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Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.4. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Additional information about the patch could be found below.
Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:
The Warcraft movie is almost here, and we’re celebrating by equipping heroes of the Horde and the Alliance with a set of with movie-inspired transmogrification items. Beginning today through August 1, players who log in to World of Warcraft will receive this special commemorative cosmetic gear to permanently add to their collection.
Remember, only characters of the associated faction are able to use these items, and each set is sent to the first Horde and Alliance character to log in.
Venture into the game to get yours today!
In Legion, we’re making some pretty big changes to our PvP systems to make combat against your fellow players more accessible, balanced, and rewarding. Some of the biggest changes we’re making are related to gear—both how it affects your character in PvP, and how it’s awarded. We want to take a bit of time to share with you more of our thoughts on how we arrived at this new PvP gear design and why we think it will create a more enjoyable experience for everyone.
First, we need to share a little high-level philosophy about why we have gear in World of Warcraft. WoW is a game about your character, their adventures in the world of Azeroth, and their growth in power. One of the foundations of the game is being rewarded for your efforts with gear that makes you stronger. WoW offers a wide variety of activities, including quests, dungeons, raiding, and PvP—and while players may find that certain parts of the game appeal most to them, everyone wants to be rewarded fairly for their effort and skill. PvP is no different: players should be rewarded, and their characters should become more powerful, for participating in PvP—and in Legion, we want to reward them in a way that matters not just in PvP, but across all of the game.
We’ve traditionally had different goals for PvP and PvE gear, and how much power it gives you relative to your enemies. For example, in PvE content, it feels good to gain gear and eventually overpower a once-dangerous monster. As players take on more difficult raiding content, it is important that the monsters grow in power and that the gear they drop does too. Over the years, we’ve added a lot of different raid difficulties to accommodate the variety of player types we have. This has resulted in several tiers of gear that make taking on more challenging content feel more rewarding.
In PvP, we want that same feeling of progression, but we have to manage how much stronger you can be compared to your enemies—other players.While a raid boss doesn’t mind when a team of players massively outgears them, it’s a frustrating experience for other players. So, our challenge has been to find a way to allow your character to become stronger through PvP without making your opponents feel like they can’t compete. On top of that, we don’t want to undermine the value of earning gear through other types of gameplay, such as raiding.
We’ve tried a number of solutions in the past. We introduced Resilience in The Burning Crusade, and then in Mists, we added PvP Power to the mix as well. In Warlords, PvP gear was given a second PvP item level, and we scaled down gear from non-PvP sources. All of these solutions have worked to some degree, but also made PvP gear needlessly complicated and hindered crossover play. PvP players feel like their gear isn’t useful in PvE circumstances, and vice versa—and when the gear you’ve earned only makes you more powerful in certain situations, these rewards simply feel less rewarding. Going forward, we feel it would be better if the gear awarded in PvE and PvP was just the same. No special item levels. No PvP-specific stats. Playing any part of the game will allow you to get rewards that are meaningful everywhere.
So, assuming we want to reward the same gear in PvE and PvP, how can we handle the conflicting goals we mentioned before? We’re going to have to change what gear means in PvP.
For starters, we have to shrink the power gap that gear creates in PvP. At first, we considered ignoring gear altogether, but it felt counter-intuitive that gear offered no growth in power at all. We also explored an option that involved scaling PvP gear to within a certain item level range, but this was complicated and made the distribution of secondary stats more important than item level. We think it’s important that if a player sees a piece of gear that is an item level upgrade, they will want to equip it.
We ultimately arrived at a solution where we set player stats automatically in PvP and increase those stats based on your average item level. Players would understand that their stats didn’t come from gear, but that the quality of their gear does matter. Currently, we’ve tuned the system such that for every point above item level 800, your stats are increased by 0.1%. This means that someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. For comparison, that’s roughly the same increase that a mere 10 item level increase gives in Warlords of Draenor. This allows us to make getting gear feel good in general, while shrinking the power gap to an acceptable range.
Now that we’ve limited the power gap gear can create in PvP, we can offer great gear rewards on par with the rest of the game—but now we need to address how it’s rewarded. One of the big changes in Legion is that gear will no longer be delivered through PvP currencies and vendors. Of course, we know a lot of players like the predictable nature of buying gear from vendors. They can select exactly the item they want and never receive an item they don’t want. It sounds like a perfect situation, but it is also an emotionally flat, predictable experience. There is no anticipation about what your reward will be. No exhilaration when you get something you want. No disappointment when you get something you don’t. We want to bring that emotional experience to PvP rewards—while still doing our best to minimize the amount of disappointment you experience.
