me "Where can we go to get away from it all?" No matter what "it" is, you can get away from it on this massive white sand beach at the Southern tip of Tanaris. Bring your sunscreen! It's bright out here.

Named for beachgoer Nathan Land, who met his demise here (2), Land’s End Beach has a little something for everyone, as long as everyone wants to be in a desert on the other side of a rocky mountain range from another desert. You’ll wonder at the hot beauty of this place. You’ll wade into the warm waters to find that they don’t really cool you off. You’ll find out once and for all whether or not elves sweat.

Good for:

  • well-lit S.E.L.F.I.E.s
  • experimenting with the fatigue meter
  • doing a /cheer as the sun goes down
  • asking, like, really deep questions, man

#1 - Turtle Beach (Krasarang Wilds)

BestBeaches-TurtleBeach_WoW_ThumbL_JM_550x200.jpg

It’s the best beach in all of Azeroth, and you simply must visit it at your next opportunity. Drop everything and head to this little slice of heaven on the South coast of Pandaria. You won’t find a better view from a beach than this beautiful spot.

To get to Turtle Beach, head to The Incursion in Krasarang Wilds, then head East along the legendary shore until you come to a statue of Liu Lang. Yes, friends, this is the very spot where Liu Lang embarked on his adventures with Shen-zin Su. Furthermore, it’s a beach with a wondrous secret.

Each and every Sunday night, long after the sun has gone down, Turtle Beach is overrun with history as the Wanderer’s Festival takes place. Fireworks light up the sands to mark the arrival of Lorewalker Cho and Lorewalker Shuchun, who are joined by Chen Stormstout and Li Li. The rare Wonderer’s Festival Hatchling pets appear with a thirst for pet battles, but only for a few minutes.

It’s the only beach on the list where you’ll get an achievement (3) just for being there!

Good for:

  • Turtles
  • History students
  • Pet collectors
  • Wanderers
  • Everyone (4)


Life’s a Beach

There you have it: the Top Six Beaches in Azeroth and what they’re each good for. You know what they’re all good for? Fireworks! Before you head out to any beach, fill your bags with your own fireworks display. It’ll be fine! WoWWiki’s fireworks page is a fine resource for locating your nearest sky-boom vendor.

If you don’t want to travel far or have a phobia of handling things that go “BOOM” when lit on fire, then don’t forget to head to the nearest capital city for a firework display you won’t want to miss. Midsummer Fire Festival ends with a bang on July 4 with professionally choreographed displays high above the capital cities at the top of the hour beginning after sundown. Don’t miss it. It’ll be a blast!

Surely.

What's your favorite beach in Azeroth? Why? No, seriously -- why?

(1) We looked.
(2) This statement almost certainly not correct.
(3) Wanderer’s Festival only available at limited times. Void where prohibited.
(4) Okay probably not Arthas.



 Warlords PvP Season 2 Begins - Jun 30, 2015 10:00:00 AM EST

With boots and boards and helms and swords, the time has come to strike once more! Warlords of Draenor Arena and Battleground Season 2 has begun, and Horde and Alliance leaders are calling all of their champions to seek victory on the glorious field of battle.

Before you set foot in an Arena or on a Battleground, keep in mind the following adjustments that have been made for this season:

  • The PvP iLevel of Honor and Conquest gear has increased.
    • All gear now scales up to iLvl 690.
    • Wild Aspirant gear is iLvl 700.
    • Wild Combatant gear is iLvl 715.
    • Wild Gladiator gear is iLvl 730.
  • Any PvE gear over iLvl 715 will be scaled down to iLvl 715.
  • Winning Rated Battlegrounds and completing the weekly Ashran Dominance quest now awards you a random piece of PvP iLvl 730 Conquest gear.

Good luck, and may your enemies fall before you this season!



 This Month in WoW - July 2015 - Jun 29, 2015 09:00:00 PM EST

July is upon us, with its fireworks and its fires and its fiery ways. Patch 6.2 is here, and that means that there’s a lot to see and do in both Azeroth and Draenor. If your cup runneth over, perhaps you should put out some of the fires!

In-Game Events

Midsummer Fire Festival [June 21 – July 5]
There’s a fire in the sky and a dance around the ribbon pole. Flames will be ignited and tossed and caught and blessed. All of the fires will attract the Frost Lord, Ahune, who can only be battled during this event each year. Don’t forget that his Satchel of Chilled Goods is the only way to get a Frigid Frostling.

