It is currently Thu Nov 20, 2014 6:22 pm

 Warlords of Draenor: Journey into Highmaul - Nov 20, 2014 01:00:00 PM EST
Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. More >>

Forums

Login  •  Register

Who is online

In total there are 10 users online :: 0 registered, 0 hidden and 10 guests (based on users active over the past 30 minutes)
Most users ever online was 67 on Tue May 15, 2012 1:49 am

Registered users: No registered users
Legend: Administrators, Global moderators, Guild Members, Officers

Statistics

Total posts 34625 • Total topics 6552 • Total members 477 • Our newest member dkiusgcg

Blizzard News


 Warlords of Draenor: Journey into Highmaul - Nov 20, 2014 01:00:00 PM EST

Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. Visible from everywhere within the city’s walls, Imperator Mar’gok’s citadel casts a long shadow, a reminder of his watchful eye and iron grip.

Highmaul_EM017_WoW_Lightbox_CK_550x200.jpg

Highmaul_EM002_WoW_Lightbox_CK_550x200.jpg

Highmaul is an imposing stretch of ogre-controlled territory located within Nagrand. The Highmaul Raid contains seven bosses, three of which are optional: The Butcher, Tectus, and Brackenspore. Players will need a minimum Item Level of 615 to enter the ogres’ domain Raid Finder.

Highmaul_EM013_WoW_Lightbox_CK_550x200.jpg

Highmaul_EM014_WoW_Lightbox_CK_550x200.jpg

Here’s a brief breakdown of the bosses you’ll find in Highmaul. Additional information on abilities and role-specific tips can be found within the in-game Dungeon Journal.

Gear Reward Item Level Range:640-685

Kargath Bladefist

Warlord of the Shattered Hand, Kargath honed his combat skills as a slave in the ogres’ gladiatorial games. He slaughtered countless opponents for the promise of freedom, only to be ultimately rewarded by being locked away with the other retired “champions.” Fueled by rage, Kargath severed his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.

Highmaul_Kargath_WoW_Lightbox_CK_550x200.jpg

The Butcher (Optional Boss)

Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it’s since been long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.

Highmaul_Butcher_WoW_Lightbox_CK_550x200.jpg

Tectus (Optional Boss)

An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs—who themselves barely maintain control over this imposing force of nature.

Highmaul_Tectus_WoW_Lightbox_CK_550x200.jpg

Brackenspore (Optional Boss)

The Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. This aquatic giant spreads fungal growth and moss in its wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.

Highmaul_Brakenspore_WoW_Lightbox_CK_550x200.jpg

Twin Ogron

Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar’gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.

Highmaul_TwinOgrons_WoW_Lightbox_CK_550x200.jpg

Ko’ragh

Ko’ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, leaving him with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko’ragh would remain subservient to a sorcerer despite his unique gifts.

Highmaul_Koraghl_WoW_Lightbox_CK_550x200.jpg

Imperator Mar’gok

As the grand Imperator of Highmaul, Mar’gok is descended from a long line of sorcerers who ruled the Gorian Empire. With cunning that matches his brutality, Mar’gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.

Highmaul_ImperatorMargok_WoW_Lightbox_CK_550x200.jpg

Raid Unlock Schedule

To help you plan your escapades into the heart of this dangerous new place, we’ve broken down Highmaul’s unlock schedule for you.

December 2, 2014

  • Highmaul opens with Normal and Heroic difficulties accessible.

December 9, 2014

  • Mythic difficulty and the first wing of Raid Finder (Kargath, Butcher, Brackenspore) unlock.

December 16, 2014

  • Raid Finder Wing 2 (Tectus, Twin Ogron, Ko’ragh) unlocks.

January 6, 2015

  • Raid Finder Wing 3 (Imperator Mar’gok) unlocks.



 6.0.3 Hotfixes: November 19 - Nov 19, 2014 09:30:00 PM EST

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

By Date
By Category
6.0.3 Patch Notes

November 19

Garrisons, Followers, and Outposts

  • Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
  • The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
  • Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull Orcs.
  • Outposts
    • Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.

Classes

  • Hunter
    • General
      • Camouflage's stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
  • Mage
    • Talents
      • Prismatic Crystal when conjured, should now correctly last for its full duration.
  • Shaman
    • General
      • Totemic Recall should now correctly refund the mana cost back when used.
    • Elemental
      • Earthquake can now only Stun a target once per cast.
  • Warlock
    • General
      • Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg to fly while on Draenor.

Quests

  • Frostfire Ridge
    • [Requires a realm restart.] Tricks of the Trade: Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
  • Spires of Arak
    • Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and, Stalwart Warden should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
    • Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
  • Garrisons
    • Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
    • Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
    • Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
    • Scraps of Iron (Dwarven Bunker/War Mill): Completing the quest should no longer remove more Iron Horde Scraps than needed.

World Environment

  • Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.

Creatures and NPCs

  • Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.

Dungeons, Raids, and Scenarios

  • Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
  • Upper Blackrock Spire
    • Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.
  • Challenge Mode
    • Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.
  • Proving Grounds
    • Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).

PvP

  • Increased the amount of players that can be in Ashran to 150.
  • [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
  • Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
  • Primal Honor PvP gear should now correctly have a set bonus.

Items

  • Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
  • Invisibility Field's effect is now on a shared cooldown with other invisibility effects.

Bug Fixes

  • Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.

November 18

Garrisons, Followers, and Outposts

  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Outposts
    • Nagrand: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
    • [Requires a realm restart.] Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.

Classes

  • Druid
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
  • Mage
    • Talents
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
  • Paladin
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.

Quests

  • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
  • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
  • For the Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
  • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
  • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
  • Safety Measures: Increased the spawn rate of bog denizens.
  • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Skimming Off The Top: Increased the drop rates for Volatile Oil.
  • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
  • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
  • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
  • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.

Creatures and NPCs

  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.

Dungeons, Raids, and Scenarios

  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • Upper Blackrock Spire
    • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.

PvP

  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.

Items

  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Solium Band rings can now be equipped at level 98 (down from level 100).

November 17

Garrisons, Followers, and Outposts

  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Picks obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Classes

  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

Quests

  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwhacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyu: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs

  • Grand Marshal Tremblade should now drop a Gleaming Ashmaul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docks, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

PvP

  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas

  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.

Items

  • The following items are now uncommon quality (green) so there's less award pop-ups when retrieving the them from Garrison work orders. There's been no change to the item's functionality or availability.
    • Primal Spirit
    • Savage Blood
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Metamorphic Crystal
    • Taladite Crystal
    • Truesteel Ingot
    • War Paints
  • Blackfire Scepter now grants a more modest increase to Intellect.
  • Bloodwood Wand now grants a less astronomical bonus to Spell Power.
  • Oralius' Whispering Crystal now increases all stats by 100 (down from 200).
  • Shieldtronic Shield should now correctly create a damage absorption shield instead of reflecting the damage back at an attacker.

Bug Fix

  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

November 15

Garrisons, Followers, and Outposts

  • Lunar Fall Inn/Frostwall Tavern: Improved the rewards for completing Budd's Gambit, Go Fetch, Ogre Ancestry, and Sky Dancers.
  • Stables Level 2: Resolved an issue where characters were not remaining mounted while interacting with herb nodes.
  • Trading Post Level 2: Multiple items for Auctioning for Parts should no longer be dropping at the same time.

Quests

  • A Collection of Coils: Increased the drop rates for Coil of Sturdy Rope.
  • A Feast of Shadows: Increased the spawn rate for Face-Stealers.
  • Bonus Objective: Kill Warspear Priests no longer awards a Gleaming Ashmaul Strongbox.
  • Bonus Objective: The Howling Crag: Increased the number and rate of Rylak Egg spawns.
  • Core of Iron: Core of Iron should now only be found on Heroic difficulty Grimrail Depot.
  • In Need Of A Hero: Completion credit for the quest is no longer shared amongst party members. This was causing other party members to be placed into an incorrect phase.
  • Icespine Stinger: Increased the number of Icespine Stinger spawns.
  • Legacy of the Apexis: Increased the drop rates for Apexis Core.
  • Ogre Diplomacy: Increased the spawn rate for Ango'rosh ogres.
  • Strike While the Iron Is Hot: Resolved a situation where the Activate Primal Device button doesn't go away after completing the quest.
  • The Battle of Thunder Pass: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Eldest: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Master Siegesmith: Master Siegesmith Uratok now scales his health based on the number of players engaging him.
  • The Traitor's True Name: Resolved an issue that could cause players to be unable to complete the quest.
  • Wanted: Maa'run's Hoof should no longer incorrectly reward the exact same rings as Engorged Goren.

Creatures and NPCs

  • Increased the spawn rates for creatures in the Shivering Trench area in Frostfire Ridge.
  • Felwrought Annihilator is now immune to the Warlock's Enslave Demon ability.
  • Mandragora now spawns more frequently and can be tapped by multiple players.
  • Mor the Dominator can now be tapped by multiple players.
  • Xanatos the Defiler will never be a slave and is now immune to the Warlock's Enslave Demon ability.
  • Resolved an issue where Thaelin Darkanvil may not be visible as a quest giver to players that have rescued him.
  • Resolved an issue where Warriors using Charge against some Grimfrost Lavaslingers could become stuck in the world geometry.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Increased the frequency of loot awards for Normal difficulty Auchindoun, Bloodmaul Slag Mines, Iron Docks, and Skyreach.
    • Heroic Dungeons should correctly have a daily lockout once more.
    • Auchindoun: Players should now be able to take a Soul Transporter to get back to Teron'gor if the entire party died after defeating him.