In Legion, when players win a Battleground, Skirmish, Arena, or Rated Battleground, they have a chance to receive a piece of gear directly. Furthermore, your first few victories per week in each rated bracket will reward a guaranteed piece of gear, which has its item level increased based on your rating in the bracket. For both systems, gear works like it does in the rest of Legion. Any time you are awarded gear, it has a chance to have its item level increased further.
We understand that randomness in gearing has been problematic for PvP in the past, but we think that the aforementioned changes to PvP gear resolve the vast majority of the issues we’ve encountered before. In Legion, your primary goal in PvP will be increasing your average item level. Getting (or not getting) that perfectly itemized trinket won’t be something you’ll have to worry about. We also have systems in place to reduce the likelihood you’ll see the same item twice, which will help round out your set of gear. The biggest benefit of reducing the predictability in gearing in PvP is we can offer gear on par with the rest of World of Warcraft’s end-game activities. Not only will it make receiving gear from PvP more exciting and rewarding, but it also makes PvP more attractive to all WoW players.
There’s also been some concern from both PvEers and PvPers that “raiders will just do Arena to get easy gear” and “gladiators will just do Mythic raids to get easy gear.” We feel it’s important to remember how challenging both types of gameplay can be. Downing Mythic bosses and earning Gladiator rating are two of the most difficult accomplishments in our game. We think players who have demonstrated skill at those levels deserve to be rewarded with better gear.
We spent a lot of time thinking about how to improve the PvP gear situation for everyone who loves World of Warcraft. We appreciate hearing your thoughts about these changes, so be sure to post your thoughts in the comments below.
New Warcraft Fan Art
We have sixteen new pieces of fan artwork. Would you like to share your artistic talents with the community? Submit your fan art today!
Goblin Shark Suit by Jian Guo (breathing2004)
Warlords by Jian Guo (breathing2004)
Warlords of Draenor by Jian Guo (breathing2004)
Padaren Monk – Will Lieberman
A teeny bit of corruption by Zailene Herrera
Fearwing – Twilight Dragon
Starcaller Telaani by Andrei Octavian Crisan
Survival hunter – Gabriel Lopez (gibby23)
Dread Lord by 黄培正 (Dark_ONE)
Archaeology – Dariia Kasimova (Kasimova)
Storm, earth and fire, heed my call by Lei Yutian (Raintan)
Lady Vashj – Ricky Fang (Hooksnfangs)
Paladin by zhu (yukun)
Grommash Hellscream – Nikolay Verin (crow)
False Pretenses (omgpastrami)
Garrosh Hellscream – 王某
Last but not least, we've gathered three comics submitted by Bludlemon, Chris Mastrogiacomo, and Elessar Laliath Arnold.
Send us your comics by the end of each month to be considered. Don’t tarry; eternal fame for your art are only a few panels away!
If you’ve braved the challenges of Draenor, but haven’t yet completed the Legendary ring questline, now is the time to strike! The days are numbered for you to finish this unique adventure, but you have a chance to earn this fantastic prize and an unparalled Follower if you get started immediately and work diligently. Since the final chapter was released with Patch 6.2, some of the steps have been modestly streamlined, especially for alts and all characters who have a lot of Apexis crystals, Garrison Resources, and Oil. For example:
You can do this! Check out Wowhead’s comprehensive guide for more tips on quickly attaining Draenor glory before it’s gone forever, and don’t miss your chance to slip a legend on your finger.
The road ahead is fraught with embers and blood, as it was before—so it goes and ever goes. . . .
You’ve survived a long and dangerous journey thus far on Draenor. One portal has been destroyed within Tanaan Jungle . . . but Gul’dan and the twisted remains of the Iron Horde still strive to open another portal into Azeroth. You’ve allied with powerful forces to counter these nefarious plans, including the Archmage Khadgar. His efforts to fight the rising power of Gul’dan have presented countless new challenges and powerful rewards—but only for those stalwart enough to take on his formidable tasks.
Follow along with us, won’t you, as we walk you through the next—and final—chapter in Warlords of Draenor’s Legendary Ring quest line, culminating in Patch 6.2. And if you’re just getting started—or want to pick up where you left off—we’ve put together a guide of the journey so far.