Fireworks over Azeroth [July 4]

Every hour, on the hour, look for fireworks in the skies over major cities in Azeroth. Additionally, you’ll find fireworks aficionados offering mugs and kegs of tasty brews. Dance with them for a special buff.

Want to participate in the rocket launching? Look for holiday fireworks vendors in Booty Bay, Stormwind, Orgrimmar, Ratchet, and Ironforge.

Darkmoon Faire Returns [July 5 – 12]
The mysterious and fun Darkmoon Faire returns to Azeroth on July 5, and if you haven’t completed all of Silas Darkmoon’s new Darkmoon Races, now’s the time! Test your speed and agility on a variety of racing mounts as you dodge electrifying obstacles and zip all over Darkmoon Island for rewards and achievements.

The faire continues to be one of the best ways to acquire heirloom gear, and don’t forget all of the toys, mounts, and pets that can only be gotten here. Furthermore, there’s a big wolf out in those woods. Get some friends and check that out!

Upcoming World of Warcraft Tournaments

Looking for something in the realm of eSports? Here are a few World of Warcraft Arena tournaments to keep tabs on.

GCDTV

Tournaments every Friday and Saturday at 9:00 p.m. EDT / 6:00 p.m. PDT / 3:00 a.m. CEST.

The GCDTV [(G)lobal (C)ool(D)own TV] tournament is hosted by DMachine and cast by Arena veterans Breaker (subtlety Rogue), Supatease (restoration/balance Druid), and Venruki (three-time BlizzCon competitor). You can catch all of the action on the GCDTV Twitch channel. Catch up on previous tournament VoDs here, and follow their official GCDTV Twitter feed to stay up to date on all of the action.

ESL WoW (EU)
The Electronic Sports League continues to provide weekend WoW action on:

For more information, head over to the ESL news site, and don’t forget to follow ESL on Twitch and Twitter.

The ANZ WoW Road to BlizzCon Qualifier

The best 3v3 Arena teams from Australia and New Zealand will face off to determine who will travel to compete in the America Championship and beyond. Catch all the action on the official World of Warcraft Twitch channel starting at 11:00 a.m. AEST on July 18 (6:00 p.m. on July 17 PDT). For team sign ups and further info: http://wowarena2015.aclpro.com.au/

Twink Cup

Taking place July 31 - August 2, the Twink Cup is a level 19 tournament with a $7,000 prize pool. For all the details on this event, head over to http://bisnation.net/forums/topic/2015-twink-cup-planningdiscussion/. You can also follow Twink Cup on Twitter and Twitch.

Bonus Weekend Events in WoW

July 3 – 6 -- Apexis Crystal bonus weekend

July 10 – 13 -- Arena Skirmish bonus weekend

July 17 – 20 -- Wrath of the Lich King Timewalking Dungeons bonus weekend

July 24 – 27 -- Battleground Bonus event weekend

What are you looking forward to in July?



 Timewalking Highlight: The Slave Pens - Jun 25, 2015 01:00:00 PM EST

Timewalking

In World of Warcraft Patch 6.2, we're introducing a new series of seven different weekend Bonus Events, two of which will feature Timewalking Dungeons—one in Outland dungeons for characters level 71 and higher, and another in Northrend dungeons for level 81 and higher. When you Timewalk these dungeons, your character’s power and gear will be scaled down to a fraction of what they normally are, and as you may have never ventured into some (or any) of these dangerous places, it might be a good idea to prepare yourself now.


Outland: The Slave Pens

Coilfang Reservoir is the name for a naga-dominated compound that lurks under Zangarmarsh's deepest waters. The reservoir, punctured throughout by massive open pipes and pistons, seems big enough to house armies - and, yet, its purpose isn't strictly military.

Here, concealed by the cold fathoms, Lady Vashj's naga ply their resources - the exotic flora and fauna of the cavernous Underbog, the Broken who toil in their claustrophobic Slave Pens, and the arcane machinery they've constructed in the Steamvault - towards a catastrophic goal set forth by Illidan the Betrayer. Unopposed, they will drain Zangarmarsh's waters, and claim dominion over the dry bog that remains.

Dungeon Map


Click to enlarge

Bosses


Mennu the Betrayer

Mennu is one of the Broken, draenei twisted and deformed by demonic energies unleashed by the orcs. When the naga invaded Zangarmarsh, many of these tragic beings desperately attempted to escape the region. Mennu, however, chose a different path to freedom. In exchange for his own life, he betrayed his fellow Broken to the serpentine invaders and agreed to lord over his kin as a slave driver.