PvP

  • Coliseum Champion's Spoils and Gleaming Ashmaul Strongboxes should no longer incorrectly have a chance to contain Epic quality PvP weapons.

Professions

  • Characters with over 600 skill should no longer continue to find catch-up items for the respective profession.

Items

  • Excavated Highmaul Thingamabob, Fungus-Infected Hydra Lung, Pulsating Brain of No'losh, and Thornmother Eye can now trigger its effect from non-healing spells as well.
  • Resolved an issue causing the Mists of Pandaria Legendary Cloaks and Metagems to remain effective for level 100 characters.

November 14

Garrisons, Followers, and Outposts

  • Mine Level 2: Mining carts should now be easier to spot and should contain more than 1 piece of ore.
  • Followers
    • Artificer Romuul: Resolved an issue where characters were not receiving the quest.

Classes

  • Druid
    • Balance
      • Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.

Quests

  • Defense of Karabor: Resolved an issue where characters may not receive completion credit for the quest.
  • I See Dead People: Resolved an issue where Bryan Finn may become unresponsive.
  • Kaelynara Sunchaser: Resolved an issue where characters were unable to return to their bodies in Spirit Form if they die inside the Jorune Mines.
  • Leave Nothing Behind!: Kur'ak the Binder now spawns more frequently.
  • Mulverick's Plight: Increased the drop rate for Mulverick's Axe.
  • Ogre Diplomacy: Increased the spawn rates of the Ango'rosh Ogres.
  • Save Wolf Home: Gronnstalker Korhol, Beastmaster Trokar, and Giantslayer Zhakta should now spawn more frequently. Additionally, resolved an issue where characters may be unable to complete profession quests while this quest is active.
  • The Defense of Karabor: Resolved an issue where completing this quest may cause characters to be unable to progress if they're also on the quest for The Righteous March.

Creatures

  • Echo of Murmur now spawns more frequently.
  • Made a pass on a number of rare creatures to allow multiple players to receive credit for personal loot if they helped defeat them.
  • Reduced the density of Squirrels in Nagrand and, critters and Icespine Hatchlings in Frostfire Ridge.

November 13

Update 3: 09:30pm PST

Classes

  • Monk
    • Brewmaster
      • Resolved an issue where Keg Smash may sometimes not generate Chi when used.

Quests

  • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
  • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
  • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
  • The Great Salvation: Draenei prisoners should spawn more frequently now.
  • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
  • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
  • Wrath of Gronn: Increased the spawn rate for Captive Gronns.

Creatures and NPCs

  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.

Battlegrounds and Arenas

  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.

Items

  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST

Quests

  • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
  • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
  • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
  • [Requires a realm restart.] Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
  • Great Balls of Fire!: To address an issue where some players were unable to destroy the barricade, players now receive quest completition credit once they get to the top of the ramp.
  • Quakefist: Quakefist's health now scales based on the number of players fighting it.
  • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.

Creatures

  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.

Items

  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST

Classes

  • Druid
    • Balance
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.

Quests

  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
  • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
  • Quakefist: Quakefist now spawns outside of the cave, making it easier to locate.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
  • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
  • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.

Creatures

  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.

Raids, Dungeons, and Scenarios

  • Challenge Mode
    • Characters can switch specializations once more after the Challenge Mode has started.

November 12

Classes

  • Death Knight
    • Talents
      • Necrotic Plague now deals 20% more damage.
  • Druid
    • Balance
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
  • Hunter
    • General
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
    • Talents
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
  • Mage
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
  • Monk
    • Brewmaster
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
  • Priest
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
  • Warlock
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.

Raids, Dungeons, and Scenarios

  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.

Pet Battle

  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

Items

  • Darkmoon Top Hat can now only be used while the Darkmoon Faire is active.

November 5

Racials

  • Dwarven Stoneform ability should no longer cause the character to break out of stealth.

Classes

  • Death Knight
    • General
      • Outbreak modified by Glyph of Outbreak should no longer incorrectly consume Runic Power if the attack misses.
  • Hunter
    • General
      • Explosive Trap modified by Glyph of Explosive Trap should now correctly knock enemies away from the trap instead of away from the Hunter.
      • Freezing Trap should now trigger correctly when a stealthed character walks over it.
    • Survival
      • Serpent Sting should now be correctly applied to targets even if they move more than 40 yards away when struck by Arcane Shot.
    • Hunter Pets
      • Tenacity Pet Specialization: Blood of the Rhino now reduces the pet's physical damage taken by 15% instead of increasing armor by 20%.
      • Tenacity Pet Specialization: Great Stamina now increases the pet's health by 60% (up from 12%).
      • Carrion Bird: Bloody Screech can now be set to autocast.
  • Priest
    • Discipline
      • Divine Aegis should now correctly factor in the increase from Might of the Mountain racial passive.
      • Holy Nova's healing has been decreased by 15%.
    • Talents
      • Divine Star's healing or damage (depending on Specialization) has been increased by 15%.
  • Warlock
    • General
      • Doomguards should no longer run out of energy from casting Doom Bolts.
  • Warrior
    • Talents
      • Sudden Death is now 2.5 RPPM (real procs per minute increased by Haste) instead of a 10% chance to activate from autoattacks.
Quests
  • Just Around the Corner: Characters should now be able to interact with Sparksocket's Tools.
  • The Brothers Bronzebeard: Brann's Flying Machine has been made to be more sturdy and should no longer be destroyed too quickly.
  • The Fall of Neferset City: Dark Pharaoh Tekahn should now spawn in correctly, allowing players to complete the quest.
  • The Strength of Tortolla: The quest can now be completed by characters with the PvP flag enabled.
  • Truce?: Characters should now be able to interact with Dull Carving Knife.

World Environment

  • Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chest could sometimes be empty.

Dungeons, Raids, and Scenarios

  • Terrace of Endless Spring
    • Protectors of the Endless: Protector Kaolan's Defiled Ground ability now deals less damage.
  • Heart of Fear
    • [Requires a realm restart.] Garalon: Destroying Garalon's Legs should now correctly damage Garalon and resolved a situation where players facing one of the legs may incorrectly receive an error message that they're not.
  • Dungeons
    • Siege of Niuzao Temple: Players should now be able to complete the achievement, Where's My Air Support?
    • Well of Eternity: Players should now be able to complete the achievement, That's Not Canon!
  • Challenge Mode
    • Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.

PvP

  • Resolved an issue where some eligible characters did not receive a Prideful Gladiator's Cloud Serpent.

Battlegrounds and Arenas

  • Battlegrounds
    • [Requires a realm restart.] Characters should now receive a popup notifying them with the amount of bonus Honor that was awarded at the end of a Random Battleground match.
  • Arenas
    • Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.

Professions

  • Mixology should be working correctly doubles the duration of flasks and elixirs once more.

Items

  • [Requires a realm restart.] Adjusted a number of item enhancements from earlier expansions that were providing a larger than intended bonus.
  • Adjusted a number of potions from the Cataclysm expansion that were providing a larger than intended bonus.
  • Crocolisk Au Gratin should now correctly provide a buff to Haste and Stamina instead of Expertise and Stamina.
  • Fisherman's Feast now provides a more reasonable buff to Stamina.
  • Formula: Enchant Ring - Striking no longer has a use effect as the formula it teaches no longer exists.
  • Haunted Memento's Haunted effect is now a buff that can be removed by the character.
Bug Fixes
  • Resolved an issue where items transmogrified into The Horseman's Horrific Hood or The Horseman's Sinister Slicer could revert back to their original state.
  • Resolved an issue where boosting characters could cause them to forget spells that have been taught by items.

November 3

Darkmoon Faire

  • Reduced the levels of Moonfang, Moonfang Packmate, Moonfang Dreadhowl, Moonfang Snarler, and Darkmoon Rabbit back to pre-Warlords expansion levels. The creatures needs to respawn for the changes to take effect.
  • Heirloom items sold at the Darkmoon Faire should no longer have a gold cost associated with them.
  • Firebird's Challenge: Blazing Rings are no longer shared with other players.
  • It's Hammer Time: Characters that have been flagged as PvP enabled should now be able to complete the quest.

Classes

  • Hunter
    • Talents
      • Damage from A Murder of Crows can no longer be dodged.
  • Priest
    • Talents
      • Discipline: Spirit Shell's damage absorption shield should no longer be weaker than intended.
  • Rogue
    • Talents
      • Burst of Speed should now be usable even if the Rogue is under the effects of other movement speed buffs.
  • Shaman
    • Elemental
      • Earthquake's knock down effect is no longer affected by diminishing returns, but the knock down effect now only has a duration of 1.5 seconds.

Quests

  • Blood of the Betrayer: Rogues should now be able to remove Arcane Infused Armor from Nalice, and be able to complete the quest.
  • Dah, Nunt... Dah, Nunt...: Players should no longer remain stunned indefinitely and be able to complete the quest.
  • Get Kraken!: Increased the health for North Sea Kraken by 1000%.
Dungeons, Raids, and Scenarios
  • Raids
    • Throne of Thunder
      • [Requires a realm restart.] Dark Winds debuff should no longer incorrectly persist on the character, preventing them from being able to use mounts.
    • Ulduar
      • XT-002 Deconstructor's Searing Light ability should no longer deal an excessive amount of damage.
    • The Obsidian Sanctum
      • Defeating Sartharion too quickly should no longer cause him to not drop a mount.
    • Black Temple
      • Illidan Stormrage: Fixed an issue where defeating Flames of Azzinoth too quickly in phase 2 may cause Illidan to not land.
  • Dungeons
    • Ahn'kahet: The Old Kingdom: Resolved an issue where players defeating multiple packs of creatures in the room too quickly could cause Jedoga Shadowseeker to remain not attackable.
    • Hellfire Ramparts: Players should now be able to loot the Reinforced Fel Iron Chest after defeating Vazruden the Herald.
    • Razorfen Downs: Resolved an issue where Amnennar the Coldbringer may sometimes fail to be summoned when Death Speaker Blackthorn is defeated.