6.2 SPOILERS BELOW! (Mouse over black area to reveal spoilers.)
Call of the Archmage
Khadgar’s Servant will be your first point of contact in your Garrison and will provide the first quest, Call of the Archmage. Archmage Khadgar has set up a tower east of Talador within the Zangarra swamp —your first stop on the road to gaining a powerful new ring. Khadgar will let you know he’s not pleased with the location, but it’s the best he could do on short notice. Cordana Felsong will be the first to welcome you. (She seems nice!)
It’s best not to let Khadgar know if you smell his books becoming a little musty. You might just upset him.
It’s not all on Khadgar to make your new ring a reality—you’re going to have to put in some work, too. Your first task will be to take on the quest Spires of the Betrayer and acquire a Pure Solium Band from High Sage Vyrix high atop Skyreach.
All powerful rings take time and Khadgar’s Task is just one step of many to acquiring a band of truly legendary power. Khadgar has a few things to tell you while he works on creating a starter ring—mainly, he’s concerned with Gul’dan and wants you to help flush him out by hitting him right in the lieutenants.
You’ll be asked to travel to a trio of dungeons: Bloodmaul Slag Mines and acquire a Core of Flame from Gug’rock; Grimrail Depot for a Core of Iron; and The Everbloom for the Core of Life from Yalnu. Succeed, and you’ll receive an epic ring with an item level of 640.Draenor’s Secret Power
Khadgar wants to upgrade your ring but he needs something more from you in order to enhance its power. He’s done the math and needs 4986 Apexis Crystals —no more, no less— to unlock Draenor’s Secret Power.
Once you’ve completed this task, Khadgar is almost ready to work his magic . . . but first he wants you to complete a couple of more tasks. You’ve got time, right? Sure you do!Tackling Teron’gor
Exarch Maladaar has sent news that Shadow Council agents have infiltrated Auchindoun. Now Khadgar wants you to go about Tackling Teron’gor to remove him from the field of play. While you’re at it, he wants a vial of the Corrupted Blood of Teron’gor so he can track down more of the Shadow Council—including Gul’dan.
Once Teron’gor is defeated Khadgar thinks he’ll be able to zone in on Gul’dan, sending you on the quest Eyes of the Archmage— but the warlock proves elusive and manages to stay hidden. Khadgar is going to need a bit more power to increase his range, and he thinks he knows how to do it.Fugitive Dragon
It’s not a legendary quest if you don’t go hunting dragons, right? In this case Khadgar knows a bronze dragon had to be the one to free Garrosh Hellscream and bring him to Draenor. A Fugitive Dragon from Azeroth, Kairozdormu is in the Archmage’s sights but Khadgar knows it’s going to take more than just the two of you to get the job done. So it's off to Nagrand to meet up with him and everyone’s favorite bronze dragon, Chromie.
With Chromie’s help you’ll start the quest The Dragon’s Tale to track down Kairozdormu. Finding him isn’t the difficult part, though, as your party is quick to learn that upon reaching Draenor, Garrosh killed his savior but didn’t quite finish the job. Kairoz’s spirit is still restless, and in the quest, Tarnished Bronze, it's time to fight him to claim what remains of his power and finish what Garrosh started.
You’ll need to pick which role you’re going to fulfill in your small party in order to work together to defeat him. Once this quest is completed you’ll earn the achievement, Chapter I: Call of the Archmage.
With part one of the job done, it’s time to return to the tower to complete the quest Power Unleashed and reap your reward: an upgraded, item level 680 ring. You’ll also have some new tasks ahead of you. It’s time to begin taking on more dangerous foes within Highmaul. You’ll be asked to acquire a felbreaker’s tome from Imperator Mar’gok’s felbreaker captain and acquire a sigil from Mar’gok in the quest Empire’s Fall.
The tome seems blank at first but with the use of the sigil, Khadgar is able to learn more— including the next steps you’ll need to thwart Gul’dan. In Legacy of the Sorcerer Kings, you’ll be tasked with collecting 125 Abrogator Stones, which Khadgar can use to break through Gul’dan’s veil of secrecy.
Once you’ve turned in the stones, you’ll need to speak with Khadgar to receive the next quest, The Scrying Game to locate Gul’dan. You’ll also need to track down Garona in a merry little chase around Khadgar’s tower in the quest, Hunter: Hunted until you manage to corner her in a cave and capture her. She’s not going to be happy with you, but Khadgar will, granting the Touch of the Kirin-Tor and your ring upgrade (item level 690). You’ll also receive the achievement Chapter II: Gul’dan Strikes Back.