Rokmar the Crackler

Following Draenor's destruction, Rokmar fled into the depths of Zangarmarsh. The energies that had torn the world apart enveloped the behemoth, bolstering its strength and size at the price of constant agony. The naga were awed by Rokmar's ferocity when they first arrived in the region. Rather than kill the beast, they enslaved it and used the creature to subjugate much of Zangarmarsh's indigenous life.


Quagmirran

Quagmirran was once a ruler of Zangarmarsh's immense fungal giants. He was captured by the naga while wandering the region's serpentine caverns and subjected to excruciating torture. Now this broken being serves his overlords without question, silencing all who oppose the will of Lady Vashj.

Tips

  • Mennu uses several different totems. Kill his totems to make killing him easier.
  • The non-boss enemies in this dungeon mean business. Make a plan for every pull.
  • Rokmar's Grievous Wounds must be fully healed. Don't stop short of healing to 100%.
  • Quagmirran likes to use Sweeping Strikes. Melee DPS beware!

Achievements and Reputation

If you haven’t earned these achievements already, completing this dungeon will award The Slave Pens and Heroic: The Slave Pens, the latter of which is required for Outland Dungeon Hero.

Killing enemies in this dungeon increases your standing with Cenarion Expedition. For a full breakdown of what you can do with Cenarion Expedition reputation, check out Wowhead and Wowpedia.

Get in there and Fight!

Timewalking dungeons are coming to WoW this weekend! Keep an eye out for the weekend-only quest A Burning Path Through Time, which rewards a Seal of Inevitable Fate when you complete five Burning Crusade Timewalking dungeons.



 Timewalking Highlight: The Shattered Halls - Jun 23, 2015 09:00:00 PM EST

Timewalking

In World of Warcraft Patch 6.2, we're introducing a new series of seven different weekend Bonus Events, two of which will feature Timewalking Dungeons—one in Outland dungeons for characters level 71 and higher, and another in Northrend dungeons for level 81 and higher. When you Timewalk these dungeons, your character’s power and gear will be scaled down to a fraction of what they normally are, and as you may have never ventured into some (or any) of these dangerous places, it might be a good idea to prepare yourself now.


Outland: The Shattered Halls

At the heart of Outland's barren Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars.

For years, this gargantuan fortress was thought to be abandoned, but it's now inhabited by marauding bands of red, furious fel orcs. The presence of this new, savage breed presents something of a mystery, though what is far more disconcerting is that the numbers of these fel orcs seem to be...growing.

Dungeon Map


Click to enlarge

Bosses


Grand Warlock Nethekurse

Nethekurse, once a shaman of the Shadowmoon clan, abandoned his reverence for the elements to master the art of wielding fel magic. The demonic energies at his command have left him a husk who finds delight only in torturing young fel orcs to test the limits of their mental and physical strength.


Blood Guard Porung

During the bloody siege of Shattrath, Porung stormed an enclave of draenei paladins who had barricaded themselves within a corner of the city. He single-handedly slaughtered the defenders, but suffered a grave injury that left him incapable of following the Horde when it later stormed Azeroth. Now recovered, Porung serves Warchief Kargath Bladefist in Hellfire Citadel, hoping to make up for the glorious battles he has missed and write his name in orcish history with the blood of his enemies.


Warbringer O'mrogg

The ruthless and cunning ogre O'mrogg is considered one of the Fel Horde's deadliest members. But this feared brute has a problem. The ogre's two heads have always struggled to agree on even the simplest matters. Two years ago, O'mrogg began a twelve-step plan to develop a synergy between his warring personalities. His heads have yet to decide on which step to start with.


Warchief Kargath Bladefist

Chieftain of the Shattered Hand clan and warchief of the Fel Horde, Kargath is one of the greatest orcish heroes in recent memory. Over the years, he has severed both of his hands and replaced them with weapons of war, a bloody ritual unique to his clan. The joy he derives from inflicting pain on both others and himself is legendary among the orcs. As the Fel Horde's tyrannical ruler, he has channeled his ruthlessness and ferocity into forging an unstoppable army within the iron walls of Hellfire Citadel.

Tips

  • Legionnaires must die! Kill them first.
  • The non-boss enemies in this dungeon mean business. Make a plan for every pull.
  • Watch out for Nethekurse's Void Zones.
  • O'mrogg is known for leaving the tank and attacking someone else in your party. Be ready for that.
  • Look out for the additional enemies with Kargath! It's vital that you take them out quickly.