Battlegrounds and Arenas

  • Battlegrounds
    • Increased Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. Honor is now awarded for every 150 resources gathered (up from Honor being awarded for every 250 resources gathered).
    • Returning a flag in Battlegrounds should correctly play an appropriate sound once more.

Items

  • Made a number of adjustments where lower level food items were providing a larger than intended buff.

UI

  • Timeless Isle Tokens and legendary weapons looted during the fight with Kael'thas Sunstrider in Tempest Keep are no longer included in the guild news panel.
  • Bags set to "Ignore this bag" should now be saving the setting correctly when the character logs out or zones into a new area.
  • /console colorblindshader [0-8] has been re-enabled and replaced with /console colorblindsimulator [0-8].

Bug Fixes

  • Resolved a frame rate stuttering issue that was affecting some Mac OS clients.
  • [Requires a realm restart.] Mobile Armory's guild chat should be working once more.

October 30

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longner exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
    • Elemental
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.

Quests

  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.

Creatures

  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios

  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas

  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

Items

  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI

  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

October 28

Quests

  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Battlegrounds and Arenas

  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

November 19

Garrisons, Followers, and Outposts

  • Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
  • The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
  • Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull.
  • Outposts
    • Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.

Classes

  • Hunter
    • General
      • Camouflage's stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
  • Mage
    • Talents
      • Prismatic Crystal when conjured, should now correctly last for its full duration.
  • Shaman
    • General
      • Totemic Recall should now correctly refund the mana cost back when used.
    • Elemental
      • Earthquake can now only Stun a target once per cast.
  • Warlock
    • General
      • Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg to fly while on Draenor.

Quests

  • Frostfire Ridge
    • [Requires a realm restart.] Tricks of the Trade: Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
  • Spires of Arak
    • Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and, Stalwart Warden should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
    • Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
  • Garrisons
    • Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
    • Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
    • Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
    • Scraps of Iron (Dwarven Bunker/War Mill): Completing the quest should no longer remove more Iron Horde Scraps than needed.

World Environment

  • Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.

Creatures and NPCs

  • Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.

Dungeons, Raids, and Scenarios

  • Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
  • Upper Blackrock Spire
    • Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.
  • Challenge Mode
    • Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.
  • Proving Grounds
    • Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).

PvP

  • Increased the amount of players that can be in Ashran to 150.
  • [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
  • Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
  • Primal Honor PvP gear should now correctly have a set bonus.

Items

  • Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
  • Invisibility Field's effect is now on a shared cooldown with other invisibility effects.

Bug Fixes

  • Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.

November 18

Garrisons, Followers, and Outposts

  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Outposts
    • Nagrand: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
    • [Requires a realm restart.] Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.

Classes

  • Druid
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
  • Mage
    • Talents
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
  • Paladin
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.

Quests

  • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
  • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
  • For the Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
  • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
  • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
  • Safety Measures: Increased the spawn rate of bog denizens.
  • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Skimming Off The Top: Increased the drop rates for Volatile Oil.
  • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
  • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
  • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
  • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.

Creatures and NPCs

  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.

Dungeons, Raids, and Scenarios

  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • Upper Blackrock Spire
    • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.

PvP

  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.

Items

  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Solium Band rings can now be equipped at level 98 (down from level 100).

November 17

Garrisons, Followers, and Outposts

  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Picks obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Classes

  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

Quests

  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwhacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyu: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs

  • Grand Marshal Tremblade should now drop a Gleaming Ashmaul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docks, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

PvP

  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas

  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.

Items

  • The following items are now uncommon quality (green) so there's less award pop-ups when retrieving the them from Garrison work orders. There's been no change to the item's functionality or availability.
    • Primal Spirit
    • Savage Blood
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Metamorphic Crystal
    • Taladite Crystal
    • Truesteel Ingot
    • War Paints
  • Blackfire Scepter now grants a more modest increase to Intellect.
  • Bloodwood Wand now grants a less astronomical bonus to Spell Power.
  • Oralius' Whispering Crystal now increases all stats by 100 (down from 200).
  • Shieldtronic Shield should now correctly create a damage absorption shield instead of reflecting the damage back at an attacker.

Bug Fix

  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

November 15

Garrisons, Followers, and Outposts

  • Lunar Fall Inn/Frostwall Tavern: Improved the rewards for completing Budd's Gambit, Go Fetch, Ogre Ancestry, and Sky Dancers.
  • Stables Level 2: Resolved an issue where characters were not remaining mounted while interacting with herb nodes.
  • Trading Post Level 2: Multiple items for Auctioning for Parts should no longer be dropping at the same time.

Quests

  • A Collection of Coils: Increased the drop rates for Coil of Sturdy Rope.
  • A Feast of Shadows: Increased the spawn rate for Face-Stealers.
  • Bonus Objective: Kill Warspear Priests no longer awards a Gleaming Ashmaul Strongbox.
  • Bonus Objective: The Howling Crag: Increased the number and rate of Rylak Egg spawns.
  • Core of Iron: Core of Iron should now only be found on Heroic difficulty Grimrail Depot.
  • In Need Of A Hero: Completion credit for the quest is no longer shared amongst party members. This was causing other party members to be placed into an incorrect phase.
  • Icespine Stinger: Increased the number of Icespine Stinger spawns.
  • Legacy of the Apexis: Increased the drop rates for Apexis Core.
  • Ogre Diplomacy: Increased the spawn rate for Ango'rosh ogres.
  • Strike While the Iron Is Hot: Resolved a situation where the Activate Primal Device button doesn't go away after completing the quest.
  • The Battle of Thunder Pass: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Eldest: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Master Siegesmith: Master Siegesmith Uratok now scales his health based on the number of players engaging him.
  • The Traitor's True Name: Resolved an issue that could cause players to be unable to complete the quest.
  • Wanted: Maa'run's Hoof should no longer incorrectly reward the exact same rings as Engorged Goren.

Creatures and NPCs

  • Increased the spawn rates for creatures in the Shivering Trench area in Frostfire Ridge.
  • Felwrought Annihilator is now immune to the Warlock's Enslave Demon ability.
  • Mandragora now spawns more frequently and can be tapped by multiple players.
  • Mor the Dominator can now be tapped by multiple players.
  • Xanatos the Defiler will never be a slave and is now immune to the Warlock's Enslave Demon ability.
  • Resolved an issue where Thaelin Darkanvil may not be visible as a quest giver to players that have rescued him.
  • Resolved an issue where Warriors using Charge against some Grimfrost Lavaslingers could become stuck in the world geometry.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Increased the frequency of loot awards for Normal difficulty Auchindoun, Bloodmaul Slag Mines, Iron Docks, and Skyreach.
    • Heroic Dungeons should correctly have a daily lockout once more.
    • Auchindoun: Players should now be able to take a Soul Transporter to get back to Teron'gor if the entire party died after defeating him.

PvP

  • Coliseum Champion's Spoils and Gleaming Ashmaul Strongboxes should no longer incorrectly have a chance to contain Epic quality PvP weapons.

Professions

  • Characters with over 600 skill should no longer continue to find catch-up items for the respective profession.

Items

  • Excavated Highmaul Thingamabob, Fungus-Infected Hydra Lung, Pulsating Brain of No'losh, and Thornmother Eye can now trigger its effect from non-healing spells as well.
  • Resolved an issue causing the Mists of Pandaria Legendary Cloaks and Metagems to remain effective for level 100 characters.

November 14

Garrisons, Followers, and Outposts

  • Mine Level 2: Mining carts should now be easier to spot and should contain more than 1 piece of ore.
  • Followers
    • Artificer Romuul: Resolved an issue where characters were not receiving the quest.

Classes

  • Druid
    • Balance
      • Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.

Quests

  • Defense of Karabor: Resolved an issue where characters may not receive completion credit for the quest.
  • I See Dead People: Resolved an issue where Bryan Finn may become unresponsive.
  • Kaelynara Sunchaser: Resolved an issue where characters were unable to return to their bodies in Spirit Form if they die inside the Jorune Mines.
  • Leave Nothing Behind!: Kur'ak the Binder now spawns more frequently.
  • Mulverick's Plight: Increased the drop rate for Mulverick's Axe.
  • Ogre Diplomacy: Increased the spawn rates of the Ango'rosh Ogres.
  • Save Wolf Home: Gronnstalker Korhol, Beastmaster Trokar, and Giantslayer Zhakta should now spawn more frequently. Additionally, resolved an issue where characters may be unable to complete profession quests while this quest is active.
  • The Defense of Karabor: Resolved an issue where completing this quest may cause characters to be unable to progress if they're also on the quest for The Righteous March.

Creatures

  • Echo of Murmur now spawns more frequently.
  • Made a pass on a number of rare creatures to allow multiple players to receive credit for personal loot if they helped defeat them.
  • Reduced the density of Squirrels in Nagrand and, critters and Icespine Hatchlings in Frostfire Ridge.

November 13

Update 3: 09:30pm PST

Classes

  • Monk
    • Brewmaster
      • Resolved an issue where Keg Smash may sometimes not generate Chi when used.

Quests

  • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
  • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
  • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
  • The Great Salvation: Draenei prisoners should spawn more frequently now.
  • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
  • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
  • Wrath of Gronn: Increased the spawn rate for Captive Gronns.

Creatures and NPCs

  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.

Battlegrounds and Arenas

  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.