It’s time to move on into the Blackrock Foundry with the quest Might of the Elemental Lords. Khadgar wants to know more about the Blackrock clan’s alliance with creatures of fire and stone within the foundry, and to do so, he’ll need you to assemble three Elemental Tablets created out of fused Elemental Runes. Once you have them, he’ll also use their power to enhance your ring even more to item level 715 when you complete the quest The Unbroken Circle.
While you’re in Blackrock Foundry, you’ll also be able to take on the quest, Blackhand’s Secret to find a way to free Garona from Gul’dan’s influence and gain her as a Legendary Follower. With Blackhand’s arm in hand (*cough - sorry*), you'll embark on your next quest, Prisoner of the Mind, in which you’ll need to protect Khadgar as he works his spell on Garona.
Afterward, he will send you to the Den of Secrets in Shadowmoon for two more quests, The Shadow War and Orb of Dominion. It’s really quite practical. He needs the Orb of Dominion to free Garona, and while you’re there, you can do a little house cleaning on the Shadow Council, who has been working to infiltrate the Draenei Exarch Council in the nearby town.
With the completion of the Might of the Elemental Lords quest and Blackhand’s Secret quest, you’ll earn the achievement Chapter III: The Foundry Falls.Breaking Badness
It’s time to set Garona free and now that you’ve brought back the Orb of Dominion, Khadgar’s ready to do just that. It’s a good idea to keep on your toes for anything that might break free from Garona. (Really… you’ve been warned.)
Once you’ve defeated the evil within Garona, it’s time for the quest To Gul’dan where you learn from Garona where Gul’dan is headed next: Bladefury’s Command in northern Talador. In the quest An Inside Job, you'll infiltrate this fortress with Garona's help, relying on her specialized talents as an assassin and spy. Once this quest is complete, you’ll speak with Garona to complete My Garona and have her join your ranks of Followers at your Garrison.
Acquire your legendary ring by completing Khadgar’s quests.The Final Assault
The campaign on Draenor has been taxing and perilous, but there’s more that needs to be done. In the quest The Final Assault, you’re asked to head back to your Garrison to await further instructions from Archmage Khadgar. Ominous news is spreading that Gul’dan has taken over what remains of the Iron Horde—as if history is doomed to repeat itself despite the valiant efforts of the Horde and the Alliance forces. To face this evolving threat, you’ll need to ready yourself to go back to Tanaan Jungle.
You’re going to need a bigger boat to get to Tanaan, and are soon tasked to build a Shipyard in your Garrison to get you there. You’ll also be able to build a fleet and send ships out on missions to help turn the tide of the war.
Khadgar will meet you at your new dock to explain the next steps to earning your ring and putting a stop to Gul’dan’s nefarious machinations. First, you’ll need to work on Upgrading your shipyard to Level 2 and then take on legendary shipyard missions until you earn the draenic sea chart. Khadgar also wants you to venture into Hellfire Citadel within the heart of Tanaan Jungle for the quest We Don’t Need No Library Card, which tasks you with collecting Tomes of Chaos.
Once you’ve collected the tomes, it’s time to start Cooking the Books—or at least it would be if Cordana would cooperate and burn them as she should. Sometimes, if you want to get something done though, you’ve got to do it yourself. You’ll have to fight Cordana to stop her from keeping the books and taking your precious, precious ring.
Once Cordana is defeated, Alliance characters will meet with Yrel to receive K’ara’s blessing, and Horde characters will meet with Drek’thar to receive a blessing of the elements. You’ll also receive your shiny new Legendary ring. You’re going to need it if you're going to take on Hellfire Citadel.
You’ll also earn the Chapter IV: Darkness Incarnate achievement, and gain a new monument for your Garrison.
Horde and Alliance Garrison Monuments
After all of that work, we won’t blame you if you crack open a celebratory Kaja’Cola by your monument as you gaze at your lovely new ring. You deserve it.
Ready your cameras and prepare your sewing machines—it’s time to start your preparations for this year’s BlizzCon contests! All contests from BlizzCon 2015 will be returning once again—Costume, Talent, Art, and Movie—and we’re eager to see what you talented folks have in store!
Registration info and official rules are coming soon, but if you’d like to start planning your creations in advance, here’s a bit more information on what to expect.
The Costume Contest is back in full swing, and we’re already chomping at the bit to see you take center stage. After an incredible showing at the 2015 contest, we’re eager to see what sort of elaborate and imaginative creations you all pull off this year.