Achievements and Reputation

If you haven’t earned these achievements already, completing this dungeon will award The Shattered Halls and Heroic: The Shattered Halls, the latter of which is required for Outland Dungeon Hero.

Killing enemies in this dungeon increases your standing with Honor Hold or Thrallmar. For a full breakdown of what you can do with Honor Hold reputation, check out Wowhead and Wowpedia. For details on what you can do with Thrallmar reputation, Wowhead has it here and Wowpedia here.

Get in there and Fight!

Timewalking dungeons are coming to WoW this weekend! Keep an eye out for the weekend-only quest A Burning Path Through Time, which rewards a Seal of Inevitable Fate when you complete five Burning Crusade Timewalking dungeons.



 Fury of Hellfire: 6.2 Patch Notes - Jun 22, 2015 09:00:00 PM EST

Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion. Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.


Table of Contents

New Content

General Changes

Class

World of Warcraft Patch 6.2.0, Build 20182

Updated: June 25, 2015

Bug Fixes

  • Fixed an issue where Mac users with certain video cards were experiencing in-game performance issues.
  • Fixed an issue that could cause warning pre-visuals for creatures’ area-of-effect spells to display in incorrect locations.
  • Fixed an issue where icons in the Naval Mission UI were displaying in the wrong color.
  • Fixed an issue where some sounds or voice files in Hellfire Citadel were not playing correctly.

World of Warcraft Patch 6.2.0, Build 20157

Updated: June 22, 2015

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
  • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard and begin an assault on Tanaan by sea, culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
  • Tanaan Jungle has open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • Learn more about the new zone in the Patch 6.2 Zone Preview: Tanaan Jungle.

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New Garrison Feature: Shipyard and Naval Missions

  • Take command of your forces in a whole new theater of war, fighting to control the red seas of Draenor and push back the twisted remnants of the Iron Horde.
  • Check out 'Preview – To the Shipyard!' for a closer look at the new Shipyard, ships, and Naval Missions.
  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
    • Command an armada and dispatch your ships on new Naval Missions.
    • Build destroyers, submarines, carriers, battleships, and transports at your Shipyard.
    • Upgrade the Shipyard to increase your maximum fleet size.
  • Naval Missions

    • Naval Missions require Oil, a new resource. Oil can be found from various sources but scouts report that the Iron Horde has stockpiles of it around Tanaan.
    • The seas around Draenor are treacherous. Ships that fail a Naval Mission have a chance to be sunk, lost forever at sea.

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New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Players can earn items ranging in power from item level 675-685 in Raid Finder up to item level 735 in Mythic difficulty.
  • For an in-depth preview of the bosses, check out our blog titled: Raid Preview: Hellfire Citadel.

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New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge seasoned adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy working together in smaller groups to overcome challenges, and is designed to provide an alternate progression path to Normal raiding.
  • Each Mythic Dungeons has a weekly lockout, and drops gear that's item level 685 with a chance for Warforged loot that is item level 705.
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).

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Bonus Events

  • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity.
  • Each Bonus Event offers a once-per-event quest with a noteworthy reward for accomplishing a goal related to the bonus activity.
  • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

Timewalking - The Burning Crusade and Wrath of the Lich King

  • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
  • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's true level!
  • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal of Inevitable Fate for an extra bonus roll, which does not count toward the weekly cap of three Seals.
  • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
  • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
  • Learn more about this new feature in our blog: Patch 6.2 Preview – Timewalking.

Draenor Dungeons

  • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

  • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

  • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

  • During the Sign of Apexis bonus weekend, you'll gain bonus Apexis Crystals from eligible creatures. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

Pet Battles

  • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

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Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
  • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

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Legendary Ring Quest Line

  • Players that have completed Chapter III: The Foundry Falls will begin the final chapter to the Legendary Ring Quest Line. Khadgar sends you on a series of quests into Tanaan Jungle to discern the nature of the threat and put an end to Gul'dan's nefarious machinations.
  • A summary of the final chapter (spoiler alert) as well as an overview of the previous three chapters are available in our blog, The Road Ahead: Legendary Ring Quest Line.
  • Check out The Road Ahead: Legendary Ring Questline for a preview of the final chapter and a summary of the quest line so far.

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General Changes

Garrisons, Followers, and Outposts

  • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

Garrison Buildings

New Garrison Building: Shipyard

Mine

  • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Salvage Yard

  • Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same.
  • Big Crates of Salvage are no longer guaranteed from successfully completing level 100 Follower Missions.