Items

  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST

Quests

  • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
  • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
  • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
  • [Requires a realm restart.] Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
  • Great Balls of Fire!: To address an issue where some players were unable to destroy the barricade, players now receive quest completition credit once they get to the top of the ramp.
  • Quakefist: Quakefist's health now scales based on the number of players fighting it.
  • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.

Creatures

  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.

Items

  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST

Classes

  • Druid
    • Balance
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.

Quests

  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
  • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
  • Quakefist: Quakefist now spawns outside of the cave, making it easier to locate.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
  • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
  • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.

Creatures

  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.

Raids, Dungeons, and Scenarios

  • Challenge Mode
    • Characters can switch specializations once more after the Challenge Mode has started.

November 12

Classes

  • Death Knight
    • Talents
      • Necrotic Plague now deals 20% more damage.
  • Druid
    • Balance
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
  • Hunter
    • General
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
    • Talents
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
  • Mage
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
  • Monk
    • Brewmaster
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
  • Priest
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
  • Warlock
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.

Raids, Dungeons, and Scenarios

  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.

Pet Battle

  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

Items

  • Darkmoon Top Hat can now only be used while the Darkmoon Faire is active.

November 5

Racials

  • Dwarven Stoneform ability should no longer cause the character to break out of stealth.

Classes

  • Death Knight
    • General
      • Outbreak modified by Glyph of Outbreak should no longer incorrectly consume Runic Power if the attack misses.
  • Hunter
    • General
      • Explosive Trap modified by Glyph of Explosive Trap should now correctly knock enemies away from the trap instead of away from the Hunter.
      • Freezing Trap should now trigger correctly when a stealthed character walks over it.
    • Survival
      • Serpent Sting should now be correctly applied to targets even if they move more than 40 yards away when struck by Arcane Shot.
    • Hunter Pets
      • Tenacity Pet Specialization: Blood of the Rhino now reduces the pet's physical damage taken by 15% instead of increasing armor by 20%.
      • Tenacity Pet Specialization: Great Stamina now increases the pet's health by 60% (up from 12%).
      • Carrion Bird: Bloody Screech can now be set to autocast.
  • Priest
    • Discipline
      • Divine Aegis should now correctly factor in the increase from Might of the Mountain racial passive.
      • Holy Nova's healing has been decreased by 15%.
    • Talents
      • Divine Star's healing or damage (depending on Specialization) has been increased by 15%.
  • Warlock
    • General
      • Doomguards should no longer run out of energy from casting Doom Bolts.
  • Warrior
    • Talents
      • Sudden Death is now 2.5 RPPM (real procs per minute increased by Haste) instead of a 10% chance to activate from autoattacks.
Quests
  • Just Around the Corner: Characters should now be able to interact with Sparksocket's Tools.
  • The Brothers Bronzebeard: Brann's Flying Machine has been made to be more sturdy and should no longer be destroyed too quickly.
  • The Fall of Neferset City: Dark Pharaoh Tekahn should now spawn in correctly, allowing players to complete the quest.
  • The Strength of Tortolla: The quest can now be completed by characters with the PvP flag enabled.
  • Truce?: Characters should now be able to interact with Dull Carving Knife.

World Environment

  • Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chest could sometimes be empty.

Dungeons, Raids, and Scenarios

  • Terrace of Endless Spring
    • Protectors of the Endless: Protector Kaolan's Defiled Ground ability now deals less damage.
  • Heart of Fear
    • [Requires a realm restart.] Garalon: Destroying Garalon's Legs should now correctly damage Garalon and resolved a situation where players facing one of the legs may incorrectly receive an error message that they're not.
  • Dungeons
    • Siege of Niuzao Temple: Players should now be able to complete the achievement, Where's My Air Support?
    • Well of Eternity: Players should now be able to complete the achievement, That's Not Canon!
  • Challenge Mode
    • Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.

PvP

  • Resolved an issue where some eligible characters did not receive a Prideful Gladiator's Cloud Serpent.

Battlegrounds and Arenas

  • Battlegrounds
    • [Requires a realm restart.] Characters should now receive a popup notifying them with the amount of bonus Honor that was awarded at the end of a Random Battleground match.
  • Arenas
    • Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.

Professions

  • Mixology should be working correctly doubles the duration of flasks and elixirs once more.

Items

  • [Requires a realm restart.] Adjusted a number of item enhancements from earlier expansions that were providing a larger than intended bonus.
  • Adjusted a number of potions from the Cataclysm expansion that were providing a larger than intended bonus.
  • Crocolisk Au Gratin should now correctly provide a buff to Haste and Stamina instead of Expertise and Stamina.
  • Fisherman's Feast now provides a more reasonable buff to Stamina.
  • Formula: Enchant Ring - Striking no longer has a use effect as the formula it teaches no longer exists.
  • Haunted Memento's Haunted effect is now a buff that can be removed by the character.
Bug Fixes
  • Resolved an issue where items transmogrified into The Horseman's Horrific Hood or The Horseman's Sinister Slicer could revert back to their original state.
  • Resolved an issue where boosting characters could cause them to forget spells that have been taught by items.

November 3

Darkmoon Faire

  • Reduced the levels of Moonfang, Moonfang Packmate, Moonfang Dreadhowl, Moonfang Snarler, and Darkmoon Rabbit back to pre-Warlords expansion levels. The creatures needs to respawn for the changes to take effect.
  • Heirloom items sold at the Darkmoon Faire should no longer have a gold cost associated with them.
  • Firebird's Challenge: Blazing Rings are no longer shared with other players.
  • It's Hammer Time: Characters that have been flagged as PvP enabled should now be able to complete the quest.

Classes

  • Hunter
    • Talents
      • Damage from A Murder of Crows can no longer be dodged.
  • Priest
    • Talents
      • Discipline: Spirit Shell's damage absorption shield should no longer be weaker than intended.
  • Rogue
    • Talents
      • Burst of Speed should now be usable even if the Rogue is under the effects of other movement speed buffs.
  • Shaman
    • Elemental
      • Earthquake's knock down effect is no longer affected by diminishing returns, but the knock down effect now only has a duration of 1.5 seconds.

Quests

  • Blood of the Betrayer: Rogues should now be able to remove Arcane Infused Armor from Nalice, and be able to complete the quest.
  • Dah, Nunt... Dah, Nunt...: Players should no longer remain stunned indefinitely and be able to complete the quest.
  • Get Kraken!: Increased the health for North Sea Kraken by 1000%.
Dungeons, Raids, and Scenarios
  • Raids
    • Throne of Thunder
      • [Requires a realm restart.] Dark Winds debuff should no longer incorrectly persist on the character, preventing them from being able to use mounts.
    • Ulduar
      • XT-002 Deconstructor's Searing Light ability should no longer deal an excessive amount of damage.
    • The Obsidian Sanctum
      • Defeating Sartharion too quickly should no longer cause him to not drop a mount.
    • Black Temple
      • Illidan Stormrage: Fixed an issue where defeating Flames of Azzinoth too quickly in phase 2 may cause Illidan to not land.
  • Dungeons
    • Ahn'kahet: The Old Kingdom: Resolved an issue where players defeating multiple packs of creatures in the room too quickly could cause Jedoga Shadowseeker to remain not attackable.
    • Hellfire Ramparts: Players should now be able to loot the Reinforced Fel Iron Chest after defeating Vazruden the Herald.
    • Razorfen Downs: Resolved an issue where Amnennar the Coldbringer may sometimes fail to be summoned when Death Speaker Blackthorn is defeated.

Battlegrounds and Arenas

  • Battlegrounds
    • Increased Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. Honor is now awarded for every 150 resources gathered (up from Honor being awarded for every 250 resources gathered).
    • Returning a flag in Battlegrounds should correctly play an appropriate sound once more.

Items

  • Made a number of adjustments where lower level food items were providing a larger than intended buff.

UI

  • Timeless Isle Tokens and legendary weapons looted during the fight with Kael'thas Sunstrider in Tempest Keep are no longer included in the guild news panel.
  • Bags set to "Ignore this bag" should now be saving the setting correctly when the character logs out or zones into a new area.
  • /console colorblindshader [0-8] has been re-enabled and replaced with /console colorblindsimulator [0-8].

Bug Fixes

  • Resolved a frame rate stuttering issue that was affecting some Mac OS clients.
  • [Requires a realm restart.] Mobile Armory's guild chat should be working once more.

October 30

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longner exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
    • Elemental
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.

Quests

  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.

Creatures

  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios

  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas

  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

Items

  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI

  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

October 28

Quests

  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Battlegrounds and Arenas

  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

World of Warcraft Patch 6.0.3: Hotfixes

For Patch 6.0.2 pre-Warlords expansion patch notes, please see: The Iron Tide: 6.0.2 Patch Notes.
For Patch 6.0.2 Hotfixes, please see: 6.0.2 Hotfixes.

Garrisons, Followers, and Outposts

  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mine Level 2: Preserved Mining Picks obtained from mining carts should now work correctly.
  • Mine Level 2: Mining carts should now be easier to spot and should contain more than 1 piece of ore.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
  • Stables Level 2: Resolved an issue where characters were not remaining mounted while interacting with herb nodes.
  • The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
  • Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull.
  • Trading Post Level 2: Multiple items for Auctioning for Parts should no longer be dropping at the same time.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Outposts
    • Nagrand Corral: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
    • Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.
    • [Requires a realm restart.] Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.
    • Artificer Romuul: Resolved an issue where characters were not receiving the quest.
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Darkmoon Faire

  • Reduced the levels of Moonfang, Moonfang Packmate, Moonfang Dreadhowl, Moonfang Snarler, and Darkmoon Rabbit back to pre-Warlords expansion levels. The creatures needs to respawn for the changes to take effect.
  • Heirloom items sold at the Darkmoon Faire should no longer have a gold cost associated with them.
  • Firebird's Challenge: Blazing Rings are no longer shared with other players.
  • It's Hammer Time: Characters that have been flagged as PvP enabled should now be able to complete the quest.