As in prior years, we’ll be opening up online signups for the contest in the coming weeks, so sit tight! The number of contestants will be limited, and those who don’t make the initial cut will be placed on a wait list. This year, however, those who wish to just walk the stage and not compete will also be able to do so without taking up competitor spots, though space will also be limited.
Final contest registration and participation confirmation will take place on Friday morning at BlizzCon, so please make sure you have a purchased BlizzCon ticket in hand, secure your place in the contest or on the wait list during the online sign-up, and have your costume finished well in advance.
This year, we’re dialing up the costume contest to 11, and inviting winners from other select global Blizzard costume contests to compete alongside the 1st place winner of the BlizzCon contest to be crowned the Global Grand Champion! Stay tuned for more details.
Remember: Safety, safety, safety! If you are unable to easily maneuver without assistance or see out of your costume, please consider altering it in order to do so. You don’t have to be able to do cartwheels or see in the dark, but walking the stage confidently in your incredible creation is the idea. In addition, no real weapons, dangerous materials, or large motorized costumes will be allowed.
The Talent Contest will also be returning to the stage at BlizzCon 2016! From aerial acrobatics, to a cow-powered swing band, last year’s competition featured our widest variety of acts to date—but we bet you can up the ante. Whether you’re a juggler, dancer, hoola-hooper, or magician, we want to see it all. Even if you can’t carry a tune, your other skills might carry you to the stage, but you’ll never know unless you enter!
If you’ve got serious performance chops, you could have a chance to showcase your Blizzard-themed talent live on stage at BlizzCon in front of a massive audience and win great prizes (including a trip to BlizzCon and lodging). We’ll be accepting video applications of your performances in the near future, so start rehearsing!
BlizzCon 2015 First place Winner --Cow King Swing
Whatever you choose to show us, please make sure your video is two minutes or less in length, choose a good resolution (higher is better), and keep it simple—we want to see you just as you would be performing live. Since your audition video could be shown onstage at the show, please make sure that there are no non-Blizzard brand logos present in your shoot.
The Art Contest offers talented artists a chance to showcase their work at BlizzCon. As you prepare your pens and paintbrushes to craft your work of art, please keep in mind that you’ll need to submit high-quality jpegs no larger than 5MB. Also, the content of your work must be of your own original creation, so no PhotoShop manipulations of existing work will be accepted.
Aspiring auteurs in animation, machinima, live-action filmmaking, and more—we are prepared to be entertained! Get those creative juices flowing now, just keep in mind that your film should be 3 minutes or less and the size of your file no larger than 100MB. If you’re shooting a live-action piece, please make sure that there are no non-Blizzard brand logos in your video.
BlizzCon 2015 First place winner -- The Heroes of the Store by Chris Kellett
Complete rules and more information on all of the upcoming contests will be available soon. Signups begin in the near future, but there’s no better time to start preparing than now!
Have BlizzCon contest-related questions? Email BlizzConContest@Blizzard.com
Need more inspiration? See more of BlizzCon 2015's winners and runners-up here.
Through the end of the day on Monday, join your comrades and take on Draenor dungeons. This week’s Bonus Event rewards you when you defeat dungeon enemies on Heroic and Mythic difficulties.
Make sure to pick up the event-only quest Emissary of War in your Garrison before you head out. It rewards you with Valor and an Iron Fleet Treasure Chest (containing one Hellfire Citadel Heroic quality item) that you won’t want to pass up.
Which of the Draenor dungeons do you like the most?
We’re looking to the heavens and getting a bit sparkly in this week’s Toy Box Tuesday —a weekly piece in which we feature a few toys that you may want to add to your collection.*
Our first toy is located at the top of the Teluuna Observatory in Shadowmoon Valley. There, you’ll find a series of holographic discs that— when examined— will provide you with a bit more insight into the Draenei and their exodus from their home world of Argus. Next to one of these discs is a treasure chest that contains a Star Chart projector. Using this toy will create your own holographic projector for a short time.
For Alliance, it’s easy enough to walk right up to the top of the observatory to get it.
For Horde, you’ll be in enemy territory. The closest flight point to the observatory is at Exile’s Rise. If you have flight, it’s easy enough to slip in and check things out. You’ll even be able to examine the various holographs and hear the tales the Draenei working at the observatory have to tell.