Follower Missions

  • Increased the frequency for missions that award Abrogator Stones or Elemental Runes for the Legendary Ring Quest Line to appear.
  • Blingtron’s Secret Vault has moved to a new, even more secret location. But, his stash of riches has grown considerably because of the decreased number of raids on his vault.
  • Reduced the frequency of high-value gold missions appearing across multiple characters.
  • As Highmaul and Blackrock Foundry are no longer the latest tier of raid content, Mythic garrison missions for each zone no longer award bonus gold.

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Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

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World Environment and Events

New Zone Available: Tanaan Jungle

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-Gnoll has a new achievement that awards a battle pet, Hogs.

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Raids and Dungeons

Dungeon Finder

  • Players may now queue up in the Dungeon Finder while engaged in PvP combat.

Personal Loot

Personal Loot Mode Improvements

  • Overall drop rates when using Personal Loot mode have been increased.
  • Defeating a boss when using Personal Loot now awards a more consistent number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop at least 2 items, with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot modes received an adjustment and now drops 2 items (down from 3 items).
  • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

Raids

New Raid: Hellfire Citadel

  • A brand new raid, the Hellfire Citadel, awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Bonus Roll Changes

  • Seal of Inevitable Fate is a new Bonus Roll currency used for Hellfire Citadel and Mythic dungeon bosses. The seal can be purchased from Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde).
    • Garrison Resource cost for purchasing the Seal has increased from 300/600/1200 to 1000/2000/4000.
    • Apexis Crystal cost for purchasing the Seal has decreased from 1000/2000/4000 to 500/1000/2000.
  • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Highmaul and Blackrock Foundry Changes

  • In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
  • The achievements, Ahead of the Curve: Imperator's Fall, Cutting Edge: Imperator's Fall, Ahead of the Curve: Blackhand's Crucible, and Cutting Edge: Blackhand's Crucible are no longer obtainable.

Dungeons

New Dungeon Difficulty: Mythic

New Dungeon Feature: Timewalking

Challenge Mode

  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

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PvP

Warlords Season 1 Ending

  • Arena and Rated Battlegrounds Warlords Season 1 will be ending soon. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.
  • For additional details on the transition into Warlords Season 2, please check out the blog Warlords Season 1 Ending Soon.

Level 100 Gear Scaling in PvP Combat

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 will not be capped in PvP combat.

Highmaul Coliseum

  • Winner of the Highmaul Coliseum will now receive 1500 Conquest Points instead of a piece of PvP Conquest gear.

Ashran

New Area: Ashran Excavation and New Event: Apexis Marks

  • At certain times, spirits of fallen arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rukmaz 50 marks wins.

Reward Changes

  • Winning an event now awards Honor instead of Conquest.
  • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.

New Weekly Quest: Slay them All!

  • Defeat 200 enemy players. Awards Conquest.

New Weekly Quest: Ashran Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.

New Repeatable Quest: Continue the Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.

General Ashran Changes

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Events now occur more frequently.
  • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
  • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
  • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

Battlegrounds and Arenas

Battlegrounds

  • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
    • Arathi Basin
    • The Battle for Gilneas
    • Deepwind Gorge
    • Rated Eye of the Storm
  • Picking up the flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).

Arenas

  • Arena matches now end after 25 minutes (up from 20 minutes). The amount of time before Dampening is applied remains unchanged.

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Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Toy Box

  • Silversage Incense now only applies its effect to the character that placed the item.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.
  • Check out our Preview 6.2 – Pets Galore for a more detailed look at the new Battle Pets.

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Professions

General

New Ranks for Warlords Crafted Items

  • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
  • The new recipes can be purchased from visiting Garrison traders.

Upgrade Item Consolidation

  • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
    • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
  • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
    • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

Warlords Crafting Material Changes

  • Greatly increased the output of the following crafting materials created through a daily cooldown.
    • Alchemical Catalyst
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Taladite Crystal
    • Temporal Crystal
    • Truesteel Ingot
    • War Paints
    • Sorcerous Air
    • Sorcerous Earth
    • Sorcerous Fire
    • Sorcerous Water
    • Savage Blood
  • A number of recipes that use crafting materials created through a daily cooldown now require fewer materials.

Faster Profession Leveling

  • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Alchemy

  • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.

Fishing

  • Felmouth Frenzy, a new type of fish, has been spotted in the waters around Tanaan Jungle.
  • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
  • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunkers. Nat Pagle in your Garrison will have an interest in these.

Herbalism

  • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.