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Racials

  • Dwarven Stoneform ability should no longer cause the character to break out of stealth.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • General
      • Outbreak modified by Glyph of Outbreak should no longer incorrectly consume Runic Power if the attack misses.
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
      • Necrotic Plague now deals 20% more damage.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
      • Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • Nature's Vigil now heals nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
      • Camouflage's stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
      • Explosive Trap modified by Glyph of Explosive Trap should now correctly knock enemies away from the trap instead of away from the Hunter.
      • Freezing Trap should now trigger correctly when a stealthed character walks over it.
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Survival
      • Serpent Sting should now be correctly applied to targets even if they move more than 40 yards away when struck by Arcane Shot.
    • Hunter Pets
      • Tenacity Pet Specialization: Blood of the Rhino now reduces the pet's physical damage taken by 15% instead of increasing armor by 20%.
      • Tenacity Pet Specialization: Great Stamina now increases the pet's health by 60% (up from 12%).
      • Carrion Bird: Bloody Screech can now be set to autocast.
    • Talents
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
      • Damage from A Murder of Crows can no longer be dodged.
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Alter Time should now work correctly for characters below level 77.
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
      • Prismatic Crystal when conjured, should now correctly last for its full duration.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
      • Resolved an issue where Keg Smash may sometimes not generate Chi when used.
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Paladin
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.
  • Priest
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Divine Aegis should now correctly factor in the increase from Might of the Mountain racial passive.
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Talents
      • Divine Star's healing or damage (depending on Specialization) has been increased by 15%.
      • Discipline: Spirit Shell's damage absorption shield should no longer be weaker than intended.
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longer exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
    • Talents
      • Burst of Speed should now be usable even if the Rogue is under the effects of other movement speed buffs.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
      • Totemic Recall should now correctly refund the mana cost back when used.
    • Elemental
      • Earthquake can now only Stun a target once per cast.
      • Earthquake's knock down effect is no longer affected by diminishing returns, but the knock down effect now only has a duration of 1.5 seconds.
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • General
      • Doomguards should no longer run out of energy from casting Doom Bolts.
      • Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg to fly while on Draenor.
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.
      • Sudden Death is now 2.5 RPPM (real procs per minute increased by Haste) instead of a 10% chance to activate from autoattacks.

Quests

  • Tannan Jungle
    • Bled Dry: Cages can now be opened by multiple players simultaneously.
    • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.
  • Frostfire Ridge
    • A Collection of Coils: Increased the drop rates for Coil of Sturdy Rope.
    • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
    • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
    • Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
    • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
    • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
    • Icespine Stinger: Increased the number of Icespine Stinger spawns.
    • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
    • Leave Nothing Behind!: Kur'ak the Binder now spawns more frequently.
    • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
    • Mulverick's Plight: Increased the drop rate for Mulverick's Axe.
    • Save Wolf Home: Gronnstalker Korhol, Beastmaster Trokar, and Giantslayer Zhakta should now spawn more frequently. Additionally, resolved an issue where characters may be unable to complete profession quests while this quest is active.
    • What We Need: Drudgeboat Salvage should now respawn more quickly.
    • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
    • The Battle of Thunder Pass: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
    • The Eldest: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
    • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
    • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
    • The Master Siegesmith: Master Siegesmith Uratok now scales his health based on the number of players engaging him.
    • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
    • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
    • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.
    • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
    • [Requires a realm restart.] Tricks of the Trade: Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
    • Wrath of Gronn: Increased the spawn rate for Captive Gronns.
  • Shadowmoon Valley
    • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
    • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
    • Defense of Karabor: Resolved an issue where characters may not receive completion credit for the quest.
    • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
    • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
    • In Need Of A Hero: Completion credit for the quest is no longer shared amongst party members. This was causing other party members to be placed into an incorrect phase.
    • Quakefist: Quakefist's health now scales based on the number of players fighting it.
    • Quakefist: Quakefist now spawns outside of the cave, making them easier to find.
    • Ship Salvage: Drudgeboat Salvage should now respawn more quickly.
    • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
    • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
    • The Defense of Karabor: Resolved an issue where completing this quest may cause characters to be unable to progress if they're also on the quest for The Righteous March.
    • The Great Salvation: Draenei prisoners should spawn more frequently now.
    • The Traitor's True Name: Resolved an issue that could cause players to be unable to complete the quest.
    • Wanted: Maa'run's Hoof should no longer incorrectly reward the exact same rings as Engorged Goren.
  • Gorgrond
    • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bushwhacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
    • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
    • Strike While the Iron Is Hot: Resolved a situation where the Activate Primal Device button doesn't go away after completing the quest.
    • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
    • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
    • [Requires a realm restart.] The Voice of Iyu: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Talador
    • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
    • Kaelynara Sunchaser: Resolved an issue where characters were unable to return to their bodies in Spirit Form if they die inside the Jorune Mines.
    • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
    • Ogre Diplomacy: Increased the spawn rate for Ango'rosh ogres.
    • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Nagrand
    • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
    • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • Spires of Arak
    • A Feast of Shadows: Increased the spawn rate for Face-Stealers.
    • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
    • Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and, Stalwart Warden should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
    • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
    • Bonus Objective: The Howling Crag: Increased the number and rate of Rylak Egg spawns.
    • I See Dead People: Resolved an issue where Bryan Finn may become unresponsive.
    • Legacy of the Apexis: Increased the drop rates for Apexis Core.
    • Safety Measures: Increased the spawn rate of bog denizens.
    • Skimming Off The Top: Increased the drop rates for Volatile Oil.
    • Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
    • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • Garrison
    • Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
    • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
    • Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
    • Lunar Fall Inn / Frostwall Tavern: Improved the rewards for completing Budd's Gambit, Go Fetch, Ogre Ancestry, and Sky Dancers.
    • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
    • For the Children! (Lunar Fall Inn): Manastorm's Duplicator should now correctly awarded to characters that complete the quest.
    • Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
    • Scraps of Iron (Dwarven Bunker/War Mill): Completing the quest should no longer remove more Iron Horde Scraps than needed.
    • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
    • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Ashran
    • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
    • Bonus Objective: Kill Warspear Priests no longer awards a Gleaming Ashmaul Strongbox.
  • Legendary Ring Quest Line
    • Core of Iron: Core of Iron should now only be found on Heroic difficulty Grimrail Depot.
    • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.
  • Other
    • Blood of the Betrayer: Rogues should now be able to remove Arcane Infused Armor from Nalice, and be able to complete the quest.
    • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.
    • Dah, Nunt... Dah, Nunt...: Players should no longer remain stunned indefinitely and be able to complete the quest.
    • Get Kraken!: Increased the health for North Sea Kraken by 1000%.
    • Just Around the Corner: Characters should now be able to interact with Sparksocket's Tools.
    • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
    • The Brothers Bronzebeard: Brann's Flying Machine has been made to be more sturdy and should no longer be destroyed too quickly.
    • The Fall of Neferset City: Dark Pharaoh Tekahn should now spawn in correctly, allowing players to complete the quest.
    • The Strength of Tortolla: The quest can now be completed by characters with the PvP flag enabled.
    • Truce?: Characters should now be able to interact with Dull Carving Knife.
    • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.
  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).
  • Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chest could sometimes be empty.

Creatures and NPCs

  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Increased the spawn rates for creatures in the Shivering Trench area in Frostfire Ridge.
  • Made a pass on a number of rare creatures to allow multiple players to receive credit for personal loot if they helped defeat them.
  • Reduced the density of Squirrels in Nagrand and, critters and Icespine Hatchlings in Frostfire Ridge.
  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.
  • Damp Shambler's Renewing Mists now heals for less.
  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Echo of Murmur now spawns more frequently.
  • Felwrought Annihilator is now immune to the Warlock's Enslave Demon ability.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.
  • Grand Marshal Tremblade should now drop a Gleaming Ashmaul Strongbox for Horde characters when they're defeated.
  • Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Mandragora now spawns more frequently and can be tapped by multiple players.
  • Mor the Dominator can now be tapped by multiple players.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.
  • Xanatos the Defiler will never be a slave and is now immune to the Warlock's Enslave Demon ability.
  • Resolved an issue where Thaelin Darkanvil may not be visible as a quest giver to players that have rescued him.
  • Resolved an issue where Warriors using Charge against some Grimfrost Lavaslingers could become stuck in the world geometry.