They say the Blood Moon can be transformational. In Tanaan Jungle this can become a reality for you when you take part in The Blood Moon mini event within Zeth’gol. You’ll need to use Drained Blood Crystals found within the area to draw health from the Blood Moon. When enough health has been drained, the rare elite Remnant of the Blood Moon will spawn and could potentially drop a Vial of Red Goo. Using this toy will transform you into viscous and — dare we say— very attractive blob of red ooze.
Perhaps not directly relating to all things heavenly, but after turning into a blob of red ooze, you might want to just feel and look pretty again. With the Pretty Draenor Pearl you can look quite sparkly — you’ll twinkle like the stars at least.
You can find this toy in a Giant Draenor Clam treasure within Frostfire Ridge.
If you’ve just started your toy collection as of our first Toy Box Tuesday, then adding these toys to your collection will put you at 18/50 toward the first Toy Box Collection achievement, Having a Ball.
*What’s the Toy Box?
Players will find the Toy Box within the Collections interface, which can be accessed via your lower nav bar or by the keyboard command Shift-P. To add a toy to your collection, simply right-click it in your inventory. Once added to the collection, you’ll be able to access it at any time within the Toy Box interface. For additional information and tips on getting started on your collection, check out the guide on Wowhead.
The Warcraft movie will sweep into theaters globally in the coming weeks, and we’re excited to share details on some of the major Warcraft movie promotions occurring around the world—including a very special World of Warcraft in-game gift in celebration of the film’s release. Beginning on May 25 through August 1, players who log in to World of Warcraft will receive a set of movie-inspired transmogrification items.
For those attending the movie, many theaters around the world are holding additional promotions*—here’s just some of what’s going on at local theaters:
Visit our movie promo site for more information and to redeem your code once you get it!
Anyone who buys a ticket from Ingresso.com to see Warcraft in Brazil will receive a free digital copy** of World of Warcraft, which includes 30 days of game time. This offer is valid while Ingresso.com sells tickets to the movie, and keys will be available for redemption until August 13, 2016.
Anyone who buys a ticket to see Warcraft at participating theater locations throughout Europe will receive a free digital copy ** of World of Warcraft. See the list of countries, participating theaters, and promotion dates below.
|Kinepolis||May 4–May 31|
|Euroscoop||May 4–May 31|
|June 9–July 7|
|Kinepolis||April 27–May 25
|CGR Cinemas||May 11–May 25|
|CinemaxX||May 26–June 3|
|May 25–June 22|
|Italy||Universal Italy||May 19- June 5|
May 25–July 20
|June 3–July 8|
|Cineplexx||May 28–June 5|
|Karantanija Film||May 25–June 22|
|Spain||Cinesa||June 3–August 1|
Anyone who buys two tickets to see Warcraft at participating Golden Screen Cinema locations in Malaysia beginning on June 8 will receive a free digital copy** of World of Warcraft, which includes 30 days of game time.
Anyone who buys a 3D ticket to see Warcraft at participating SM Cinemas locations in the Philippines beginning on May 25 will receive a free digital copy** of World of Warcraft, which includes 30 days of game time.
Anyone who buys a ticket to see Warcraft at the Capitol Theatre in Singapore beginning on June 8 will receive a free digital copy** of World of Warcraft, which includes 30 days of game time.
Anyone who buys a ticket to see Warcraft at participating SF Cinemas locations in Thailand beginning on May 26 will receive a free digital copy** of World of Warcraft, which includes 30 days of game time.
The adventure is just beginning so, keep an eye on your local theaters for additional movie promotions. Visit the Warcraft movie site to learn more about the film.
*See participating theaters for details.
**While supplies last.
Seven years ago, Ulduar was the place to be, and teams of players challenged the bosses that came to be known as “Tier 8”. The tokens those bosses dropped and the set pieces that could be collected in exchange for them are still sought after today, as solo adventurers seek to complete sets such as the Rogue’s Terrorblade Battlegear or the Priest’s Sanctification Regalia for transmogrification purposes.
With the Legion Beta beginning this week, the first of many fansite and streamer giveaways has begun starting with Wowhead.
Wowhead will be challenging players to complete specific in-game achievements and selecting winners from among those who complete them. Each week will offer new achievements to complete, and an increasing amount of keys will be given away over time. If you’re ready to take your place within the beta, then head on over to Wowhead now to learn more about entering for Week 1’s giveaway.
Check back each week to find out which achievements will grant you eligibility to face the Burning Legion. May fortune smile upon you!