Inscription

  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Jewelcrafting

  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mining

  • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.

Skinning

  • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

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Items

Apexis Crystals

  • Apexis Crystals no longer have a cap.
  • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.

General Item Changes

  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
  • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere Tanaan Jungle as a treasure.
  • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

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UI

  • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or bonus socket.

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Achievements

  • A Fungus Among Us completion credit is now awarded to the entire raid.
  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

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Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer contributes to Resolve.

Blood

  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an Active Mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 25% more damage and deals full damage to other enemies within range.
  • Might of the Frozen Wastes now increases Frost Strike's damage by 100% (up from 50%) while dual-wielding.
  • Obliterate damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.

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Druid

General

  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse now provides a 2.5% increase to the maximum damage bonus from Eclipse per mastery (up from 1.9%). This buff is counter-balanced by reducing the damage of Moonfire, Starfall, Starfire, Starsurge, Sunfire, and Wrath.
    • Moonfire (all-specializations) now deals 4% less damage.
    • Starfall now deals 4% less damage.
    • Starfire now deals 4% less damage.
    • Starsurge now deals 4% less damage.
    • Sunfire now deals 4% less damage.
    • Wrath (all-specializations) now deals 4% less damage.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius effect can now be held for up to 40 seconds (up from 20 seconds) by Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
  • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

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Hunter

General

  • Aspect of the Fox has been removed.
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%. This buff is counter-balanced by reducing Serpent Sting's damage.
    • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.
  • Explosive Shot now deals 15% less damage.

Talents

  • A Murder of Crows now deals 75% of normal damage against player-controlled targets for Beast Mastery Hunters.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits targets that are invisible or in stealth.

Glyphs

  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

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Mage

General

  • Amplify Magic has been removed.
  • Frostfire Bolt now deals 20% more damage.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
  • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
  • Frostbolt now deals 20% more damage.

Talents

  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets

  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

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Monk

General

  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 35% increase to Multistrike chance while active (up from 25%).

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Battle Trance now increases Multistrike stat gains from all sources by 15% (up from 5%). This buff is counter-balanced by reducing the damage of Blackout Kick, Chi Explosion, Fists of Fury, Hurricane Strike, Rising Sun Kick, and Tiger Palm.
    • Blackout Kick (all-specializations) now deals 5% less damage.
    • Fists of Fury now deals 5% less damage.
    • Hurricane Strike now deals 5% less damage.
    • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
    • Tiger Palm (all-specializations) now deals 5% less damage.
    • Chi Explosion (Talent) now deals 5% less damage for Windwalker Monks.

Talents

  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

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Paladin

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

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Priest

Shadow

  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Talents

  • Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

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Rogue

General

  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest for pickpocketing, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% more damage.
  • Mutilate now deals 30% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.
  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

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Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%), but now increases Multistrike stat gains from all sources by 10% (up from 5%).
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets

  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

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Warlock

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.
  • Doomguards now appear smaller to other characters that aren't the summoning Warlock.
  • The following Warlock pets received a visual upgrade and are now using higher-fidelity models.
    • Imp
    • Felguard (Demonology)
    • Voidlord (Grimoire of Supremacy)
    • Wrathguard (Demonology Warlocks with Grimoire of Supremacy)

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist now increases damage dealt by the Warlock and their demon servants by 1.25% per mastery (up from 0.96%), and further increases damage dealt by Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 2.5% per mastery (up from 1.92%).
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Armor Sets

  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% more damage on targets affected by the Warlock's Immolate.

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Warrior

Arms

  • Mastery: Weapons Master now increases the damage of Mortal Strike, Colossus Smash, and Execute abilities by 5.2% per mastery (up from 4.5%). This buff is counter-balanced by reducing Mortal Strike's damage.
    • Mortal Strike now deals 6% less damage.

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

Talents

  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.

Armor Sets

  • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.

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 The Art of World of Warcraft - Jun 22, 2015 08:00:00 PM EST

Insight Editions is proud to announce The Art of World of Warcraft, an art book dedicated to showcasing a visual journey of the game’s history.

Featuring interviews with key developers and covering the complete story of World of Warcraft’s artistic evolution, this fully illustrated book vibrantly displays the renowned artwork that has helped bring the world of Azeroth to life over the past decade and beyond.

Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft contains hundreds of drawings and pieces of concept art, forming the ultimate tribute to the epic Warcraft® universe.

Purchase The Art of World of Warcraft, with foreword by Alex Horley and introduction by Chris Robinson, in the Blizzard Gear Store today.



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