Pet Battle

  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

Dungeons, Raids, and Scenarios

  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.
  • Siege of Orgrimmar
    • Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
    • Dark Winds debuff should no longer incorrectly persist on the character, preventing them from being able to use mounts.
  • Terrace of Endless Spring
    • Protectors of the Endless: Protector Kaolan's Defiled Ground ability now deals less damage.
  • Heart of Fear
    • Garalon: Destroying Garalon's Legs should now correctly damage Garalon and resolved a situation where players facing one of the legs may incorrectly receive an error message that they're not.
  • Icecrown Citadel
    • The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Ulduar
    • XT-002 Deconstructor's Searing Light ability should no longer deal an excessive amount of damage.
  • The Obsidian Sanctum
    • Defeating Sartharion too quickly should no longer cause him to not drop a mount.
  • Black Temple
    • Illidan Stormrage: Fixed an issue where defeating Flames of Azzinoth too quickly in phase 2 may cause Illidan to not land.
  • Dungeons
    • Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Increased the frequency of loot awards for Normal difficulty Auchindoun, Bloodmaul Slag Mines, Iron Docks, and Skyreach.
    • Heroic Dungeons should correctly have a daily lockout once more.
    • Auchindoun
      • Players should now be able to take a Soul Transporter to get back to Teron'gor if the entire party died after defeating him.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
    • Upper Blackrock Spire
      • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.
      • Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.
    • Ahn'kahet: The Old Kingdom: Resolved an issue where players defeating multiple packs of creatures in the room too quickly could cause Jedoga Shadowseeker to remain not attackable.
    • Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Hellfire Ramparts: Players should now be able to loot the Reinforced Fel Iron Chest after defeating Vazruden the Herald.
    • Razorfen Downs: Resolved an issue where Amnennar the Coldbringer may sometimes fail to be summoned when Death Speaker Blackthorn is defeated.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.
    • Siege of Niuzao Temple: Players should now be able to complete the achievement, Where's My Air Support?
    • Well of Eternity: Players should now be able to complete the achievement, That's Not Canon!
  • Challenge Mode
    • Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Characters can switch specializations once more after the Challenge Mode has started.
    • Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.
    • Auchindoun
      • Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach
      • Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire
      • Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.
  • Proving Grounds
    • Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).

PvP

  • Increased the amount of players that can be in Ashran to 150.
  • [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
  • Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
  • Primal Honor PvP gear should now correctly have a set bonus.
  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.
  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.
  • Coliseum Champion's Spoils and Gleaming Ashmaul Strongboxes should no longer incorrectly have a chance to contain Epic quality PvP weapons.
  • Resolved an issue where some eligible characters did not receive a Prideful Gladiator's Cloud Serpent.

Battlegrounds and Arenas

  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.
  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.
  • Battlegrounds
    • Characters should now receive a popup notifying them with the amount of bonus Honor that was awarded at the end of a Random Battleground match.
    • Increased Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. Honor is now awarded for every 150 resources gathered (up from Honor being awarded for every 250 resources gathered).
    • Returning a flag in Battlegrounds should correctly play an appropriate sound once more.
    • Bonus Honor for winning a Battleground is now only awarded when queued for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.
  • Arenas
    • Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.
    • Tol'viron Arena should now correctly have Dampening.

Professions

  • Characters with over 600 skill should no longer continue to find catch-up items for the respective profession.
  • Mixology should be working correctly doubles the duration of flasks and elixirs once more.

Items

  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.
  • Adjusted a number of item enhancements from earlier expansions that were providing a larger than intended bonus.
  • Adjusted a number of potions from the Cataclysm expansion that were providing a larger than intended bonus.
  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Made a number of adjustments where lower level food items were providing a larger than intended buff.
  • The following items are now uncommon quality (green) so there's less award pop-ups when retrieving the them from Garrison work orders. There's been no change to the item's functionality or availability.
    • Primal Spirit
    • Savage Blood
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Metamorphic Crystal
    • Taladite Crystal
    • Truesteel Ingot
    • War Paints
  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Blackfire Scepter now grants a more modest increase to Intellect.
  • Bloodwood Wand now grants a less astronomical bonus to Spell Power.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Crocolisk Au Gratin should now correctly provide a buff to Haste and Stamina instead of Expertise and Stamina.
  • Darkmoon Top Hat can now only be used while the Darkmoon Faire is active.
  • Excavated Highmaul Thingamabob, Fungus-Infected Hydra Lung, Pulsating Brain of No'losh, and Thornmother Eye can now trigger its effect from non-healing spells as well.
  • Fisherman's Feast now provides a more reasonable buff to Stamina.
  • Formula: Enchant Ring - Striking no longer has a use effect as the formula it teaches no longer exists.
  • Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
  • Haunted Memento's Haunted effect is now a buff that can be removed by the character.
  • Invisibility Field's effect is now on a shared cooldown with other invisibility effects.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Oralius' Whispering Crystal now increases all stats by 100 (down from 200).
  • Shieldtronic Shield should now correctly create a damage absorption shield instead of reflecting the damage back at an attacker.
  • Solium Band rings can now be equipped at level 98 (down from level 100).
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Toy Train Set has been temporarily disabled.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.
  • Resolved an issue causing the Mists of Pandaria Legendary Cloaks and Metagems to remain effective for level 100 characters.

UI

  • Timeless Isle Tokens and legendary weapons looted during the fight with Kael'thas Sunstrider in Tempest Keep are no longer included in the guild news panel.
  • Bags set to "Ignore this bag" should now be saving the setting correctly when the character logs out or zones into a new area.
  • /console colorblindshader [0-8] has been re-enabled and replaced with /console colorblindsimulator [0-8].
  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

Bug Fixes

  • Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.
  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.
  • Resolved an issue where items transmogrified into The Horseman's Horrific Hood or The Horseman's Sinister Slicer could revert back to their original state.
  • Resolved an issue where boosting characters could cause them to forget spells that have been taught by items.
  • Resolved a frame rate stuttering issue that was affecting some Mac OS clients.
  • Mobile Armory's guild chat should be working once more.

World of Warcraft Patch 6.0.3

Updated: 10-28-2014

Note: For the rest of the pre-Warlords expansion patch notes, please see The Iron Tide: 6.0.2 Patch Notes.

World Event: Iron Horde Incursion

  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.

Character Models

  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.

Classes

  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight
    • Talents
      • Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid
    • Feral
      • Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect.
      • Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin
    • Protection
      • The passive ability Sanctuary, is now learned at level 10.
  • Priest
    • Shadow
      • Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Shaman
    • General
      • Chain Lightning, Flame Shock, Frost Shock, Lava Burst, and Lightning Bolt now costs 50% less mana.
    • Elemental
      • Earth Shock and Earthquake now costs 50% less mana.
  • Warlock
    • Glyphs
      • Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).

Creatures

  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.

Pet Battles

  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.

Quests

  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seals.

Dungeons, Raids, and Scenarios

Raids

  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul
    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands
    • Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair
    • Razorgore the Untamed received a buff to increase his survivability.

Battlegrounds and Arenas

  • Battlegrounds
    • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.

Professions

  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.

Items

  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.

UI

  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.

Bug Fixes

  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a Lua error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a Lua error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.


In this new video, World of Warcraft art director Chris Robinson gives you a glimpse at the delicate artistry involved in making the updated character models for Warlords of Draenor.



 Beasts of the Savage Lands – Nagrand - Nov 13, 2014 04:00:00 PM EST

The fertile fields and beautiful rolling plains of Nagrand play host to some of the most diverse species on Draenor... as well as its most menacing threats. Here sits the ogre capital of Highmaul, the valley home of the marauding Warsong orc clan, and the crash site that marks the arrival of the draenei to this world. Tread carefully!

The Pale

The Pale

When young orc shaman from around the world come of age, they make a pilgrimage to the Throne of Elements to seek the blessings of the elemental spirits. The entire journey is filled with risk, but the ceremony itself is the most dangerous time of an orc’s life. It’s not clear what happens to those who are not strong enough and succumb to terrible visions and unearthly whispers during what should be the triumph of their young life. Those orcs who fall to the otherworldly voices flee their clan and become the Pale, withered remains of their former selves, hiding from the light and babbling incoherently in dark caves. Are they truly insane, or have they actually made contact with a malevolent force? The answers may lie in the twisting caverns beneath Nagrand, where some of the largest colonies of Pale linger and speak cryptic warnings.

Saberon

Saberon

Few creatures embody the savagery of Draenor as much as the saberon, vaguely feline beasts who have adapted to nearly all of this world’s diverse environments. From the icy caverns of Frostfire to the steamy jungles of Tanaan to the maze-like rocky outcroppings of Nagrand, there’s not a niche that the ferocious saberon haven’t conquered. Saberon outwardly appear more advanced than beasts; they have a social structure, and can shape simple tools into weapons. Adventurers should be especially wary of saberon hunting parties, whose coordinated attacks, sharp rending claws, and ability to shadowstep behind prey make them deadly indeed.

Clefthoof

Clefthoof

Heroes who ventured to Outland may have encountered the clefthoof before, but seeing one of these majestic creatures in their prime is a different experience entirely. Large enough to quake the ground, covered with a thick valuable pelt, and armed with enormous tusks, these gigantic beasts are a hunter’s most treasured prize and worst nightmare rolled into one. The meat of a single adult clefthoof can feed an orc clan for days, but their inclination to travel in large packs makes them dangerous prey - beware their devastating headbutt or swiping attacks with their formidable tusks. Fortunately, it’s nearly impossible to be surprised by these massive beasts – heroes will be able to see and hear them coming from far away!

Elemental

The Elementals of Draenor

There are many similarities between the elemental spirits of Draenor and their counterparts on Azeroth, but also many differences that Alliance or Horde shaman will be forced to adapt to. Whereas the elements of Azeroth are in constant conflict, the elements of Draenor strive for balance within themselves. This is especially evident in the Throne of Elements in Nagrand, where the greatest elemental furies of Draenor have convened peacefully since the dawn of the world. Be warned, however: if the chaos of war on Dreanor throws the elements out of balance, they may lash out at each other... and anyone caught between them.

Nagrand, like all regions in Draenor, eagerly awaits foolish would-be conquerers, ready to show them the error of their ways. Are you fully prepared? Draenor lies ahead…



In this series of blog posts, we’re giving you a closer look at Garrisons and how you’ll interact with them in Warlords of Draenor. In this fourth and final part, we’re looking at the day-to-day operation of your own personal base on Draenor, along with the many and varied ways you’ll interact with the world through your Garrison.

As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. In part 2 of this series, we looked at some of the buildings that you might choose to construct and the different perks and rewards they offer you. In part 3, the focus was on your army of Followers and what they’re set to do for you. In this part, we’re putting it all together and taking it out for a spin.

Calling the Shots

Building, staffing, operating, and enhancing your Garrison is not a “daily” undertaking in the sense you might be used to. Your Garrison isn’t simply a location where there are things for you to do each day—everything from your Garrison’s layout to the details of what your Garrison is good for have been chosen by you, and you can interact with it at your own pace.

For example, your farm in Mists of Pandaria’s Halfhill could be compared to a set of daily quests. You’d visit your farm, pick your produce, till the soil, plant seeds, tend the new plants, and then wait a full day before everything renewed. Rewards from the farm were quickly in-hand: reagents for cooking and other tradeskills, and items you could sell or give away or trade for reputation with certain factions.

Your Garrison operates more like a personal guild that you lead. Whether you check in on it multiple times per day or a few times a week, you can set up your Garrison to give you rewards and present you with challenges at varied intervals. When you’re ready to return, Followers that you previously commanded have finished their tasks, cooldowns have cooled, and resources that you need to progress have been gathered. The urgency of it all is up to you.

Somewhere Out There

Outposts are extensions of your Garrison that you can establish in four different locations across Draenor. They integrate your Garrison with distant zones, and as you construct them, you’ll meet new Followers—and acquire impressive new powers to command.

Starting at level 92, you’ll gain access to a series of quests for your first Outpost in Gorgrond to the north. You’ll need to decide between a Lumber Yard and a Sparring Arena for your Garrison, and that choice will determine what happens in Gorgrond. The Sparring Arena causes you to attract a champion in Gorgrond who can be summoned to fight by your side, granting you a potent buff. The Lumber Yard provides you with a shredder on a 10-minute cooldown that hits hard and helps you gather Garrison resources a bit faster.

At level 94, it’s the Talador Outpost and a choice between offensive perks that do terrible, terrible damage to your enemies.

At level 96, a new quest line develops your Outpost in Spires of Arak. Ultimately, this leads you to the interesting choice of establishing a Brewery or a Smuggling Run. The Brewery increases your XP in Spires of Arak and gives you a portal to the Outpost. The Smuggling Run results in a building that acts as a trading post of sorts, attracting a vendor who sells a wide variety of goods from around Draenor—some of the items he carries make this an offer well worth considering.

At level 98, you can begin unlocking your Nagrand Outpost with its choice between a Tankworks and a Corral.

While You Were Outposting

As you take the fight to the Iron Horde, you’ll be waging a war on multiple fronts. You’ll have scouts coming and going from your Garrison, and they’ll give you much to do as a commander.

At level 100, your scouts will identify threats all across Draenor and regularly provide you with a choice between two enemy locations that you may want to assault. Sometimes, these options will include group content or even Ashran (PvP) content.

Once per week, you’ll get intel from one of your scouts that leads you to embark on a series of up to 10 quests in one of the level-100 zones in Draenor. Players who beta-tested with us may recall the first of these: a scouting mission to a Warsong encampment in Nagrand where, captured by the Warlords themselves, you’re introduced to Azuka Bladefury. These weekly chapters are bound to lead you to a major confrontation with the enemy.

Work Work

There’s plenty to be done to keep a Garrison up and running at peak efficiency. Much of what your base can do for you falls into two categories of effort: Work Orders and Follower Missions. We touched on Missions previously in part 3.

A Work Order is a simply a way to convert one resource into another, and is attached to a specific building (and building level). Using Work Orders, you can get your hands on reagents that you need for professions, whether or not you’re actually skilled in that profession. Here are a few examples:

  • With the Lunarfall Excavation, convert Draenic Stone into Blackrock Ore.
  • With the Alchemy Lab, convert Frostweed into rare Alchemical Catalyst.
  • With the Gem Boutique, convert Blackrock Ore into rare Taladite Crystal.

Sometimes, Work Orders also reward you with a bonus uncommon reagent, such as a Sorcerous Air, Sorcerous Earth, Sorcerous Fire, or Sorcerous Water. Followers can also provide Work Order bonuses when assigned to a building, and you’ll want to match specific Follower traits to their relative buildings for maximum throughput. Don’t forget that you can specify what you want in a Follower by using the Lunarfall Inn.

Work Orders take four hours to complete, and can be queued up, causing the building to automatically move on to the next Work Order as each is completed. The size of the queue increases as your Garrison levels up:

  • 7 Work Orders at Garrison Tier 1
  • 14 Work Orders at Garrison Tier 2
  • 21 Work Orders at Garrison Tier 3

There’s no rush to receive your completed orders; when multiple jobs have finished, the produce of all that work just piles up for you.

And Then . . .

Your Garrison is full of opportunities to expand what you’re doing in every part of the game. Here are just a few more examples of what you might find going on.

If you’re into battle pets (and if you aren’t, now is a great time to get started pet battling!), you’ll want to visit your Pet Menagerie often. As soon as you have it up and running, you’ll find that it gives you access to elite opponents, unique rewards, and a special way to assign your favorite pets from your collection to inhabit your Garrison for all to see. To unlock this wondrous building, you’ll first need to reach level 98 and then go on a quest to defeat three pets that are lurking nearby: Gnawface, Gorefu, and Carrotus Maximus.

When you think transmog, what’s the first thing that comes to mind? Well, It turns out the farmers at the Herb Garden are selling the very tools they use to work the garden. They’ve got a pitchfork, a shovel, a scythe, and more. As your pappy always said, “No tier 2 transmog set is complete without a pitchfork!”

Speaking of amazing gear, one of the possible rewards from the Fishing Shack at building level 3 is a Tentacled Hat. It increases your fishing skill by 100, and it looks like a purple squid on your head. True story.

Build a Monument to Yourself

The mark of true greatness should be prominent and impressive. Monuments are hard-won, everlasting testaments to your personal success. You gain access to each of them by completing a difficult achievement, such as:

  • Defender of Draenor (Get 5,000 honorable kills in Draenor)
  • Master Draenor Crafter (Craft 50 Epic items with an Item Level of at least 600)
  • Draenor Pet Brawler (Win 2,000 pet battles in Draenor)

The result? A beautiful statue that you’ll doubtlessly stand before and admire for many entertaining hours.

As one does.


Check out our previous Garrison previews:

Part 1 – Overview

Part 2 – Buildings

Part 3 -- Followers

Warlords of Draenor is now live, and we look forward to talking to you about Garrisons in this new forum thread. See you in Draenor!



It’s time to take your place among legends—Warlords of Draenor, the fifth World of Warcraft expansion, is now live. Upgrade digitally to begin your adventures in Draenor immediately, or pick up a physical copy at a store near you.

Warlords of Draenor sends Azeroth’s heroes beyond the Dark Portal on a desperate mission to save their world from the vicious Iron Horde—a formidable army of the most infamous orc clans from Warcraft’s battle-scarred history. As players explore the savage alien world of Draenor, they’ll encounter fierce new foes and befriend unlikely allies, construct and command a mighty Garrison, and take their place on the front lines in the battle to save Azeroth from a future forged in iron.

Warlords of Draenor is available in a standard edition, Digital Deluxe edition, and retail-exclusive Collector’s Edition. Everyone who purchases the expansion can also boost one character to level 90 so they’re instantly ready to explore the wilds of Draenor and experience the latest content alongside their friends.

For more information, read the press release, visit the Warlords of Draenor game page, or check out the game guide to learn how to get started on your journey. New and returning players might also want to read our recent pre–Warlords of Draenor Round-Up to catch up on some of the major changes to classes, talents, and other game systems.

The Iron Horde is waiting, adventurers—the fate of two worlds now rests in your hands.



 Warlords of Draenor Release Patch Notes - Nov 13, 2014 03:00:00 AM EST

World of Warcraft: Warlords of Draenor

Updated: November 13, 2014

Warlords of Draenor is now live!

It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow. You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.

New World of Draenor

  • Draenor is now accessible! Characters can take the fight to the Iron Horde by stepping through the Dark Portal in Blasted Lands.
  • Draenor is a vicious land of magma and metal, stone and steam. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
  • Learn more about Draenor with zone previews:

Take Command of Your Garrison

  • Construct a mighty garrison: an enduring home base within the world. Tame a deadly realm, and build an unbreakable monument to victory.
  • Customize it with specialized structures like farms, stables, armories, workshops and more.
  • Recruit stalwart followers to man your base, and send them to loot dungeons, fulfill missions, and craft items, even if you’re offline.
  • Learn more about Garrisons in the Game Guide.

New Dungeons

Bloodmaul Slag Mines

  • The Bloodmaul ogres run a brutal mining operation amidst the sweltering heat of active volcanic caverns. It is rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
  • Level 90-92
  • 4 bosses

Iron Docks

  • On the northern coast of Gorgrond, the Iron Docks represent the heart of the Iron Horde’s naval might. Huge warships and artillery are readies for war within this massive port. Ground troops stand ready to surge ashore to break the will of any who would dare oppose the Iron Horde.
  • Level 92-94
  • 4 bosses

Auchindoun

  • Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. The Shadow Council finds this holy place as an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.
  • Level 94-97
  • 4 bosses

Skyreach

  • Atop the crowning pinnacle of the Spires of Arak, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies.
  • Level 97-99
  • 4 bosses

Grimrail Depot

  • The Grimrail Depot is a vital hub in the Iron Horde war machine, allowing for the transport of troops and material produced in the Blackrock Foundry to the front lines of the war being waged across Draenor. The Grimrail, a massive train has been fitted with a railgun powerful enough to shatter the shield protecting Shattrath, and is about to depart…
  • Level 100
  • 3 bosses

Shadowmoon Burial Grounds

  • The traditional burial grounds of the Shadowmoon clan. The fallen chieftain Ner’zhul, in the depths of his depravity, has sacrificed the very soul of his clan in a desperate quest for power. Now the ancestral spirits are restless, tormented, and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.
  • Level 100
  • 4 bosses

The Everbloom

  • The Kirin Tor created outposts across Draenor with magical links back to Azeroth to serve as a supply line for reinforcements. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind…
  • Level 100
  • 5 bosses

Revamped: Upper Blackrock Spire

  • The upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of the Blackrock Mountain.
  • Level 100
  • 5 bosses

Character Boost

  • Newly boosted characters in Warlords of Draenor now begin their experience in Tanaan Jungle with a basic set of spells and abilities for their class while becoming acquainted with your new hero. You will gradually unlock new class abilities and mechanics as you take part in a counterstrike against the Iron Horde to shut down the Dark Portal.

Quest System

  • The quest log and world map on Draenor now shows where main-story-arc quests and side quests can be found. Keep in mind there may still be some surprises along the way, and not everything will be listed—we don't want the quest log to spoil all the fun!
  • Some areas in Draenor have bonus objectives and its progress is tracked on the world map. Completing these bonus objectives will award extra gold and experience.
  • Quest rewards on Draenor now have a small chance to be better-than-expected. Instead of an uncommon-quality reward (green), there is now a chance for a rare (blue), or even an epic version (purple!).

Character and Class Changes

  • The level cap has been increased to 100.
  • Characters can now earn Draenor Perks; permanent ability bonuses earned every other level from 92 to 98.
  • Please see The Iron Tide: 6.0.2 Patch Notes for full details of character and class changes that are already active in the live game.

Hunter

  • Hunters may now tame beasts from 3 new pet families:
    • Hydra
    • Rylak (Exotic)
    • Riverbeast

Pet Battles

  • New Battle Pets can be found and tamed across Draenor.
  • A new roster of Grand Master Pet Tamers who have trained their battle pets in this savage world stand ready to give even the most seasoned Pet Tamers a challenge.

Raids, Dungeons, and Scenarios

  • Characters at or above level 91 can solo queue for Mists of Pandaria Raid Finder difficulty Raids and Scenarios by speaking with Lorewalker Fu, Lorewalker Shin, or Lorewalker Han at the Seat of Knowledge in Vale of Eternal Blossoms.

Raids

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream no longer drops Heirloom weapons.
      • Kor’kron Juggernaut is now a rare drop on Mythic difficulty.

Dungeons

  • Queuing for a random Warlords of Draenor Heroic dungeon now requires at least one character on an account to have obtained a rating of Silver or higher in the respective role that’s being queued for.

Proving Grounds

  • Character item levels are no longer scaled down in Proving Grounds. Creatures now scale up with the character’s item level.

Challenge Mode

  • New season of Challenge Modes are now available. Race against the clock to finish the dungeon as quickly as possible for a new set of rewards, achievements, and titles.

PvP

  • PvP Season 16 begins on December 2nd, 2014!
  • Warlords PvP gear will have a secondary item level that activates whenever the character is in a PvP area (Arena, Battlegrounds, Ashran) or engages in PvP combat with another player. During this item level transition, the character’s relative health remains the same.

Battlegrounds and Arenas

  • Call to Arms for Battlegrounds have been removed and replaced with a new reward structure. Level 100 players are awarded strongboxes based on the final score of a Battleground match. There are Bronze, Silver and Gold Strongboxes, with each offering a progressive chance at containing better rewards.
  • Arena Skirmishes for level 100 players now awards a Steel Strongbox to the winning team, with a chance to contain Honor or Honor gear.

Professions

  • Characters can discover new recipes and plans that’ll enable them to craft powerful new gear and items from tradeskill materials found on Draenor.
  • Catch-up mechanics are available to get characters up to speed for their chosen professions.

Items

  • Madam Goya has relocated her operations for the Black Market Auction House to Draenor.
  • Most items found on Draenor have a chance to contain Tertiary stats providing bonuses such as:
    • Avoidance reduces damage taken from area-of-effect (AoE) attacks.
    • Indestructible causes the item to take no durability damage.
    • Leech coverts a percentage of damage dealt or healing into self-healing.
    • Movement Speed increases the speed the character moves by a small amount.

Brawler’s Guild

  • Brawler’s Guild is now open for business for level 100 characters wanting to test their mettle. Some of the fights will be familiar from the previous brawling circuit along with a couple of new surprises.


 Warlords of Draenor: Feature Overview - Nov 12, 2014 04:00:00 PM EST

It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow. You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.


Warlords Content & Features


New Character Models


New World: Draenor


Garrisons


From the Developers


Videos and Trailers


Patch Information


Customer & Technical Support Information


Wallpaper



 Beasts of the Savage Lands – Spires of Arak - Nov 12, 2014 04:00:00 PM EST

Extending south from the Draenor mainland, this region plays host to the cryptic arakkoa. Up in the towering spires or down below in the woods, menacing creatures lurk unseen at every corner.

Arakkoa

The Arakkoa

The winged arakkoa are the proud descendants of the once-grand Apexis civilization, a glorious empire of the sun that ruled vast territories alongside the ogre empire centuries ago. While many of the great works of their forebears remain a mystery, the arrakoa of this era – proud, hateful, and defiant – have mastered their own distinct magical arts to channel and control the power of Draenor’s sun. Although they’ve been reduced to a shade of their former power and driven high to the peaks of Arak, the Arakkoa still look down on the ground-dwellers below. Approach winged arakkoa with caution, as they are known to attack ground-dwellers on-sight.

Outcast

The Arakkoa Outcasts

Discipline is harsh for any arakkoa who conflicts with the sages ruling the capital of Skyreach. Those found guilty of breaking the law, dabbling in shadow magic, or worshipping gods other than Rukhmar are hurled from the spires and into the cursed pools of Sethekk Hollow, where their wings shrivel and their bodies contort. No longer able to fly, and forever cut off from their sun god, these outcasts have formed their own communities in the shadows of the spires, particularly in the refuge city of Skettis. The outcasts are a tight-knit group and deeply distrustful, but they share common enemies with adventurers from Azeroth, and it may be possible to forge a relationship with them if one knows who to speak with.

Dread Raven

Dread Raven

Long ago, the Raven God Anzu was cursed never to fly again. Anzu disappeared into the shadows, later to become the patron God of many flightless arakkoa outcasts. His children, the dangerous and shadowy dread ravens, still populate the Spires of Arak to this day. Fiercely strong and surprisingly intelligent, dread ravens are dangerous when their territory is breeched, particularly if their hatchlings are jeopardized. They are a grave threat on land and even more terrifying when they strike from above. Adventurers should be wary of their powerful headbutt or deafening screech. Stronger dread ravens use their wings as weapons, buffeting explorers with winds that threaten to blow them off the spires’ high cliffs.

Mandragora

Mandragora

Draenei explorers have not yet determined if these multi-headed plant beasts are a natural species, or if they are created by the botani to defend their lands. These enormous, mindless creatures should only be engaged with extreme care, as each of a mandragora’s multiple heads are lined with serrated teeth, and the heads that aren’t busy chomping adventurers assault them with toxic spit or poisonous breath. Be wary of these foes when trekking through Draenor’s many overgrown jungles or bodies of stagnant water.

Ravager

Ravagers

Ravagers hatch as small ravenous larva, but soon disappear into pupae, only to emerge as slender wasps with a swarm mentality and a ferocious sting. Wasps quickly set out to gorge themselves until their wings can no longer support their body weight, after which they undergo a third and final metamorphosis into a vicious four-legged insect, whose distinctive, gurgling click-hiss instills fear in orc and draenei alike. Heroes should beware the fully-grown ravager’s serrated mandibles (capable of shredding armor) and the lacerating spikes ravagers eject from their armored carapaces.

Surviving the Spires of Arak takes both a keen mind and a sharp blade. With threats flying in from above and hiding amidst the trees below, you’ll need all the help you can get. Next (and final) stop: Nagrand!



 Updated: New Level-90 Crash Course Videos - Nov 12, 2014 02:00:00 PM EST

Update October 20, 2014 - All of the videos below have been updated for WoW 6.0.

Want to leap into action with a new class at level 90 but not sure how to begin? In our new videos—one for each of WoW’s 11 classes—we’ll give you a crash course on how to play your new level-90 character. To help you get started, these videos focus on one damage-dealing (DPS) specialization for each class.

Click your class of choice below to begin your training!

Death Knight
Death Knight
Druid
Druid
Hunter
Hunter
Mage
Mage
Monk
Monk
Paladin
Paladin
CrashCourse-Priest_Embed-188x109.png
Priest
CrashCourse-Rogue_Embed-188x109.png
Rogue
CrashCourse-Shaman_Embed-188x109.png
Shaman
Warlock
Warlock

WarriorWarrior

For more advanced guides or to learn more about other class roles, check-out the Boosting 101- New to 90 Guide and Wowhead’s Boosted 90s Essentials Guide and Class Guides.



 New Age of Iron Trailer - Nov 12, 2014 01:00:00 PM EST
Beyond the Dark Portal, clouds of war grow ever darker. It’s up to the heroes of Azeroth to put a stop to the Iron Horde before they renew their efforts to invade Azeroth. Watch the new Age of Iron Trailer now and prepare to take your place on the front lines.

Join the fight Thursday, November 13.



cron